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:yeah: Just tested v1.046 Radar warning spotted radar signals from a plane 7 to 8km out. My TC dropped from from 128 to 8 (this is the setting for plane spotted) so crew could tell it was a plane from the radar signal (speed of movment I guess):yeah: The aeroplane patrol route was set to be few few km away so I did not worry about it. Boom! It attacked me - when did you fix this:yeah: Planes set direct on map with patrol routes do not normally attack. This is good news for The Bay Of Biscay in the campaign:D So I had to shoot down the plane (my radar warning crew could follow it). Moved north and my PC did a stutter as I loads ships. Taskforce spotted me (by radar) 20 to 30km away and raced straight at me. When at 8km - my radar warning let me know. TC dropped from 128 to 32 (my ship setting) I manned the deck gun and died soon after:dead: 7 to 8km seems to be the max distance my radar warning can detect signals. Aeroplane and ship radars look like they can spot me from 20 km. Would this be correct or should we detect signals from radar at the same range as the ships can send them? Anyway great work TDW:yeah: |
Hey Trevally!
Fantastic news :D One question pops into my head. Where do you change TC drop settings?? For plane, ship and so on. You say you have 32 for ship, what if i wanted to have 1 for ship. How would I go about changing that?? |
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open with notepad and look here:- [TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. TimeStop=0 RealTime=1 LandProximity=8,8192 CriticalDamage=1,1024 CrewEfficiency=128 AirEnemyDetected=1,8<<<<<<<<< SoundEffects=2 CharacterAnim=32 FriendDetected=32,8192 EnemyDetected=8,32<<<<<<<<<< RadioReport=32,8192 Particles=32 PrayState=8,32 HunterState=8,32 3DRender=32 Maximum=8192 When you change these it will restrict your TC in game. So with the above, If I am close to ships (enemy detected) and try to increase TC above 64, it will goto TC 1 on the next press. For more and better control of your TC Use TDWs UI options. Things to look for are:- Time Compression tab This one will restrict your TC to your set rate when a contact gets within a radius. You can set the TC rate and the Radius size. Message Box Tab The message box messages - here you can add messages that when they appear on your message box i.e. "Detecting Radar Signals" your TC will drop. Time compression level set when TCxonmessage triggers - here is the TC that it will drop to when one of those messages is posted. Set time compression level defined by TCxOnMessage..... - this one will switch this feature on (select true) :yeah: |
@ TDW
I am just about to test the radar again looking at a large tanker at 90 deg in foggy weather - just to find the max range of the radar. So far both the radar and the radar warning as a range of 8km max. Could it be that the watch crew is in control of these sensors (surfaced)? I am sure I have seen a setting in your options.py where the watch crew has a limit set at 8km:hmmm: (I can't find this setting in the options editor - perhaps it is edited in file only:hmmm:) Edit: cant find it - it must have been the setting for max distance before TC drops Could this be restricting the radar too:06: |
Don't get Benno to talk
I was following the discussion here and I was trying to motivate Benno as well to inform me about incoming hydro contacts with the described methods.
But no way, he didn't want to talk me.:/\\!! I ended up now with a complete re-install of SH5, cleaned all saves and removed all mods, only latest patch with version v1.046 applied. After some days of experimental work I'm running out of ideas now. What else could be messed up?:hmmm: By the way I'm using the german version. /Slow_Target |
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Do you get messagebox entries even though the crew doesn't talk? |
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[QUOTE]Could be you're not patched to v1.2 of the game. In data\Support\GameUpdater run the gu.exe to ensure you are patched to latest version.
Do you get messagebox entries even though the crew doesn't talk? [/QUOTE] So I've checked my game version and I can see v.1.2.0 on the main screen. Should be O.K. When it comes to entries in the messagebox, there are none caused by any hydro detection. |
Radar Testing
Here my radar first finds the larger tanker (90 aob) This pic shows a power reading (Contocte?) 158 I was slow here - the first reading was about 85 to 90 http://img839.imageshack.us/img839/8168/radar1r.jpg When "Contocte:" reached 260 - I got the radar call out. Perhaps this could be reduced to about 100 or so to better the chance of a radar call out:hmmm: http://img805.imageshack.us/img805/854/radar2.jpg 512 is the max ower reading you can get with this radar Note the radar target bearing http://img857.imageshack.us/img857/5761/radar3.jpg Here you can see the target is bearing 357 (3 deg port) My radar is pointing 3 deg startboard http://img210.imageshack.us/img210/3473/radar4f.jpg The radar bearing is wrong - it is reversed on the bearing wheel. See here when I point radar at 357deg - no contact http://img837.imageshack.us/img837/6749/radar5.jpg So perhaps this power setting of 260 being the trigger could be reduced to make the radar op quicker to call out. Fixing the radar wheel? - Is this something BigRed could look at:D |
Here is a radar test mission
you are stopped 8km away (just out of range) from tanker at 90 aob taget is to your north (straight ahead) https://rapidshare.com/files/3181986...est_Mission.7z :up: |
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I'm flying to NY again today and will be there all week so I'll work on this as I have time :-? |
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http://www.uboataces.com/radar.shtml :up: |
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It did not get any higher even when I was only 600m away from the tanker:up: |
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;Radar. Radar range factor=1 ;[>=0] Radar fog factor=0 ;[>=0] Radar light factor=0 ;[>=0] Radar waves factor=0 ;[>=0] Radar speed factor=0 ;[>=0] Radar aspect=1 ;[>=0] Radar enemy speed=0 ;[>=0] Radar noise factor=0 ;[>=0] Radar sensor height factor=0 ;[>=0] Radar already tracking modifier=10 ;[detection probability modifier] Radar decay time=150 ;[>0] already tracking bonus decay, in seconds Radar uses crew efficiency=false ;[true or false] I'm really interested in knowing what affect Radar range factor and Radar aspect (different values from 0 to >=1) have on when the radioman announces a radar contact :hmmm: |
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