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-   -   [WIP] More Crew (https://www.subsim.com/radioroom/showthread.php?t=186373)

tonschk 08-24-11 07:37 AM

:salute: Very nice :woot: screenshot :yeah: W_clear :rock:

Quote:

Originally Posted by W_clear (Post 1735158)


W_clear 08-24-11 09:21 PM

Quote:

Originally Posted by tonschk (Post 1735233)
:salute: Very nice :woot: screenshot :yeah: W_clear :rock:

Because once again to adjust the color of the environment MOD

brett25 08-24-11 09:40 PM

W_Clear which enviornmet mod are you using in that last screenshot?

fallenyggdrasil 08-25-11 10:18 AM

Quote:

Originally Posted by mia389 (Post 1720857)
Sweet, Will give it a try now. To bad I am in a horrible storm at the moment.


This is a sweet mod!! Here is some pics I just took. I love it! Would there be anyway to make it so we can assign a button to make the crew go onto deck or vise versa?

http://www6.picfront.org/picture/mcm.../thb/crew1.jpghttp://www6.picfront.org/picture/9K7.../thb/crew2.jpghttp://www6.picfront.org/picture/Tsa.../thb/crew3.jpg


How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...

mia389 08-25-11 11:16 AM

Quote:

Originally Posted by fallenyggdrasil (Post 1736107)
How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...

Just when you are in the bunker. When you start patrol they jump to animation in first picture.

You can make them move in boat by manning deck gun or flak gun. Also when being hunted I believe they go inside.

Paris_England 08-25-11 12:38 PM

Quote:

Originally Posted by fallenyggdrasil (Post 1736107)
How long will crew members stand on deck in full uniform like in 2nd picture?
Will they change position by any order (moving the boat) or is it possible to let them stand unti a "special" kind of order, so they ll be able to stand there like until leaving port...

Mia is right -- While in the bunker the crew will stand on parade. As soon as you get in the sub, they'll start doing their usual thing which is either hanging around on deck or hanging around in their quarters (depending on the weather).

They'll go on deck unless the following is true: it's raining, one of the guns is manned or if you're hunter/hunted (and of course, you have to be on the surface).

Plus this only applies to the extra crew. The vanilla crew just do what they always have.

Frankly, I don't even know how a crew this dumb gets the boat out of port.

urfisch 08-26-11 02:32 AM

when seeing the conning tower crew having their binocs upfront in the bunker...i know, why i wasnt playing sh5 longer since a few minutes, as there are fails after fails. what are they looking for? big boobed "nachrichtenzicken (radiochicks)"?...

god help...

perico 09-13-11 08:50 AM

Hello everyone, and installed the mod with JSGME but I can not run the mod, what am I doing wrong?

A greeting and thanks!:)

Magic1111 09-13-11 09:44 AM

Quote:

Originally Posted by perico (Post 1749081)
Hello everyone, and installed the mod with JSGME but I can not run the mod, what am I doing wrong?

A greeting and thanks!:)

Hi !

Please post your MOD-Soap first!

Best regards,
Magic

perico 09-13-11 09:55 AM

Hello, I do not understand what you mean : DL

Kentrat 09-13-11 09:59 AM

@ perico, what he means is post your mod SOUP, open JSGME, go to tasks and export your activated mod list to text file. Then copy and paste to a message here, this will allow Magic to see what mods could be conflicting.

Magic1111 09-13-11 10:00 AM

Quote:

Originally Posted by Kentrat (Post 1749117)
@ perico, what he means is post your mod SOUP, open JSGME, go to tasks and export your activated mod list to text file. Then copy and paste to a message here, this will allow Magic to see what mods could be conflicting.

Exact! :up:

perico 09-13-11 10:12 AM

Install it without mods, and does not work.: Hmmm:

http://img14.imageshack.us/img14/8848/modsse.jpg

Many thanks mates!: Saludo:

mia389 09-13-11 10:56 AM

Make sure you load your save twice. The second time you load your save it should work.

Magic1111 09-13-11 01:42 PM

Quote:

Originally Posted by perico (Post 1749127)
Install it without mods, and does not work.: Hmmm:

http://img14.imageshack.us/img14/8848/modsse.jpg

Many thanks mates!: Saludo:

Okay, I think I see the mistake! Three things:

1.) I see a folder called "data" on the right side. This must be wrong, because first comes a folder with the MOD-Name (similar as your other MODs) and into this Folder comes data! Please check this!

2.) Try it without the MOD "Imported ship Pack", maybe it works then,

3.) Is the important Number:

Please read here: http://www.subsim.com/radioroom/show...53&postcount=1

The MOD works only with MO (MagnumOpus) as Base! You donīt use MO, but you use "AOTD_RDA" MOD! Thatīs wrong!

Please delete all of your MODs, install MO+Patch first, then all other MODs (but without Ship Pack & AOTD MOD) and try it. It must work!

Best regards,
Magic


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