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-   -   New Wide Screen mod: the next definitive SH3 step! (https://www.subsim.com/radioroom/showthread.php?t=165039)

Rubini 03-24-10 08:35 AM

Quote:

Originally Posted by Ark (Post 1331042)
Very interesting, but 1360x768? That is sort of an oddball resolution. If I read correctly, it's the 768 that has to stay the same and that's why the 1360x768 resolution is the maximum?

The reason I am asking is because I have a 2560x1600 and a 1920x1080 monitor and am not sure how this resolution will work (outside of native resolution looks horrible). Is it possible to have a 16:10 aspect ratio OR 16:9"? If I am going to use the WS fix, there is no way I can set my 30" panel to 1360x768 and have look anywhere near decent.

Am I reading your post correctly i that we must use a resolution of 1360x768?

Hi Ark,

Yes, the first release is to be used in 1360x768. Your monitor will rescale it to your full area automatically. And in my tests the image continues good. This first release is intent as a degust only for the community.

But, obviously, I too wish higher resolutions. The really GUI modders, with the accumulated knowledge on this WS mod can then finish the work for higher resolutions.:up:

Hitman 03-24-10 11:02 AM

1366x768 is a 16:9 aspect ratio, which is AFAIK the most common also for widescreens.

Quote:

I have a ... 1920x1080 monitor and am not sure how this resolution will work
That is also 16:9, so you should see eveything perfectly. Your game will autoscale -as Rubini said- to cover the full screen,a nd since the screen ratio remains the same everything should be OK :up:

StarLion45 03-24-10 11:45 AM

Ohhh
 
:o You guys are GODS:o

:salute:

Wolfehunter 03-24-10 01:27 PM

Quote:

Originally Posted by Hitman (Post 1331669)
1366x768 is a 16:9 aspect ratio, which is AFAIK the most common also for widescreens.



That is also 16:9, so you should see eveything perfectly. Your game will autoscale -as Rubini said- to cover the full screen,a nd since the screen ratio remains the same everything should be OK :up:

Don't forget us users of 1680x1050.. Many 21 inch range monitor use this.. :yeah:

melnibonian 03-24-10 02:31 PM

Quote:

Originally Posted by Wolfehunter (Post 1331877)
Don't forget us users of 1680x1050.. Many 21 inch range monitor use this.. :yeah:

Well said :yep::yeah:

KL-alfman 03-24-10 02:34 PM

Quote:

Originally Posted by Wolfehunter (Post 1331877)
Don't forget us users of 1680x1050.. Many 21 inch range monitor use this.. :yeah:


what will be with 16:10 ratios like my LG has (native res: 1440x900)?

Rubini 03-24-10 05:34 PM

Quote:

Originally Posted by KL-alfman (Post 1331980)
what will be with 16:10 ratios like my LG has (native res: 1440x900)?

16:10 or 16:9 will all work almost the same. Anyway, particular adjusts in near future can and must be made by the GUI modders to reach this or that resolution/ratio. Is not easy, as the all 2d windows needs some amount of work. But is doable.:up:

I guess that all we already have understood that this Seeadler's dll have all the 3d views absolutelly correctly ported to WS and in any resolution/aspect. The difficulty/limitation here is really to port also the 2d, because they need specific adaptation to any given resolution. This is why we made the first attempt the most universal one (the monitors will automatically show it in full screen), stucked at 1360x768.

Also is possible to use the D3D.dll mod only with the adjusts on optical objects (cameras.dat viewport) and let the 2d as they are in 4:3 (they could be very small views if you use very high resolutions). Then no others adaptations are needed and you can play your 3d game in very high WS resolutions since now, with your actual game, without modify anything in the GUI.

By the way, the users of laptops with only 1280x800 need to make small position adjusts, explained on a special readme file for modders.

The mod will be release in the next hours!

KL-alfman 03-24-10 06:19 PM

Quote:

Originally Posted by Rubini (Post 1332268)

The mod will be release in the next hours!


http://www.my-smileys.de/smileys3/yourock.gif
thx Rubini for your quick answer!
and thanks to all of you who are involved in releasing this master-piece!

sergei 03-25-10 05:24 AM

This looks seriously impressive.
Good work :DL

Kapitän 02-23-13 11:50 AM

Hi, I know, I posted this in another thread BUT with all of the different thread/post on this topic, I'm still a bit confused (Sorry!): :88)

1. What is the most recent version of this mod/fix;

2. Where can I get it;

3. What other fixes or graphic card settings are required?

AND

Will it work with the HW as stated in my signatur?

Thanks a bunch, Kapitän


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