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Just so everybody out there knows there are others there with the same damn problem. And ofcourse this is no way an insult meant for Uekel or anyone on the mod dev teams......just a community feedback |
Sorry, but why nobody understand it?
If I use a modlist, which in itself already bring the game to the edge of the limit, and would add a further hardware-intensive mod, no matter what it is, that always leads to issues. And why it runs smooth for me and I think the same for some other? They donīt post here because they have no problems with it. I donīt like to say it, but try without New UIīs (loading times will be dramatically reduced), without dynamic environment and in this case, of course, without MO. If you canīt miss there, youīll never have place for new units in this number, no matter what kind. |
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I can also understand you, but what should I do. Halve the mtns-mod?
Probably I would have to do it long time ago. Everyone would be satisfied, and I would not have this problem. |
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I want to start a thread to share "MyMegaMod" and explain the criteria iīve used. And also to learn, because i after 3 months non stop reading this forum from up down, still got some doubts. |
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With regards to New UIs memory usage, I actually found it was OHII that increased my loading times (as expected, due to all the extras). New UIs & Dynamic Environment do not affect my performance at all. Magnum Opus, on the other hand, is so out of date now that it could well be the cause of my CTDs - but manually making a replacement is nigh impossible due to the rather poor documentation (no offense TDW, really, just honesty) on what MO actually contains. I did try, but I couldn't find standalone versions of half the stuff in MO, and it still CTDd with the ones I did find. The simple fact is that with so many mods from so many different authors, most of them are incompatible in small ways, or contain minor errors not noticed by the author that result in CTDs, especially in combination with lots of other mods, which also may have their own problems, and updates/patches to mods which may well cause issues of their own. Until there is a supermod that incorporates most of the popular mods, or at the very least some community agreed on standard of modding quality, problems of compatibility will continue to occur. Sadly this is unlikely to happen, at least for the near future, which is mostly why I've gone back to SH4. And yeah, playing without New UIs/DE/OHII isn't an option, as it'll be so close to the (crap) stock game it won't be worth playing. ;) I do appreciate all the hard work you & other modders have put in; without you we wouldn't have a game worth playing! I just wish the 'out of memory' blinkers could be taken off so a proper investigation (like Pedro's) into the cause of CTDs could be done. We'd all have a better game for it, I think. Maybe one day. :salute: Quote:
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About returning to SH4, that's what I'm doing now.....I will install the u boat missions and then among other things the Monsun mod....which is the Atlantic campaign for sh4. I am really wondering what the differences will be with sh5 with mods. I have compiled a little mod list for SH4, it has 19 mods my SH5 list has 43 :O So let's see what happens :D It would be great though if we had some help from the manufacturers of this game.....it's great that they have enabled so much modding to be done...but ahh conflicts like this require their hand in this whole thing I mean they manufactured the game after all. |
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As I said, I didn't notice any performance changes with New UIs or Dynamic Environment. Graphically I have more than enough power to cope with visual upgrades. It's simply not the case that performance is an issue in any way - if OHII or New UIs or DE were slowing down game performance I'd notice in an instant, and the increase in loading times is just that - longer load times as more data is retrieved and cached. If it were a memory issue at the loading stage, I'd never make it to the bunker screen, it would just crash during loading. :) So that leaves minor mod errors, like I said. It's inevitable with so many authors and so many revisions. Hopefully Pedro's project will help stabilise the many available mods into a more usable megamod, or at least the beginning of one. :) :up: |
I think that OHII and Mtns work very well together and this thread to stick to making them work better together.
For testing ctds - only these two mods (+fix and harbour) should be used. Adding a good ui would be ok too, but thats it. Trying to get many mods working together needs a thread of its own:hmmm: |
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Just throwing the ball around here......would it be possible to make a version of mtns with just the new ships....since mtns is much more, as Trevally stated in the OHII thread. Could it be possible to make a new light version that just adds the ships leaving the harbours alone, as well as the other changes made to the game??
I know that the light version now disables the enhanced harbour mod, but I don't use this mod so the light version doesn't do anything for me. I don't think it does for 0rpheus judging from his posts ofcourse. I know this seems like a lot to ask especially when there are just 2 people in this thread with this problem. But I think that itr could help a lot of others as well. It's the idea like with OHII, you have the harbour version, the new ships version and the environment version.....and in the end you have the FULL version which incorporates the above mentioned three. Maybe mtns could be redesigned in a similar way. Is this possible, would it be very difficult?? Would Uekel be willing to consider it?? |
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(also apologies for this further derailment!) |
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Still, after having read all remarks about mtns/OHII I just don't get it. We all have different configs and preferences reg. the number of mods etc. I find it most unlikely that all mates here could load up just any mods list. Due to lots of reasons our rigs can take just a certain number of mods, it all comes to load order and the mods' sizes. If I find a certain mod 'too heavy' for my rig I just must think of either rearrange my mods list or even just forget that mod. Speaking for myself I can say I've tested the OHII with and without the mtns and had only a few minor issues. You have a good point here Trevally - try another UI, it really can give your system some slack. Regards |
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