Takeda Shingen |
01-12-11 01:16 PM |
Quote:
Originally Posted by mookiemookie
(Post 1572842)
I disagree. The tutorial was just tagging along with Sunny Smiles and plunking geckos. What you speak of is the developers saying "We're setting up a story here and by god you'll go through every bit of it in the order that we say you will." Putting invisible walls, Deathclaws and hordes of cazadors in my way in order to force me along a predetermined path kind of ruins the openness of the game for me.
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I totally get what you are saying, and I agree. Still, isn't forcing you down the path still in the same spirit of a tutorial? The only reasons to send you south, then west, then north again are to (1) meet the NCR, (2) meet Caesar's Legion, (3) meet the Khans, (4) meet Mr. House and (5) meet some of the companions. Then you confront Benny, and once you walk out of the Tops, the game tells you that all of your crimes against the various factions are forgiven and that you can go have fun. It's like everything that happened before that point doesn't matter. That serves as little more than an introduction to the major factions and their role in things, which is exactly what a tutorial is supposed to do. In a sandbox game, I should be able to do what I want, when I want to do it. I know that they wanted a fast tutorial, but what happened is exactly the opposite; you need to play for about 3 hours before you truly get turned loose in the world.
It is quite a contrast to F3, which I fired up again recently. Upon leaving the vault, I decided to go north to the Pitt for the simple reason that I wanted to go to the Pitt. The super mutants at the church (seriously, how creepy are ruined churches) were tough, but I made it all the way north. You don't get that kind of freedom in New Vegas.
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