keysersoze |
04-16-13 12:47 PM |
Quote:
Originally Posted by gap
(Post 2041681)
currently, logs generated by my spreadsheet contain two numbers which are related to torpedoes available onboard at any given date; they are: 'ships attacked so far' and 'torpedo loadout at the beginning of the patrol'. Based on the information you have provided, I think that we should increase the latter by a fixed amount (4 [?]) each time the given boat was refitted. Do you agree?
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Agreed :up:
Quote:
Originally Posted by gap
(Post 2041681)
Okay, it seems reasonable to me. :up:
For maximum range I will use the information on surface range provided by uboat.net for each U-boat type, and I will increase it by 50% after each refit; 'distance travelled so far' will be calculated automatically based on input coordinates. We will need to redo the previously generated logs though.
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Redoing the logs shouldn't be too difficult since we already have stored copies of most of the essential data. I assume we could copy and past the coordinates information, making minor adjustments for any refits (although there shouldn't have been any at that stage of the war).
Quote:
Originally Posted by gap
(Post 2041681)
As we are at it, I remember you once suggested to use commander's personal successes and awards, besides their rank, for calculating boat's veterancy level. If you provide further detail on your idea, I could try implementing it, but I suggest to use only the information which we can obtain directly from our sources, without complicating too much the whole data input process :03:
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I have been trying to formulate a simple but effective way to determine commander skill level (for the sake of simplicity, I think we should ignore crew ability). The ideal method would be to calculate veterancy level based on tonnage sunk by date, thereby simulating the commander "learning" the business of U-boat warfare by experience. However, this method seems completely impractical since it would require recalculating tonnage at the beginning of every patrol. I don't think we should impose these burdensome requirements on our volunteers. Calculating veterancy based on commander's awards is also not an ideal solution: the requirements to receive a Knight's Cross declined steadily as Allied ASW increased in lethality, so that they were occasionally being awarded after sinking just one or two merchants by 1944.
In view of these obstacles, I think the best solution would be to have a one-time calculation of veterancy based on the total tonnage sunk by the commander over the course of his career. We would not be able to simulate "learning," but I think this method would greatly reduce the difficulty of determining skill level. For example, any commander that sank 75,000 GRT or more could be considered a "veteran," even from the beginning of the war. This would be about 64 commanders, according to a quick check of uboat.net.
Before assigning specific numbers, though, it would be important to know to what extent veterancy affects AI ability. Has this been tested?
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