Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
Just being in the visual range won't do anything. It has to actually detect you. Once you are detected then it will alert everyone else.
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Okay, but airplanes and other units should start to react only if they have a sailboat within their visual range, and to keep doing what they were doing if the boat is beyond this limit. Can we achive this result?
Moreover, they should get in alert status even if you are submerged or very far from the sailboat. I think we can mimic this fact by equipping sailboats with unrealistically advanced sensors (ASDIC, or RADAR?) and possibly by increasing their range. Thus they should be able to detect you anyway and to alert other units.
Yet, I see some flaws in this method: for a start, I wonder if it would be possible to increase the range of a sensor oinly for a given kind of unit (sailboats in this case), without affecting also the range of the same sensor for other units? As far as I know, there is not such a kind of unit-related setting for sensors range. And also, we don't want to hear that a sailboat is pinging us... :-?
Hence there are some limits on how far sailboats will be able to detect us, unless you or someone else can suggest another solution.
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
They will know your position only if the AI routines 'tell' them, even if just in range of their respective sensors. You can see what I mean by this in the differences in IRAI v30 (they know exactly where you are) and IRAI v37 (they don't know where you are and search for you)
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do you mean that alerted units wouldn't know our position, although the sailboat detected us? This would be perfect! :up:
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
The AI routines dictate how all the units will react. The sim.cfg file specifies how 'far' away alerted units will come from. IRAI v37 has the Lost contant time at 30 mins. So any unit within 30 mins travel time of the unit that spotted something will react.
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Okay,
is there a way to predict within wich radius from the "spotting unit" they will be searching for enemy activity? I guess it has to be different depending on the kind of unit. And also: will they keep searching you until someone is detecting you?
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
Don't think I was attacking you,
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No, I don't think it at all :DL
I am sorry if a gave you this impression, but I can't resist to a witty remark, whenever I am given the chance of using it! :D
Moreover I am really aware to know little or nothing on many SH related issues.
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
I was merely asking where you had seen a radio in a unit's .eqp or .sns file. I had never seen one and if one existed I wanted to see how it worked :yep:
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no, I never saw one either. I was just groping in the dark!
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
Everything is setup correctly in the lifeboats for this to be working already from what I've seen of the files.
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I see, my suggestions are meant for making the AI to react to sailboats as realistically as possible, so to make them a part of the factors that we should take into account for our patrols. According to your last statement we got a good starting point. :up:
Quote:
Originally Posted by TheDarkWraith
(Post 1886745)
To truely verify one should make a single mission with a single unit, player's sub submerged, and an airplane 10-12kms away from the sub heading parallel to the subs course. Have sub torpedo unit and once lifeboats spawn surface the sub. The lifeboats should detect the sub and the airplane should vector to the area :yep:
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Got to install again the game. I will do it one of these days and I will carry the test you are suggesting.