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-   -   [REL] Ui-Boat V5.xx (https://www.subsim.com/radioroom/showthread.php?t=173147)

Obelix 08-22-10 07:44 PM

Hi Reaper7.
Here is mod Das Boot Crew Mod for Reaper7 by Illyustrator.
Can you include this mod in your mod? (As an additional mod)
The author of the mod gives its consent.
http://www.subsim.com/radioroom/pict...pictureid=2955

robbythesub 08-23-10 03:25 AM

UZO problem
 
Hi Reaper

When using the UZO on surface attacks, I cannot find any lock button, so could you please advise where it is?

Sounds daft I know, but it works fine on the attack periscope, just not there on the UZO.

Thanks again for this great mod.

ps Still waiting to get back to port to re install the mod to see if the obs periscope up / down issue is resolved.

Thanks

reaper7 08-23-10 01:29 PM

Quote:

Originally Posted by Obelix (Post 1474714)
Hi Reaper7.
Here is mod Das Boot Crew Mod for Reaper7 by Illyustrator.
Can you include this mod in your mod? (As an additional mod)
The author of the mod gives its consent.
http://www.subsim.com/radioroom/pict...pictureid=2955

Hi Obelix I can include the Alternative Officer Icons by Illyustrator as an add on. Thank you. :yeah:

EDIT: Uploaded to addon post.

http://www.subsim.com/radioroom/showpost.php?p=1459156&postcount=2


Quote:

Originally Posted by robbythesub (Post 1474928)
Hi Reaper

When using the UZO on surface attacks, I cannot find any lock button, so could you please advise where it is?

Sounds daft I know, but it works fine on the attack periscope, just not there on the UZO.

Thanks again for this great mod.

ps Still waiting to get back to port to re install the mod to see if the obs periscope up / down issue is resolved.

Thanks

No lock button on the UZO, I never thought to put one in it.
You can use spacebar to lock for now.
I will include one for next release. ;)

robbythesub 08-23-10 04:14 PM

Ok thanks- thought I was going mad!

I tried the re install of the mod in port and sadly still have the obs periscope problem.

Have you any further info on this at all?

Cheers :cry:

reaper7 08-23-10 04:18 PM

Quote:

Originally Posted by robbythesub (Post 1475486)
Ok thanks- thought I was going mad!

I tried the re install of the mod in port and sadly still have the obs periscope problem.

Have you any further info on this at all?

Cheers :cry:


I think I have it sorted. Will have next release soon.

If you check previous posts someone posted there fix for obs scope problem that worked for them.

reaper7 08-23-10 06:07 PM

OK, I think I've got eveything done that needs doing. I should have this packaged up and released tomorrow all going well.
Got my stadimeter working perfect now. Green flashing icon had to go, caused a script error on startup only due to fuction being inactive till button pressed on startup (Hardcoded), solution I got working is even nicer (Let ye see the workaround tomorrow :)).
SteelViking I got all the items positioned offscreen now, so no longer visible for that second on entering a station.
Had to recode the scripts for all the items to snap to anchor from offscreen on button press instead of visible/hidden commands, but it was worth it.

:03:

Obelix 08-23-10 06:26 PM

Quote:

Originally Posted by reaper7 (Post 1475380)
Hi Obelix I can include the Alternative Officer Icons by Illyustrator as an add on. Thank you. :yeah:

Thank you. :up:

Illyustrator proposes an increase in the form of Officer icons, it seems that they are too small. Not difficult if you make the form more?
Thank's

SteelViking 08-23-10 06:51 PM

Quote:

Originally Posted by reaper7 (Post 1475572)
OK, I think I've got eveything done that needs doing. I should have this packaged up and released tomorrow all going well.
Got my stadimeter working perfect now. Green flashing icon had to go, caused a script error on startup only due to fuction being inactive till button pressed on startup (Hardcoded), solution I got working is even nicer (Let ye see the workaround tomorrow :)).
SteelViking I got all the items positioned offscreen now, so no longer visible for that second on entering a station.
Had to recode the scripts for all the items to snap to anchor from offscreen on button press instead of visible/hidden commands, but it was worth it.

:03:

Awesome!:yeah: Your UI just keeps getting better and better.

nodlew 08-23-10 07:19 PM

Can't wait to try it out, R7. Thanks for your efforts to make this mod accessible to everyone, and especially for your attention to the issues that people have raised. :salute:

robbythesub 08-24-10 02:02 AM

Yes thanks Reaper7, very much appreciate your efforts with this great mod. :salute:

reaper7 08-24-10 05:32 PM

Nooooooooooo......... :wah:

What the hell, was just putting the last finish to the Mod to packeage it up and post.
And now it doesn't load anymore - can't figure out why.
Loading screen does not dissapear - game crashing with no errors :wah:

reaper7 08-25-10 02:21 PM

Right, after a lot of testing - I have managed to trace down the culprit.
It ends up that the Page layout.py script is causing the hangup on loading.

Now I just need to find out whats wrong with the script and fix.
Hopefully I shall have the Mod ready tonight for upload. :up:

SteelViking 08-25-10 02:46 PM

Quote:

Originally Posted by reaper7 (Post 1477044)
Right, after a lot of testing - I have managed to trace down the culprit.
It ends up that the Page layout.py script is causing the hangup on loading.

Now I just need to find out whats wrong with the script and fix.
Hopefully I shall have the Mod ready tonight for upload. :up:

Glad to hear that you have narrowed down the problem.:up: I can't wait to try out the new version.:yep:

Question: you said you are going to add the new Speech Fixes Mod to your UI mod. There is a German and an English version, which one are you going to include? Perhaps you could release compatible versions as official add-ons to your UI?

reaper7 08-25-10 03:16 PM

Not sure, maybe add the English one to the Mod.
And add the german one in the addon section. :06:

Found the problem.
Had to do with a new feature I added last minute last night.
I didn't notice as I added it via the script manager ingame.
So the problem didn't show up in use. It reared its ugly head only on loading from scratch. :nope:
Trying to make a workaround.

Oh yes the new feature. A clean hud button, that clears the Hud (Similar to shift-Z) but clears all my newly added items as well.
Good for taking screenshots and video. :03:

KarlKoch 08-25-10 03:23 PM

Quote:

Originally Posted by reaper7 (Post 1477117)
Not sure, maybe add the English one to the Mod.
And add the german one in the addon section. :06:

Since the only difference (until now) needs to be the audio files, this should not pose a real problem.


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