SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] U-boat Historical Specifications (UHS) (https://www.subsim.com/radioroom/showthread.php?t=168012)

jwilliams 05-28-10 08:14 PM

Quote:

Originally Posted by Salvadoreno (Post 1405772)
Wamphyris Plane Mod overwrites some files 20.mm and 30mm sim files. But it i want to run this mod because i have ran into many planes that have yet to even attack me. Is it going to really conflict with your mod??


Planes havent attacked me yet. But not long after i see a plane, a few escorts turn up looking for me.

They report your position. early war planes dont carry weapons..... later in the war they do.

ddrgn 05-28-10 08:53 PM

With the plane mod you can use either his or my files. It will have no effect, install the plane mod or his mod before or after, doesn't matter.

I am not exactly sure what is edited in .sim in W_Clears mod. If anything install his mod first than mine or just remove his submarine folder all together.

The .sim is heavily edited in my mod.

Capt Jack Harkness 05-28-10 09:02 PM

Quote:

Originally Posted by kylania (Post 1405881)
Environmental 2.2 overwrites some u-boat sim files too, anyone know what conflicts would arise from that?

Quote from Environmental Mod's thread: "1.Environment 2.0 increased the rate of submarine up-down drag." Other than that his files are identical to stock, meaning that you would lose a lot of the changes in U-boat historical specs. I dunno why sub mods are included in an env mod so I just deleted that folder out of my copy.

kylania 05-28-10 09:19 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1405907)
I dunno why sub mods are included in an env mod so I just deleted that folder out of my copy.

Good idea! :)

Salvadoreno 05-28-10 10:25 PM

so a safe install would go

Environmental Mod 2.2
Wamphyris Plane Mod
Uboat Historical Specs mod?

Than i will get everything i can without affecting key components in the ohter mods?

kylania 05-28-10 11:02 PM

Quote:

Originally Posted by Salvadoreno (Post 1405927)
so a safe install would go

Environmental Mod 2.2
Wamphyris Plane Mod
Uboat Historical Specs mod?

Than i will get everything i can without affecting key components in the ohter mods?

If you remove the folder from Environmental Mod 2.2 which deals with the subs, then yes.

I'm still hesitant about the Plane Mod. It's spectacular, but I kept getting CTDs after 1.2 with it. I'll try a reenable of it next patrol.

SteelViking 05-28-10 11:11 PM

Quote:

Originally Posted by kylania (Post 1405943)
If you remove the folder from Environmental Mod 2.2 which deals with the subs, then yes.

I'm still hesitant about the Plane Mod. It's spectacular, but I kept getting CTDs after 1.2 with it. I'll try a reenable of it next patrol.

That's weird kylania, I am using the Plane mod 1.01 and I am having no problems with it at all.:hmmm:

Are you sure that you have the latest version? 1.01

Salvadoreno 05-28-10 11:13 PM

lol kylania no matter where i ask a question your there to answer! YOUR AWESOME!!

Hopefully one day ill be able to return the favor!

Well i have a BUNCH of mods installed and i have experienced the occasional CTD. But its a weird CTD, its like my Sh5 just decides to shut down, no error message, no waiting. just BAM back to destkop and i can immediately resume activities without waiting for a load. I dont have the plane mod installed so i kno thats not it. I know sooner or later ill have to reinstall my SH5, just the nature of installing mods... Hopefully by then a nice supermod will be out and i can just have an all inclusive package!

kylania 05-28-10 11:17 PM

Quote:

Originally Posted by SteelViking (Post 1405946)
That's weird kylania, I am using the Plane mod 1.01 and I am having no problems with it at all.:hmmm:

Are you sure that you have the latest version? 1.01

Yup, what's odd too is I'd started a new campaign right after the patch. So it wasn't a case of mid-patrol issues. But every time I got a plane attacking me they'd circle like they were stuck to me. And every time I saved with them within 30 km of me, I'd crash to desktop upon reloading the save.

Quote:

I know sooner or later ill have to reinstall my SH5, just the nature of installing mods... Hopefully by then a nice supermod will be out and i can just have an all inclusive package!
I see a lot of people talking about reinstalling, but if you're careful and always use JSGME I can't see when you'd need to reinstall. :)

jwilliams 05-28-10 11:36 PM

I swap mods in and out all the time. I've never done a reinstalled of SH5 and everything seams fine. :yep:

when i had w_clears enviromental mod installed i got CTD all the time. Something to do with a dirty .tga file

my post about it.

Shiplords reply and reason.

So i removed the enviromental mod until the .tga file fix has been proved to be 100% successful.

I've not had a single CTD since i removed it.

W_clears mod looks fantastic. So hopefully the .tga file fix proves to be successful.:salute:

kylania 05-29-10 01:07 AM

W_clear's new mod has an updated TGA now. Version 2.2

SteelViking 05-29-10 01:20 AM

Quote:

Originally Posted by jwilliams (Post 1405956)
I swap mods in and out all the time. I've never done a reinstalled of SH5 and everything seams fine. :yep:

when i had w_clears enviromental mod installed i got CTD all the time. Something to do with a dirty .tga file

my post about it.

Shiplords reply and reason.

So i removed the enviromental mod until the .tga file fix has been proved to be 100% successful.

I've not had a single CTD since i removed it.

W_clears mod looks fantastic. So hopefully the .tga file fix proves to be successful.:salute:

I tested/checked it pretty thoroughly before I gave it to W_clear/posted the link to the .tga. I could be wrong, but I am pretty sure there will be no problems with it.:up:

Capt Jack Harkness 05-30-10 03:47 AM

Oh hey, I know this could have been mentioned a lot sooner but I just remembered it... Just as a heads up, all the ranges in the SH3,4,5 engine are in satute miles (to the best of my knowledge) not nautical miles. So you can't just plug in the numbers from uboataces.com and have them be accurate, they need to be converted.

1 nm = 1.15 statute mile

ddrgn 05-30-10 04:18 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1406581)
Oh hey, I know this could have been mentioned a lot sooner but I just remembered it... Just as a heads up, all the ranges in the SH3,4,5 engine are in satute miles (to the best of my knowledge) not nautical miles. So you can't just plug in the numbers from uboataces.com and have them be accurate, they need to be converted.

1 nm = 1.15 statute mile

How do you know that the setting is in NM?

You may be right, just cant remember it being in NM...

Capt Jack Harkness 05-30-10 05:01 AM

No, that's just what I'm saying, the game is not in nautical miles whereas all of the U-boat pages are in nautical miles (as are all boat-related specs anywhere). There was a big dispute about it in the Real Fleet Boat thread for SH4, they finally came to the conclusion that the game engine is in statute miles and I can only assume that SH5 is the same since so little else of the engine has changed.


All times are GMT -5. The time now is 01:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.