I opened Silent Hunter 5\data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation the other day ok with an older version . Cannot remember which one . Doesnt work with the latest version though .
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v1.0.147.0 released. See post #1. No more shredded meshes due to not reading all vertex component data. I wasn't happy with that section of code anyways so it needed a rewrite :up: Let me know if you find any other shredded meshes. There shouldn't be anymore. |
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EDIT: did the same thing to the materials. Fixing it also. Just tried opening lifeboat with changes and it failed. Have to figure out why.... |
One can smell the hate growing ! :haha:
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I couldnt open
C:\Ubisoft\Silent Hunter 5\data\Env\cloud_models C:\Ubisoft\Silent Hunter 5\data\Characters\HumanDialogIndicator C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\Port_pieces\P ort_U (opens but doesnt show anything) |
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I fixed the problem with the lifeboat. Problem was if number of textures = 1 then I had to dereference the pointer and find the actual pointer to the texture. I think the same thing has to be done with the materials but not sure. Anyone know any GR2 file that has only 1 material defined? GrannyViewer will tell you how many materials a GR2 file has. I need to test the app on a GR2 file with only 1 material :yep: |
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v1.0.153.0 released. See post #1. This will fix the problem of when only 1 texture is defined I had to do something for it. The problem in previous version probably applies to a GR2 file with only 1 material defined but until we can find a GR2 file with only one material defined I can't test my theory. @Sober - this fix fixes the problem with the GR2 files you posted that wouldn't open. The last one where it shows no meshes is odd (Port U). I think I know why. I need to open up my camera parameters for clipping :hmmm: |
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v1.0.155.0 released. See post #1. You can see it now :yep: Now it's time to render with textures.... |
I can open them now . Couldnt find a GR2 with 1 material defined .
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v1.0.169.0 released. See post #1.
You can now view the 3D model texturized. Select solid in FillMode tab and make sure texture is checked. Rendering is done still using the fixed-function pipeline so only the "Diffuse Color" is being rendered for the texture. I'll convert to shaders here soon. |
Cannot open
C:\Ubisoft\Silent Hunter 5\data\Library\undersea |
This might be interesting > it throws an exception and gives a bug report when trying to open .
C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat2a\NSS_Uboat2a |
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