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-   -   mtns-More traffic, nations and ships by uekel, (in English) + OHII (https://www.subsim.com/radioroom/showthread.php?t=192061)

Maki4444 02-06-12 10:54 AM

Quote:

Originally Posted by 0rpheus (Post 1834044)
Hi Uekel! I've tried reducing the list yes, quite a while ago, with no real improvement (my current list is in my sig, if you want to look). I only get CTDs quite rarely, sometimes while attacking, sometimes just at random returning to port, or out at sea. With the longer load times that come with OHII, I just gave up trying to figure out what was wrong as testing each mod took so long!

However I'm not convinced, and never have been that memory is the only issue. There has to be more to it than that, as there are people with better and worse systems than me that report no crash problems. I also run far more demanding games than SH5 (Cliffs of Dover for example uses loads of system memory and over a gig of GPU memory) without difficulty. If my problems were memory related, I wouldn't be seeing them now as I run 8 gig of 1600mhz RAM compared to 4 gig of 1333mhz before xmas, on a 3.6gig quad-core CPU.

Since my upgrade just after xmas (got a GTX 570 too yay!) there's almost no game out that would cause my system problems - if I can run Metro 2033 (the new Crysis for benchmarking) at full DX11 with everything on ultra with everything maxed and still get 28fps, or Cliffs of Dover at all max (which has far bigger draw distances and detail levels), then I should be able to run SH5, which is 2 years old with no trouble. And I can - my fps is a rock solid 60 in SH5, no stutter, no slowdown, no problems whatsoever. Until it CTDs. :D

Anyway I don't mean to derail your thread, I don't use MTNS (though I would, if I could get my soup fixed!) and don't really have anything useful to contribute! I just wanted to say good work to you & pedro for taking the time to look into CTD issues like this, because I think it's the only way for us all to have a stable game one day! Keep up the good work :) :salute:

I hear ya 0rpheus....and second everything you said. :)

Just so everybody out there knows there are others there with the same damn problem.

And ofcourse this is no way an insult meant for Uekel or anyone on the mod dev teams......just a community feedback

uekel 02-06-12 11:56 AM

Sorry, but why nobody understand it?

If I use a modlist, which in itself already bring the game to the edge of the limit, and would add a further hardware-intensive mod, no matter what it is, that always leads to issues.

And why it runs smooth for me and I think the same for some other? They donīt post here because they have no problems with it.

I donīt like to say it, but try without New UIīs (loading times will be dramatically reduced), without dynamic environment and in this case, of course, without MO. If you canīt miss there, youīll never have place for new units in this number, no matter what kind.

Maki4444 02-06-12 12:00 PM

Quote:

Originally Posted by uekel (Post 1834083)
Sorry, but why nobody understand it?

If I use a modlist, which in itself already bring the game to the edge of the limit, and would add a further hardware-intensive mod, no matter what it is, that always leads to issues.

And why it runs smooth for me and I think the same for some other? They donīt post here because they have no problems with it.

I donīt like to say it, but try without New UIīs (loading times will be dramatically reduced), without dynamic environment and in this case, of course, without MO. If you canīt miss there, youīll never have place for new units in this number, no matter what kind.

You deffinitely have a point there but there is no point in playing sh5 without the new ui or dynamic environment.

uekel 02-06-12 12:15 PM

I can also understand you, but what should I do. Halve the mtns-mod?

Probably I would have to do it long time ago. Everyone would be satisfied, and I would not have this problem.

pedrobas 02-06-12 12:24 PM

Quote:

Originally Posted by 0rpheus (Post 1833815)
Following this with interest as I've been convinced for quite a while that many of the CTD issues with SH5 are due to mod incompatibility/errors and not 'lack of memory' issues as so often believed.

I agree with this since the very begining. Thatīs why i created this thread. After many tests, trials, clean errors etc.. Iīm running this plus at least 30 other mods (Iīm trying to create what i call it MyMegaMod) including New UI, dynamic evironment, etc only with 4Gb and actualy is completely stable. Itīs a matter to "tunning" the mods to be compatible one to each other.

I want to start a thread to share "MyMegaMod" and explain the criteria iīve used. And also to learn, because i after 3 months non stop reading this forum from up down, still got some doubts.

0rpheus 02-06-12 12:31 PM

Quote:

Originally Posted by uekel (Post 1834083)
Sorry, but why nobody understand it?

If I use a modlist, which in itself already bring the game to the edge of the limit, and would add a further hardware-intensive mod, no matter what it is, that always leads to issues.

And why it runs smooth for me and I think the same for some other? They donīt post here because they have no problems with it.

I donīt like to say it, but try without New UIīs (loading times will be dramatically reduced), without dynamic environment and in this case, of course, without MO. If you canīt miss there, youīll never have place for new units in this number, no matter what kind.

I think the point I was trying to make is that hardware intensive mods are not the ONLY cause of CTD issues. It is categorically not a hardware problem in my case. Almost nothing, with the exception of massive image or audio editing, uses more than 8gig RAM at the moment - and SH5 certainly doesn't. A 3.6 gig CPU is more than powerful enough as well, especially with the extra memory utilisation/caching offered by 8gig of RAM.

With regards to New UIs memory usage, I actually found it was OHII that increased my loading times (as expected, due to all the extras). New UIs & Dynamic Environment do not affect my performance at all. Magnum Opus, on the other hand, is so out of date now that it could well be the cause of my CTDs - but manually making a replacement is nigh impossible due to the rather poor documentation (no offense TDW, really, just honesty) on what MO actually contains. I did try, but I couldn't find standalone versions of half the stuff in MO, and it still CTDd with the ones I did find.

The simple fact is that with so many mods from so many different authors, most of them are incompatible in small ways, or contain minor errors not noticed by the author that result in CTDs, especially in combination with lots of other mods, which also may have their own problems, and updates/patches to mods which may well cause issues of their own.

Until there is a supermod that incorporates most of the popular mods, or at the very least some community agreed on standard of modding quality, problems of compatibility will continue to occur. Sadly this is unlikely to happen, at least for the near future, which is mostly why I've gone back to SH4. And yeah, playing without New UIs/DE/OHII isn't an option, as it'll be so close to the (crap) stock game it won't be worth playing. ;)

I do appreciate all the hard work you & other modders have put in; without you we wouldn't have a game worth playing! I just wish the 'out of memory' blinkers could be taken off so a proper investigation (like Pedro's) into the cause of CTDs could be done. We'd all have a better game for it, I think. Maybe one day. :salute:

Quote:

Originally Posted by uekel (Post 1834094)
I can also understand you, but what should I do. Halve the mtns-mod?

Probably I would have to do it long time ago. Everyone would be satisfied, and I would not have this problem.

Just seen this and halving it isn't the answer - its finding out where the incompatibilities are so we can get it working alongside other mods. I think this will probably be a harder job though! :( ;)


Quote:

Originally Posted by pedrobas (Post 1834099)
I agree with this since the very begining. Thatīs why i created this thread. After many tests, trials, clean errors etc.. Iīm running this plus at least 30 other mods (Iīm trying to create what i call it MyMegaMod) including New UI, dynamic evironment, etc only with 4Gb and actualy is completely stable. Itīs a matter to "tunning" the mods to be compatible one to each other.

I want to start a thread to share "MyMegaMod" and explain the criteria iīve used. And also to learn, because i after 3 months non stop reading this forum from up down, still got some doubts.

I applaud your effort Pedro, I really do. I really hope your mega mod & testing work out ok, and if you want help testing the megamod don't hesitate to PM me - I'll help if I can! :)

Maki4444 02-06-12 12:40 PM

Quote:

Originally Posted by 0rpheus (Post 1834104)
I think the point I was trying to make is that hardware intensive mods are not the ONLY cause of CTD issues. It is categorically not a hardware problem in my case. Almost nothing, with the exception of massive image or audio editing, uses more than 8gig RAM at the moment - and SH5 certainly doesn't. A 3.6 gig CPU is more than powerful enough as well, especially with the extra memory utilisation/caching offered by 8gig of RAM.

With regards to New UIs memory usage, I actually found it was OHII that increased my loading times (as expected, due to all the extras). New UIs & Dynamic Environment do not affect my performance at all. Magnum Opus, on the other hand, is so out of date now that it could well be the cause of my CTDs - but manually making a replacement is nigh impossible due to the rather poor documentation (no offense TDW, really, just honesty) on what MO actually contains. I did try, but I couldn't find standalone versions of half the stuff in MO, and it still CTDd with the ones I did find.

The simple fact is that with so many mods from so many different authors, most of them are incompatible in small ways, or contain minor errors not noticed by the author that result in CTDs, especially in combination with lots of other mods, which also may have their own problems, and updates/patches to mods which may well cause issues of their own.

Until there is a supermod that incorporates most of the popular mods, or at the very least some community agreed on standard of modding quality, problems of compatibility will continue to occur. Sadly this is unlikely to happen, at least for the near future, which is mostly why I've gone back to SH4. And yeah, playing without New UIs/DE/OHII isn't an option, as it'll be so close to the (crap) stock game it won't be worth playing. ;)

I do appreciate all the hard work you & other modders have put in; without you we wouldn't have a game worth playing! I just wish the 'out of memory' blinkers could be taken off so a proper investigation (like Pedro's) into the cause of CTDs could be done. We'd all have a better game for it, I think. Maybe one day. :salute:



Just seen this and halving it isn't the answer - its finding out where the incompatibilities are so we can get it working alongside other mods. I think this will probably be a harder job though! :( ;)




I applaud your effort Pedro, I really do. I really hope your mega mod & testing work out ok, and if you want help testing the megamod don't hesitate to PM me - I'll help if I can! :)

You have really put it there nicely :)

About returning to SH4, that's what I'm doing now.....I will install the u boat missions and then among other things the Monsun mod....which is the Atlantic campaign for sh4. I am really wondering what the differences will be with sh5 with mods. I have compiled a little mod list for SH4, it has 19 mods my SH5 list has 43 :O

So let's see what happens :D

It would be great though if we had some help from the manufacturers of this game.....it's great that they have enabled so much modding to be done...but ahh conflicts like this require their hand in this whole thing I mean they manufactured the game after all.

uekel 02-06-12 12:41 PM

Quote:

I agree with this since the very begining. Thatīs why i created this thread. After many tests, trials, clean errors etc.. Iīm running this plus at least 30 other mods (Iīm trying to create what i call it MyMegaMod) including New UI, dynamic evironment, etc only with 4Gb and actualy is completely stable. Itīs a matter to "tunning" the mods to be compatible one to each other.

I want to start a thread to share "MyMegaMod" and explain the criteria iīve used. And also to learn, because i after 3 months non stop reading this forum from up down, still got some doubts.
It would be nice if it works! But if it come then in special situations (spawning convoys or other), again to issues of variuos kind, we are at this point here again.

uekel 02-06-12 12:57 PM

Quote:

Originally Posted by 0rpheus (Post 1834104)
.....
With regards to New UIs memory usage, I actually found it was OHII that increased my loading times (as expected, due to all the extras). New UIs & Dynamic Environment do not affect my performance at all....

Sorry Orpheus, but have you really try it????

0rpheus 02-06-12 01:45 PM

Quote:

Originally Posted by uekel (Post 1834139)
Sorry Orpheus, but have you really try it????

Yes - not for some time, but I have tried it. OHII contains a lot of extras, as Trevally has mentioned multiple times, which is why when starting a new campaign the load time is so long. It's far quicker loading at sea rather than in port, as you would expect. Starting a new campaign takes about 2-3 minutes or so (not the seven or eight reported by Pedro) - but it does load.

As I said, I didn't notice any performance changes with New UIs or Dynamic Environment. Graphically I have more than enough power to cope with visual upgrades. It's simply not the case that performance is an issue in any way - if OHII or New UIs or DE were slowing down game performance I'd notice in an instant, and the increase in loading times is just that - longer load times as more data is retrieved and cached. If it were a memory issue at the loading stage, I'd never make it to the bunker screen, it would just crash during loading. :)

So that leaves minor mod errors, like I said. It's inevitable with so many authors and so many revisions. Hopefully Pedro's project will help stabilise the many available mods into a more usable megamod, or at least the beginning of one. :) :up:

Trevally. 02-06-12 01:55 PM

I think that OHII and Mtns work very well together and this thread to stick to making them work better together.

For testing ctds - only these two mods (+fix and harbour) should be used.
Adding a good ui would be ok too, but thats it.

Trying to get many mods working together needs a thread of its own:hmmm:

0rpheus 02-06-12 01:57 PM

Quote:

Originally Posted by Trevally. (Post 1834204)
I think that OHII and Mtns work very well together and this thread to stick to making them work better together.

For testing ctds - only these two mods (+fix and harbour) should be used.
Adding a good ui would be ok too, but thats it.

Trying to get many mods working together needs a thread of its own:hmmm:

Yeah, I didn't mean to derail this thread, just wanted to voice my support for what Pedro was doing. Maybe we should start a new one for general SH5 CTDs to see if we can identify problem areas/mods. :up:

Maki4444 02-06-12 04:59 PM

Just throwing the ball around here......would it be possible to make a version of mtns with just the new ships....since mtns is much more, as Trevally stated in the OHII thread. Could it be possible to make a new light version that just adds the ships leaving the harbours alone, as well as the other changes made to the game??

I know that the light version now disables the enhanced harbour mod, but I don't use this mod so the light version doesn't do anything for me. I don't think it does for 0rpheus judging from his posts ofcourse.

I know this seems like a lot to ask especially when there are just 2 people in this thread with this problem. But I think that itr could help a lot of others as well.

It's the idea like with OHII, you have the harbour version, the new ships version and the environment version.....and in the end you have the FULL version which incorporates the above mentioned three. Maybe mtns could be redesigned in a similar way.

Is this possible, would it be very difficult?? Would Uekel be willing to consider it??

0rpheus 02-06-12 06:55 PM

Quote:

Originally Posted by Maki4444 (Post 1834304)
I know that the light version now disables the enhanced harbour mod, but I don't use this mod so the light version doesn't do anything for me. I don't think it does for 0rpheus judging from his posts ofcourse.

Yes, apologies Maki - I don't currently use any version of MTNS, my mod list is in my sig if it's of any use to you. I was referring to CTDs in SH5 in general, rather than any specific mod. :up:

(also apologies for this further derailment!)

Silent Steel 02-07-12 11:47 AM

Quote:

Originally Posted by Trevally. (Post 1834204)
I think that OHII and Mtns work very well together and this thread to stick to making them work better together.

For testing ctds - only these two mods (+fix and harbour) should be used.
Adding a good ui would be ok too, but thats it.

Trying to get many mods working together needs a thread of its own:hmmm:

Agreed :yep:

Still, after having read all remarks about mtns/OHII I just don't get it.
We all have different configs and preferences reg. the number of mods etc.

I find it most unlikely that all mates here could load up just any mods list.
Due to lots of reasons our rigs can take just a certain number of mods, it all comes to load order and the mods' sizes.

If I find a certain mod 'too heavy' for my rig I just must think of either rearrange my mods list or even just forget that mod.

Speaking for myself I can say I've tested the OHII with and without the mtns and had only a few minor issues.

You have a good point here Trevally - try another UI, it really can give your system some slack.

Regards


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