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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Danevang's Paint Shop 1.0 (skin pack) (https://www.subsim.com/radioroom/showthread.php?t=164424)

Danevang 05-14-10 01:19 AM

Just a quick info if anyone should be in doubt: as this mod only changes a few .dds image files, it is ofcourse fully compatible with the new 1.2 patch. :)

LeBabouin 05-14-10 02:30 AM

:woot: Thank you for this post.

ingsoc84 05-22-10 12:51 AM

Can anyone be a bit more specific of how to install this mod? I want to use it, but I just cant figure out how to install the exact paint scheme I need, I guess I DONT install the whole paint mod into my jsgme, but must pic the specific scheme? I think Itried that, no luck, thanks!

kylania 05-22-10 04:28 AM

Quote:

Originally Posted by ingsoc84 (Post 1400020)
Can anyone be a bit more specific of how to install this mod? I want to use it, but I just cant figure out how to install the exact paint scheme I need

Sure can! 720p HD video for how to install this mod:

http://www.youtube.com/watch?v=yuydQ01TFlI

http://img694.imageshack.us/img694/8659/danevang.jpg

MattDizzle 05-24-10 02:09 PM

Could you make an accurate U-69 skin? With the front conning tower mounted flags, and correctly located and sized cow heads?

More pics and info in my [REQ] Thread:
http://www.subsim.com/radioroom/showthread.php?t=170023

ingsoc84 05-25-10 12:35 AM

Many many thanks, I will try this tonight, I think I have to start out a new campaign to select the scheme I want.

Danevang 05-25-10 12:48 AM

Many thanks to Kylania for making that video! :DL I'm affraid I won't be back with SH5 moding for a few weeks, as I'm in the middle of my exams, so it's great that you guys have great answers to questions here. Very nice :)

Schultz 06-09-10 02:43 PM

Good job Danevang, they look great

Capt Jack Harkness 06-09-10 07:41 PM

Hey, would it be possible to change values for AI visual detection ranges with different paint schemes? It would be really cool if the camo had a real effect on gameplay instead of just eyecandy.

Danevang 06-10-10 12:43 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1415647)
Hey, would it be possible to change values for AI visual detection ranges with different paint schemes? It would be really cool if the camo had a real effect on gameplay instead of just eyecandy.

I have no idea about that, sorry. I'm not much of a coder (yet), I'm mostly into graphics. But perhaps you could ask some of the AI capable guys, it would definately be a great feature, if it's possible. :)

Capt Jack Harkness 06-10-10 03:21 AM

Well on that note, it would probably be a good question for the RUB team, but I'm not sure anyone's heard from them in months...

tonschk 06-11-10 07:57 AM

Hello there , do you think is possible to get a more rusty look version of your skins , I LOVE the Old fashion WWII Rusty Subs :rock:

http://i194.photobucket.com/albums/z...schk/uuuuu.jpg

.

Danevang 06-13-10 07:24 AM

Sure, eventually I'll be making more skin variants. But for the moment I'm a bit focused on mods for Hearts of Iron 3, so the new skins probably won't be ready any time soon.

tonschk 06-13-10 07:52 AM

:DL Thank you very very much :yeah:

.

Obelix 08-18-10 11:14 PM

Hi Danevang.
Where can I download mod "Force Camouflage On 1.1b by Danevang"?
Thank's


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