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-   -   Fallout: New Vegas (https://www.subsim.com/radioroom/showthread.php?t=176229)

Takeda Shingen 01-12-11 01:00 PM

Quote:

Originally Posted by AVGWarhawk (Post 1572793)
Overall I do like the game very much. New places to explore and new creatures to dismember. I have yet to hit Vegas. It is the storyline. It was not developed very well like the first. The first was quite lengthy in developing the story line. This one not so much.

Yeah, I can agree. Also, the lack of freedom in the early game is kind of frustrating. It is odd, given how the devs were talking about not wanting a long tutorial and getting out out in the game right away. In truth, New Vegas' tutorial lasts all the way up until you confront Benny, and only then does the game truly turn you loose. So, really, once you get to Vegas, the game really opens up, but it is one hell of a long tutorial getting up to that point.

mookiemookie 01-12-11 01:06 PM

Quote:

Originally Posted by Takeda Shingen (Post 1572840)
Yeah, I can agree. Also, the lack of freedom in the early game is kind of frustrating. It is odd, given how the devs were talking about not wanting a long tutorial and getting out out in the game right away. In truth, New Vegas' tutorial lasts all the way up until you confront Benny, and only then does the game truly turn you loose. So, really, once you get to Vegas, the game really opens up, but it is one hell of a long tutorial getting up to that point.

I disagree. The tutorial was just tagging along with Sunny Smiles and plunking geckos. What you speak of is the developers saying "We're setting up a story here and by god you'll go through every bit of it in the order that we say you will." Putting invisible walls, Deathclaws and hordes of cazadors in my way in order to force me along a predetermined path kind of ruins the openness of the game for me.

Takeda Shingen 01-12-11 01:16 PM

Quote:

Originally Posted by mookiemookie (Post 1572842)
I disagree. The tutorial was just tagging along with Sunny Smiles and plunking geckos. What you speak of is the developers saying "We're setting up a story here and by god you'll go through every bit of it in the order that we say you will." Putting invisible walls, Deathclaws and hordes of cazadors in my way in order to force me along a predetermined path kind of ruins the openness of the game for me.

I totally get what you are saying, and I agree. Still, isn't forcing you down the path still in the same spirit of a tutorial? The only reasons to send you south, then west, then north again are to (1) meet the NCR, (2) meet Caesar's Legion, (3) meet the Khans, (4) meet Mr. House and (5) meet some of the companions. Then you confront Benny, and once you walk out of the Tops, the game tells you that all of your crimes against the various factions are forgiven and that you can go have fun. It's like everything that happened before that point doesn't matter. That serves as little more than an introduction to the major factions and their role in things, which is exactly what a tutorial is supposed to do. In a sandbox game, I should be able to do what I want, when I want to do it. I know that they wanted a fast tutorial, but what happened is exactly the opposite; you need to play for about 3 hours before you truly get turned loose in the world.

It is quite a contrast to F3, which I fired up again recently. Upon leaving the vault, I decided to go north to the Pitt for the simple reason that I wanted to go to the Pitt. The super mutants at the church (seriously, how creepy are ruined churches) were tough, but I made it all the way north. You don't get that kind of freedom in New Vegas.

AVGWarhawk 01-12-11 02:25 PM

I have to agree with Tak. I do not feel like I'm being lead by the nose. I get a quest to pursue. Sometimes I will do the quest and sometimes I will do it later. Depends. I'm holding off Vegas to last. I will get there in my own good time. :D

mookiemookie 01-12-11 03:06 PM

Quote:

Originally Posted by Takeda Shingen (Post 1572849)
I totally get what you are saying, and I agree. Still, isn't forcing you down the path still in the same spirit of a tutorial? The only reasons to send you south, then west, then north again are to (1) meet the NCR, (2) meet Caesar's Legion, (3) meet the Khans, (4) meet Mr. House and (5) meet some of the companions. Then you confront Benny, and once you walk out of the Tops, the game tells you that all of your crimes against the various factions are forgiven and that you can go have fun. It's like everything that happened before that point doesn't matter. That serves as little more than an introduction to the major factions and their role in things, which is exactly what a tutorial is supposed to do. In a sandbox game, I should be able to do what I want, when I want to do it. I know that they wanted a fast tutorial, but what happened is exactly the opposite; you need to play for about 3 hours before you truly get turned loose in the world.

It is quite a contrast to F3, which I fired up again recently. Upon leaving the vault, I decided to go north to the Pitt for the simple reason that I wanted to go to the Pitt. The super mutants at the church (seriously, how creepy are ruined churches) were tough, but I made it all the way north. You don't get that kind of freedom in New Vegas.

Point taken. I was referring to a tutorial in its literal sense as "Push this button to do this, crouch here to go stealthy" etc. Meeting all of the factions is more story exposition than tutorial, in my mind. A story exposition that they're forcing you to go through in a prescribed order and path.

Either way we're splitting hairs and arguing over the same essential thing. :know:

Webster 01-12-11 10:14 PM

i just got to both sides of one of these stupid pointless walls


its the one at the goodsprings monument you hit a wall just before you get to the top of the rise and the other side is where the quarry mine is.

i see no point in not being able to cross this line but then i realised in this case it was maybe a fence to keep from you meeting deathclaws with nothing on you but a varmit rifle lol

maybe walls ARE there to keep critters and players in the right areas, probably not but so far i found them by the deathclaws and near the nightkin on black mountain but i dont recall much else being blocked?

Ducimus 01-12-11 10:45 PM

Quote:

i dont recall much else being blocked?
You know that ranger station on the SW corner of the map where you can get 100% repairs at? The whole area west of that is blocked. Lots of unused real estate. I suspect its being reserved for future DLC addon's. One more reason i think that, is west of that drive in theater outside of the first town you come to out of good springs. (i forget name), there's a pass through the mountains, and its blocked by debris. With sign's telling you to go back. you can, if your crafty climb that debris and try and get over it, but you hit another invisible wall. The deris in this area strikes me as the type, that is quickly removed via a delete key in whatever terrain editor the dev's use.

Takeda Shingen 01-13-11 08:15 AM

I wonder if we'll ever see any of those DLCs. That platform-exclusive crap just plain sucks. After Dead Money failed to materialize for anything other than XBox, I put New Vegas on the shelf and haven't gone back. :down:

AVGWarhawk 01-13-11 11:55 AM

I noticed these walls also. I thought perhaps these will be areas unlocked as you complete a certain quest or a new quest unlocks these places. In short, a way to direct the story for you.

Takeda Shingen 01-13-11 03:56 PM

Sort of related; I wonder if the title of the Caesar's Legion quest, Arizona Killer, gets patched out due to the recent events.

Webster 01-14-11 01:24 AM

what a bummer


i decided to mass murder the entire population of new vegas

the only problem is the robots continue to respawn everytime o go thru a gate :wah: so i cant finish my killing spree :damn:

im surprised too because robots you kill indoors stay dead, like if you accidentally kill "yes man" your screwed and cant undo it

Ducimus 01-14-11 08:16 PM

You know what i'd like to see, is a mod that is a Spagetti western total conversion! Complete with bandito's!

Takeda Shingen 01-15-11 08:40 AM

Quote:

Originally Posted by Ducimus (Post 1574496)
You know what i'd like to see, is a mod that is a Spagetti western total conversion! Complete with bandito's!

YES!

Feuer Frei! 01-20-11 04:50 AM

The Come Fly With Me side quest at the reconn facility where you have to kill the NightKin in the basement is frustrating!
I'm getting lost and when i mistakenly get out of the basement, i can't find my way back in again.
I'm using the local map but to no avail, will check out a walkthrough guide for this section only.

Takeda Shingen 01-20-11 07:40 AM

Quote:

Originally Posted by Feuer Frei! (Post 1578299)
The Come Fly With Me side quest at the reconn facility where you have to kill the NightKin in the basement is frustrating!
I'm getting lost and when i mistakenly get out of the basement, i can't find my way back in again.
I'm using the local map but to no avail, will check out a walkthrough guide for this section only.

But that is still the fun part. Afterwards, it become something emblematic of most of the quests in the game; creating an artificial sense of length by placing the objectives far enough apart to be time-consuming. So many of the quests in New Vegas are 'walk to the other side of the map and back'. It's like Obsidian just got lazy part way through development.


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