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-   -   WOTA - Wolves of the Atlantic (iPhone & iPod Touch) (https://www.subsim.com/radioroom/showthread.php?t=163753)

v-i-c- 06-15-13 04:19 AM

In "WOTA: Seehund Type XXVIIB" the sub has a crew of only 2 men.
Basically you are the skipper, but there will be different settings of realism and simulation.
In full realism you won't have the external cameras and absolutely no help to aim torpedoes (this sub has no Torpedovorhalterechner).
In higher simulation setting it will be possible to manually do the work of your crewman at any time.
At the beginning of each mission in your campaign you will receive your orders. (Only late models of this sub got a radio)


In "WOTA: Wolves of the Atlantic" you will be the skipper and you give orders to your crew. If you want to you can use several stuff manually - like feeding the Torpedovorhalterechner instead of letting a crewman do it for you.
You will always receive orders during your missions and you should better follow these orders because it will affect your reputation and score unless you was really successful while ignoring them, in the worst case you might get fired and the campaign ends.

While being on mission the crew management is mostly automatic. But at the end of a shift the crewmen of this shift will be tired and won't work that good as in the beginning of the shift. (same happens aboard enemy vessels, if you are lucky then the ASDIC operator is close to the end of his shift and may make more errors.). Basically crew management is limited to different conditions (surfaced, submerged, silent running, battle stations) but it will also allow some special things like the order to wear/use the escape set.
When you walk around the U-Boat you will raise the morale and efficiency of the crewmen of the section in which you currently are - this will decrease time of repairs. And if you are in a dangerous situation for a longer time (all crewmen are on battle stations), tired crewmen located in this section will always work better. This is pretty much nonsense, but the whole thing of a walk trough interior makes much more sense this way.

iPadCary 06-15-13 11:49 AM

All of that sounds outstanding!
So am I to understand, then, the Type XXVIIB boot will be fully rendered as a 3D space
that you can walk freely around in -- alá SHV -- and interact with your crewmate?

And speaking SHV, I've been watching the "JohnSquared" playthrough on YouTube.
Firstly, how it isn't on iPad is a travesty!
And no, I DO NOT acknowledge the SH so-called "version" that pollutes the App Store now.
Secondly, every so often, JohnSquared pauses play for just a moment or two to point out
how this or that graphic texture is much better than the original UbiSoft one's due,
in no small part, to the wizards here at SubSim.
Just wanted to mention that.

v-i-c- 06-15-13 12:14 PM

Quote:

Originally Posted by iPadCary (Post 2071191)
can walk freely around

There is no space in a Seehund to walk at all. Switching the seats was terrible complicated and actually not allowed during mission. The person on the back seat had to sit in his chair over the whole mission.

iPadCary 06-15-13 03:38 PM

I see.

Well, I guess that cuts down on the rendering time, anyway! lol

As you were ....

iPadCary 06-16-13 03:55 PM

Quote:

Originally Posted by v-i-c- (Post 2071103)
In "WOTA: Seehund Type XXVIIB" the sub has a crew of only 2 men.
Basically you are the skipper, but there will be different settings of realism and simulation.
In full realism you won't have the external cameras and
absolutely no help to aim torpedoes (this sub has no Torpedovorhalterechner).
In higher simulation setting it will be possible to
manually do the work of your crewman at any time.

OK, that is what I am asking.
When you say: "It will be possible to manually do the work ....",
how, exactly, will that interaction function?

Will it be like ....
1] "Aces of the Deep"
Seperate station "windows" that are touched [instead of being clicked on].

2] "Silent Hunter 5"
The valves//switches/buttons/etc., will all be part of the enviornment itself.
To interact with it, you "reach over", as it were, and virtually
turn a valve/throw a switch/push a button/etc.

Which of these 2 methods will the interactivity in WOTAS -- not WOTA -- be like?

v-i-c- 06-16-13 04:21 PM

Quote:

Originally Posted by iPadCary (Post 2071627)
Which of these 2 methods will it be like?

The user Interface has to work intuitive, fast and logical. Gimmicks like real switches are easy to do but they won't work good on tiny screens. It won't be like in Aces of the Deep also. The new UI is not done yet.

Red October1984 06-16-13 05:50 PM

Quote:

Originally Posted by v-i-c- (Post 2071641)
The user Interface has to work intuitive, fast and logical. Gimmicks like real switches are easy to do but they won't work good on tiny screens. It won't be like in Aces of the Deep also. The new UI is not done yet.

When you get a rough idea of the UI can you like...post a screenshot or describe it to us?

A good UI can make or break a game. :hmmm:

Cybermat47 06-16-13 06:35 PM

Quote:

Originally Posted by iPadCary (Post 2071627)
Is that how it's gonna be in the sim?
Torps on the outside? lol

Well, yeah.

Try putting them inside that tiny little thing :)

v-i-c- 06-16-13 06:43 PM

Quote:

Originally Posted by Red October1984 (Post 2071665)
When you get a rough idea of the UI can you like...post a screenshot or describe it to us?

A good UI can make or break a game. :hmmm:

Yes, UI is extremely important. I'll show it when I have something to show.

Red October1984 06-16-13 06:47 PM

Quote:

Originally Posted by Cybermat47 (Post 2071683)
Well, yeah.

Try putting them inside that tiny little thing :)

Try actually getting inside the thing!

If it's small enough that torpedoes need to be outside, that's a pretty small submarine. :up:

v-i-c- 06-16-13 06:50 PM

Quote:

Originally Posted by iPadCary (Post 2071627)
Is that how it's gonna be in the sim?
Torps on the outside? lol

This is a terrible Seehund painting btw.

You release the torpedoes with a lever and they will just go straight ahead - you aim with the boat itself.

Red October1984 06-16-13 07:23 PM

Quote:

Originally Posted by v-i-c- (Post 2071692)
This is a terrible Seehund painting btw.

You release the torpedoes with a lever and they will just go straight ahead - you aim with the boat itself.

It's going to be a really interesting Submarine Simulation... :hmmm:

I'm excited for the PC version more than Seehund though. :D

v-i-c- 06-16-13 07:32 PM

Quote:

Originally Posted by Red October1984 (Post 2071710)
It's going to be a really interesting Submarine Simulation... :hmmm:

I'm excited for the PC version more than Seehund though. :D

The PC version comes after the mobile main title. The Seehund version is just the first release (full version needs much more 3D models and other things).

iPadCary 06-17-13 09:22 AM

Quote:

Originally Posted by v-i-c- (Post 2071692)
Gimmicks like real switches are easy to do but they won't work good on tiny screens.
It won't be like in Aces of the Deep also.

So the UI is something completely different from both AOTD & SHV.
I see....




Quote:

Originally Posted by v-i-c- (Post 2071692)
This is a terrible Seehund painting btw.

Hey don't blame me.
I got it from the Seehund's wikipedia entry.
And the only reason I went there is because all the google image returns stink on ice.

Red October1984 06-17-13 12:36 PM

Quote:

Originally Posted by v-i-c- (Post 2071713)
The PC version comes after the mobile main title. The Seehund version is just the first release (full version needs much more 3D models and other things).

I understand.

I'll be waiting. :D


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