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-   -   [WIP] Trevally Tutorials (for TDWs UI) (https://www.subsim.com/radioroom/showthread.php?t=177725)

sandrini 06-02-13 09:52 AM

@Trevally

i dont get it - while taking pictures now I get the right position.

Now after playing the tut for the 15x.

:arrgh!:

Will doublecheck again later. Just get 204 deg now instead of 210 as before. so near to 206 as mentioned in the tut.

Sjizzle 06-02-13 11:10 AM

trevally would be nice to make a multimple trageting tutorial for beginers. i have 1 video and 1 pdf tutorial but i need to re read all and corect the gramma mistake and i must edit the video :)

sandrini 06-02-13 12:35 PM

Have also one additional question.

In the tutorial i have contact spotted. However the radio man doesnt show me any spotted contact so far. - He is doing this but later in the turorial. So not at the beginning - is this normal ?

Sjizzle 06-02-13 12:40 PM

if u play the tutorial with realism 100% and with real navigation than it's normal ....

sandrini 06-02-13 02:23 PM

yes I play so ! perfect ! good to know - thank so everythink is fine now.

Delta Wolf 06-02-13 05:15 PM

Hey Trevally,

I wanted to give your Tutorials a go but i'm getting a strange error see below

http://i1275.photobucket.com/albums/...ps277c2d89.png


I have removed your Tutorial Mod deleted it and downloaded another copy....
but still the same issue, Any idea what it might be?

I have no other issues in game currently, here are my current Mod list

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_94_0
German U-Boat Crew Language Pack
Wordeees' Actual Footage Menu
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
silentmichals interior mod 1.2.1
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
Church's Compass Dials Mod v2.2 - Option Two
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
SubFlags_0_0_8_byTheDarkWraith
DBSM_Music_1_0_4
OPEN HORIZONS II_full v2.2
TDW Round Fire Button v11 by Torpedo
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
stoianm pitch&roll for SH5 V1 (low)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Change days in bunker
MyKey
Sjizzle's - Charts for NewUIs part1_27.05.2013
SH5 Longer Repairs v.1
Trevally Tutorial - All v0.2(for OHIIv1.3)

I'm going to install the new version of the New UI's but i'm just waiting for this patrol to finish for a bunker save. :arrgh!:

Trevally. 06-03-13 06:45 AM

hi TiberiusXIV:salute:

When writting tutorials for TDWs automation scripts - I write them using the SH5 UI style (this only matters for some tutorials). SO if you have another style of UI - the tutorial may not work.

Corrupt files will happen when there is an error with just one. This will then effect them all.
When you mouse over the other tutorials - are there more that have error warnings:06:

Delta Wolf 06-03-13 07:58 AM

Quote:

Originally Posted by Trevally. (Post 2066847)
hi TiberiusXIV:salute:

When writting tutorials for TDWs automation scripts - I write them using the SH5 UI style (this only matters for some tutorials). SO if you have another style of UI - the tutorial may not work.

Corrupt files will happen when there is an error with just one. This will then effect them all.
When you mouse over the other tutorials - are there more that have error warnings:06:

Hey Trevally :salute:

Ahh, i understand now with regard to the UI style and that it will not work with the SH3 UI style i have.

Some of the other Tutorials work and they are great to play especially to a new player like myself. I'm going to change UI style back to SH5 just to run the rest of the Tutorials and change back to SH3 UI after.

Great job on the Tutorials really enjoying them :yeah:

Mehring1917 08-10-13 05:25 AM

Hi, thanks Trevally, you have succeeded, at least in part, where all my maths teachers failed. I can now follow a procedure in trig... but I still don't get the right result.

Using your four bearings tutorial I have checked, double and triple checked every stage of 'The Hunt'. My three bearings are all plotted to within a tenth of a degree of 56, 61 and 68 degrees. The compass parallel lines from bearings one and three are good and cross bearing 2 at the same place. It all goes wrong when I draw the line through the intersections. Your tutorial states 'as you see the ships true bearing is 206 degrees'. Not on my map, I'm afraid. I'm consistently getting 198 degrees. Any ideas where I'm going wrong?

Kalthios 10-11-13 04:37 PM

I can't select the tutorials from the tutorial list. When I mouse-over them I cannot click them and the tooltip says "Corrupt Automation File".

I read in up above this reply something about an error from having a different UI? Sorry, this is probably some obvious thing I am missing as I am a newb.

I used JSGME.exe to load the mods. Here is my modlist(I used sober's mega mod but omitted most of the visual mods:

Accurate German Flags
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg
Sjizzle's - Charts for NewUIs part1_27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
RPM Hydrophon Charts English
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0

plj 10-15-13 04:00 PM

Quote:

Originally Posted by Kalthios (Post 2126731)
I can't select the tutorials from the tutorial list. When I mouse-over them I cannot click them and the tooltip says "Corrupt Automation File".

Same here, I think they are not compatible with the NewUI test version we are using. Try http://www.youtube.com/user/stoianm1/videos for video tutorials of stoianm playing through most of them. Very watchable.

gap 10-15-13 05:54 PM

Quote:

Originally Posted by Kalthios (Post 2126731)
I can't select the tutorials from the tutorial list. When I mouse-over them I cannot click them and the tooltip says "Corrupt Automation File".

It is likely that one of the script libraries you are using is not up-to-date with the latest New UI's version. If a script is "broken", it will prevent other scripts from working. To track down the cuplrit of your problem, try disabling the following mods and reenable them one by one:

Quote:

Originally Posted by Kalthios (Post 2126731)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2

When you eventually discover which one(s) of them is/are outdates, drop a line to Trevally asking him for an update :up:

Trevally. 10-16-13 03:38 AM

I have tested the tutorials with TDWs UI (v7.4) and all is working well.
I think plj is on the right track that the test version (v7.5) is not reading the tutorial scripts (I am guessing here)

So anyone with issues using tutorials - please use v 7.4

To test the 7.5 issue - load TDW UI 7.5test only and select one of his tutorials that are included within his UI - that will let you and me know if the above reason is correct:up:

Mikemike47 10-16-13 11:12 AM

Quote:

Originally Posted by Trevally. (Post 2128727)
To test the 7.5 issue - load TDW UI 7.5test only and select one of his tutorials that are included within his UI - that will let you and me know if the above reason is correct:up:

For clarity and test purposes, and we are all on the same page, please mention the test version. Perhaps different test versions for New UIs v 7.5 make a difference, I do not know.

I am just stating a fact here, I am using New UIs for TDC v7.5 test version 12. I am not using the tutorials at the moment so I won't add any confusion to the mix.

plj 10-20-13 04:28 PM

2 Attachment(s)
So yeah ... could someone please explain this ?

Mission: RAOBF tutorial mission

Target data:

Range: 1080m
Bearing: 221
AOB: 51
Speed: 0kts

Result: not even close, see attached jpg's. Notice settings, and verify with RAOBF wheel .. AOB is right for given ship length. AOB should be irrelevant tho, as speed is 0. Bearing is deffinately 221 .. unless I'm starting to become blind. Own course is 0.

If I try a ship at bearing 280, all is fine ..... if I use my aft tube, solution works as well .. any ideas ?


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