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-   -   [WIP] Real Uboat crew (https://www.subsim.com/radioroom/showthread.php?t=183661)

TheDarkWraith 05-20-11 04:31 PM

Quote:

Originally Posted by sentenc3 (Post 1667392)
TDW, your idea is also to create more members of the crew or just those that work there now? thanks:up:

There will be more crew members :up:

Tarnsman 05-20-11 04:37 PM

Impressive:salute:

sentenc3 05-21-11 01:50 AM

TDW, as this represents a great job and lots of time, it would be possible to first make a small crew with more mods added, although they are lying on beds or in corridors without moving, so at least now we will see the uboot environment more complete. .. thanks and much encouragement to do the job.

TheDarkWraith 05-21-11 07:49 AM

Quote:

Originally Posted by sentenc3 (Post 1667682)
TDW, as this represents a great job and lots of time, it would be possible to first make a small crew with more mods added, although they are lying on beds or in corridors without moving, so at least now we will see the uboot environment more complete. .. thanks and much encouragement to do the job.

As it takes a considerable amount of time hex editing the GR2 files to move waypoints (bones) around so that they are in their correct positions what I will probably do is release a sub at a time. Currently I'm working on the VIIA.

stoianm 05-21-11 07:52 AM

Quote:

Originally Posted by TheDarkWraith (Post 1667776)
As it takes a considerable amount of time hex editing the GR2 files to move waypoints (bones) around so that they are in their correct positions what I will probably do is release a sub at a time. Currently I'm working on the VIIA.

Good ideea:up:.. i am still in total germany since i started to play this game:DL and i will enjoy the 7a with your crew animation... and i will be forced to move in next campaign when you will release the 7c

TheDarkWraith 05-21-11 08:40 AM

Quote:

Originally Posted by stoianm (Post 1667777)
Good ideea:up:.. i am still in total germany since i started to play this game:DL and i will enjoy the 7a with your crew animation... and i will be forced to move in next campaign when you will release the 7c

Just got notice that I have to be in Germany tomorrow so I'll be heading out today for 8 days. I'll have my 'home away home' laptop with me but work on any of my mods will be slow :shifty:

stoianm 05-21-11 08:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1667795)
Just got notice that I have to be in Germany tomorrow so I'll be heading out today for 8 days. I'll have my 'home away home' laptop with me but work on any of my mods will be slow :shifty:

Nice... maybe you will go in Kiel... MidTon told me that in Munchen close from where he live are the studios where was made ''Das Boot'' and you can go inside the uboat and take picture if you want... if your way is close to Munchen you may ask MiTon about that adress and go and see that uboat:DL
Bon voyage:salute:

TheDarkWraith 05-21-11 08:53 AM

Quote:

Originally Posted by stoianm (Post 1667797)
Nice... maybe you will go in Kiel... MidTon told me that in Munchen close from where he live are the studios where was made ''Das Boot'' and you can go inside the uboat and take picture if you want... if your way is close to Munchen you may ask MiTon about that adress and go and see that uboat:DL
Bon voyage:salute:

I'll be in Osterode am Harz and Frankfurt. I'll have to see how far Kiel and Munich are from there :up:

HanSolo78 05-21-11 09:23 AM

Quote:

Originally Posted by TheDarkWraith (Post 1667801)
I'll be in Osterode am Harz and Frankfurt. I'll have to see how far Kiel and Munich are from there :up:

That is a good way from there.. from "Frankfurt" app. 300 Km and about 500Km from "Osterode im Harz". Wish you a nice journey!

TheBeast 05-31-11 01:27 PM

Was just searching to try and find some information about crew AI reacting to events in game such as Depth Charges.

In file data\Scripts\AI\Crew\init.aix I see aome different crew states. Do these states not work or are they not being used?
Is this even correct location?
Code:

# init.aix
# Stock script modified by MightyFine Crew Mod 1.2  03/21/2010
init
{
 CANNON_20mm_C30 = 0;
 CANNON_20mm_C30_2 = 1;
 CANNON_20mm_C38_Twin = 2;
 CANNON_20mm_C38_Twin_Shield = 3;
 CANNON_37mmM = 0;
 CANNON_37mmSA = 1;
 CANNON_37mmTSA = 2;
 CANNON_Vierling = 3;
 CANNON_88mm = 0;
 SLOT_A01 = 0;
 SLOT_A02 = 1;
 SLOT_S01 = 2;
 SLOT_M01 = 3;
 ROLE_TRAV = 0;
 ROLE_ELEV = 1;
 ROLE_GUNNER = 2;
 
 A = 1;
 B = 2;
 C = 4;
 D = 8;
 E = 16;
 F = 32;
 G = 64;
 H = 128;
 I = 256;
 J = 512;
 K = 1024;
 DMG_TKN = 1;
 HUNTER = 2;
 HUNTED = 4;
 PROX_EXPL = 8; Helmsman fall off seat animation and other crew stumble
 T_FIRED = 16;
 T_TRAVEL = 32;
T_HIT = 64;
T_MISS = 128;
SIL_RUN = 256;
B_STATIONS = 512;
 
#these are variable IDs to be used with the Wp:SetGlobalVariable and Wp:GetGlobalVariable functions
 TUT_VAR_QRF_WATCH_STATE = 0;
 TUT_VAR_QRF_PETTY02_STATE = 1;
 TUT_VAR_CR_CHIEF_STATE = 2;
 TUT_VAR_CR_NAV_STATE = 3;
 TUT_VAR_CAPTAIN_STATE = 4;
 TUT_VAR_CR_HF_STATE = 5;
 TUT_VAR_CR_HA_STATE = 6;
 TUT_VAR_RR_RADIO_STATE = 7;
 VAR_TRF_LOAD01_STATE = 8;
 VAR_TRF_LOAD03_STATE = 9;
 VAR_TRF_LOAD05_STATE = 10;
 TUT_VAR_KMO_STATE = 11;
 VAR_SQ_COOK_STATE = 12;
 VAR_SQ_BOSUN_STATE = 13;
 VAR_CR_NAV_STATE = 14;
 VAR_CR_CHIEF_STATE = 15;
 VAR_CR_SO_STATE = 16;
 VAR_CR_HA_LOC = 17;
 VAR_CR_HF_LOC = 18;
 VAR_QRF_WATCH_LOC = 19;
 VAR_DIVE_ORDER = 20;
 VAR_SURFACE_ORDER = 21;
 
}


urfisch 05-31-11 03:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1667801)
I'll be in Osterode am Harz and Frankfurt. I'll have to see how far Kiel and Munich are from there :up:

great!

nice countryside in the harz. frankfurt is more a modern businesstown...was heavily destroyed in ww2. but the surrounding smaller cities are very nice.

yes, kiel is quite a way from there. but its worth it!! believe me. ive been in this last surviving type 7 boat many times.

:salute:

rascal101 06-02-11 07:33 PM

Forgive the question I have been away for a while and just curious to know if there has been any progress re this mod - In fact I am trying to catch up on a few mods as SH5 is rapidly becomming a game worth investing time and effort -

Would love to help out with some mods if any one needs anything

Best Regards to all SubSimmers

Rascal

TheDarkWraith 06-03-11 08:52 AM

Quote:

Originally Posted by rascal101 (Post 1676246)
Forgive the question I have been away for a while and just curious to know if there has been any progress re this mod - In fact I am trying to catch up on a few mods as SH5 is rapidly becomming a game worth investing time and effort -

Would love to help out with some mods if any one needs anything

Best Regards to all SubSimmers

Rascal

there is daily progress on it. Lots of work/time involved in it though :up:

garren 06-05-11 04:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1676534)
there is daily progress on it. Lots of work/time involved in it though :up:

Can't wait for it!

Hope you didn't eat any vegetables or sprouts while you were in Germany. We don't need you on the potty blowing your ballast tanks every 10 seconds.

http://www.youtube.com/watch?v=ujP7caLfks4&feature=fvsr

DrJones 06-07-11 01:56 PM

Quote:

Originally Posted by TheDarkWraith (Post 1667801)
I'll be in Osterode am Harz and Frankfurt. I'll have to see how far Kiel and Munich are from there :up:

Yes there are the Bavaria Filmstudios. The whole Interior of the motion picture and at least the north atlantik in front of a very tall blue wall.

Maybe a pouring basin with a diameter of 30 m maybe. Thats the atlantic :-)

In Kiel you find tin Laboe an original typ 7c uboat on the beach.


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