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-   -   Deus Ex: Human Revolution (https://www.subsim.com/radioroom/showthread.php?t=170805)

Spike88 09-07-11 05:02 PM

Quote:

Originally Posted by mookiemookie (Post 1744833)

:haha: I did.

Arclight 09-08-11 12:33 PM

Screenies and a trailer: On A Boat: Deus Ex DLC Screens & Trailer

Not that I don't feel like I got my money's worth already, but this should be free to owners of the game.

Get on boat -> wake up 6 months later, now DLC to plug that hole... Should have been in there.

Falkirion 09-08-11 06:49 PM

This is why I enjoyed Arkham Asylum, I didn't have to pay for the DLC darn it. Rocksteady gave me a great game, and then gave me free content the way it should be.

Not that I mind paying for add ons. I'm missing 2 add ons from Mass effect 2 but I forked out for Kasumi and I'm glad I did. That was a very enjoyable extra

NeonSamurai 09-08-11 07:47 PM

I have to say I am getting rather fed up with the concept of DLC, and how the industry is using this to nickle and dime us as much as possible.

For one thing, most of this content is already either done (or cut out of) the final game before it even ships. In some cases it is so blatant that they did this, were you get a half complete game that you then have to buy the rest of the little bits jut to get a finished game.

Frankly I agree with Yahtzee about cutting their hands off and ransoming the hands back to them.

Spike88 09-09-11 07:00 PM

Quote:

Originally Posted by NeonSamurai (Post 1746074)
I have to say I am getting rather fed up with the concept of DLC, and how the industry is using this to nickle and dime us as much as possible.

For one thing, most of this content is already either done (or cut out of) the final game before it even ships. In some cases it is so blatant that they did this, were you get a half complete game that you then have to buy the rest of the little bits jut to get a finished game.

Frankly I agree with Yahtzee about cutting their hands off and ransoming the hands back to them.


I can see this being true with DLC that just adds more weapons and maps, especially when it's mentioned before actual release.

But I saw someones comment on this very DLC that brought up an interesting point.

In the beginning when a game is being developed the whole team is working on it. As it gets closer to release only the testers are working on it to try catch any bugs, this leaves the story writers and modelers with plenty of time on their hands. The heads in corporate see this as the perfect time to create DLC that wasn't originally scheduled. Sure it could be free, but not much is free anymore.

Yeah some games are ridiculous in the fact that they cut portions out just to include it as DLC, but some games legitimately have a reason(time constraints, money constraints, etc) to cut stuff and then turn it into DLC.

I'm more likely to buy DLC like this than Horse armor or 15$ map packs.

JU_88 09-11-11 06:52 AM

Quote:

Originally Posted by NeonSamurai (Post 1746074)
I have to say I am getting rather fed up with the concept of DLC, and how the industry is using this to nickle and dime us as much as possible.

For one thing, most of this content is already either done (or cut out of) the final game before it even ships. In some cases it is so blatant that they did this, were you get a half complete game that you then have to buy the rest of the little bits jut to get a finished game.

Frankly I agree with Yahtzee about cutting their hands off and ransoming the hands back to them.


Well I dont agree entirely and i think even the mighty Yahtzee contradicted him self on this one. I'm not saying I like DLC, but rather - it is a necessary evil for the games industry today.

As Yahzee highlighted in his Deus ex HR review, games development is NOT like it was 10 years ago, the production costs have sored beyond belief and people now expect four times the level of detail in terms of visuals & physics alone (or shiney pixels as Yahtzee puts it)

But heres the kicker, games still sell at about the same price they did 10 years ago and sell in similar numbers too! (Funny how this fact always tends to get overlooked by grumpy gamers)
Now when you consider all that, something has got to give, in this case games become shorter or have less content & depth.
That, unfortunatley is what often gets compromised, because shiney graphics make good first impressions, but those other gameplay aspects can only be discovered mutch later after someone has already purchased the game.
And when that happens the harcore gaming crowd are up in arms - naturally.

So yes while some DLC is just overpriced fluff. in many other cases DLC is often the only viable option to complete an ambitious game like Deux EX: HR and truley give the fans everything they want.

Alot of gamers seem to be stuck with this old fashioned mentality of "well back in 2000 i could get the 98% perfect game/sim or whatever right out of the box, why should i pay extra for them to 'finish' the game?"
The Short answer is; we are not in 2000 anymore, things have changed.
And it raises the question; are those 10 year old expections really still valid in 2011, when the price of games has remained static?.

Maybe we just want our cake and eat it! Because the way I see it, its either the DLC route or a significant price hike in games overall, now the beauty of the former is that it is not manditory, You don't HAVE to pay for it if you don't want to.

My only REAL complaint with DLC, is that it is often a tad overpriced for what you get! And yes, I do agree it is a bit rum, if the content was completed during the intial development period- then cut out or 'locked'.
The concept of DLC is good! but it does need some balancing out over what DLC is and isnt acceptable for the price tag. Some kind of regulation is needed, thats all.

NeonSamurai 09-11-11 10:35 AM

Quote:

Originally Posted by JU_88 (Post 1747866)
Well I dont agree entirely and i think even the mighty Yahtzee contradicted him self on this one. I'm not saying I like DLC, but rather - it is a necessary evil for the games industry today.

As Yahzee highlighted in his Deus ex HR review, games development is NOT like it was 10 years ago, the production costs have sored beyond belief and people now expect four times the level of detail in terms of visuals & physics alone (or shiney pixels as Yahtzee puts it)

But heres the kicker, games still sell at about the same price they did 10 years ago and sell in similar numbers too! (Funny how this fact always tends to get overlooked by grumpy gamers)
Now when you consider all that, something has got to give, in this case games become shorter or have less content & depth.
That, unfortunatley is what often gets compromised, because shiney graphics make good first impressions, but those other gameplay aspects can only be discovered mutch later after someone has already purchased the game.
And when that happens the harcore gaming crowd are up in arms - naturally.

So yes while some DLC is just overpriced fluff. in many other cases DLC is often the only viable option to complete an ambitious game like Deux EX: HR and truley give the fans everything they want.

Alot of gamers seem to be stuck with this old fashioned mentality of "well back in 2000 i could get the 98% perfect game/sim or whatever right out of the box, why should i pay extra for them to 'finish' the game?"
The Short answer is; we are not in 2000 anymore, things have changed.
And it raises the question; are those 10 year old expections really still valid in 2011, when the price of games has remained static?.

Maybe we just want our cake and eat it! Because the way I see it, its either the DLC route or a significant price hike in games overall, now the beauty of the former is that it is not manditory, You don't HAVE to pay for it if you don't want to.

My only REAL complaint with DLC, is that it is often a tad overpriced for what you get! And yes, I do agree it is a bit rum, if the content was completed during the intial development period- then cut out or 'locked'.
The concept of DLC is good! but it does need some balancing out over what DLC is and isnt acceptable for the price tag. Some kind of regulation is needed, thats all.

He did cover though how development teams get around that problem. Games are significantly less complex, deep, and long. Also although graphics are more fancy, it has not increased the workload as much as you seem to suggest. There is lots of technology used that can help generate the stuff needed and speed up the process.

Furthermore a lot of publishers/developers are making a lot more money by offering the games online for sale, as they don't have to pay all the publishing/printing costs, and all the associated costs of selling a game in a box (shipping, handling, storage, shelf space, store costs, duties, etc.).

So frankly I think your core argument is flawed. As for DLC I think most of it is overpriced compared to the content you get with the game, and I think it is especially insidious when they trim off content that was finished, just to ransom it to you piece by piece. Plus, during the time period between gold and release, they should not be working on DLC, they should be working on the patch(es) that are going to fix all the massive bugs that most games ship with.

JU_88 09-11-11 01:27 PM

Quote:

Originally Posted by NeonSamurai (Post 1748025)
He did cover though how development teams get around that problem. Games are significantly less complex, deep, and long. Also although graphics are more fancy, it has not increased the workload as much as you seem to suggest. There is lots of technology used that can help generate the stuff needed and speed up the process.



Assuming you are correct, how do you explain that the average development cost of a game has jumped from $1-3m in 2000 to $28m for 2011? (excluding marketing costs) yet the game is still in the region of $50 and is 30% shorter/unfinished?
By the way we should also remember that the average time period of a games development cycle hasn't increased either.

I think you may have misenterprited Yahtzee on this, while games are perhaps less complex from a gameplay standpoint (as he said), They are with out doubt a hell of ALOT more complex from technical one.
I dread to think how many more lines of code DX:HR needed over DX1.
And More code = more bugs, sounds familiar no?

Also as 3d artist myself, can I ask you, do you know how long it takes to create the detailed environments of modern games?
The difference time it take to build, rig, animate and texture a Deus Ex 1 character and a Deus EX HR character is not a small one.
And I can assure you there is no way to 'magically' generate all these extra details either, the principles of 3d modelling hasn't changed dramatically over the last decade, you still have to hand craft 3d models, the same you would hand craft a sculpture from clay. 'Time' is always the 3d artists worst enemy :D
And of course 3d Assets are just the tip of the iceberg....

Quote:

Originally Posted by NeonSamurai (Post 1748025)
Furthermore a lot of publishers/developers are making a lot more money by offering the games online for sale, as they don't have to pay all the publishing/printing costs, and all the associated costs of selling a game in a box (shipping, handling, storage, shelf space, store costs, duties, etc.).



That is true, developers do retain a much larger percentage of the profit from each sale thanks to digital sales. (I admit i didnt consider this before)
Publishers still take a huge slice though -unless its developed by the same company.

mookiemookie 09-11-11 04:13 PM

I realized something. Just like Deus Ex, the entirety of Human Revolution takes place at night.

JU_88 09-11-11 04:29 PM

Quote:

Originally Posted by mookiemookie (Post 1748219)
I realized something. Just like Deus Ex, the entirety of Human Revolution takes place at night.

Yup Invisible war did too! - then again no one brings it up when discussing Deus Ex, (perhaps it should have been called 'invisible game')
Maybe in the Human Revolution DLC we will find out who perminatly blocked out the sun.

Stealhead 09-15-11 04:11 PM

I just started playing Human Revolution the other day so far I like this game alot
and it runs pretty well on my lower end machine.I thought it was going to really put a work load on my GPU but it has not I do not have to increase my fan speed up very much to keep it cool. Compare that to any of the STALKER games and I have to run the fan at high speeds just to keep it cool enough.

My only dislike so far is how everything is highlighted in yellow like doors and air ducts that sort of bugs me it makes things to easy to find.

Arclight 09-15-11 05:16 PM

Can turn that off, check the gameplay options iirc.

mookiemookie 09-16-11 08:25 AM

They've added advertising to the loading screens. :damn:

http://i1-news.softpedia-static.com/...-Loading-2.jpg

"I never asked for this..."

mookiemookie 09-23-11 07:00 PM

Someone's released a mod that removes the "black and gold" filter for the visuals. Looks very pretty!

http://www.pcgamer.com/2011/09/22/de...isels-shinier/

Arclight 09-23-11 07:48 PM

Strip half the atmosphere along with it. :hmmm:


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