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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] new UI for SH5 (BETA) (https://www.subsim.com/radioroom/showthread.php?t=163268)

TheDarkWraith 03-12-10 04:08 AM

new version will be coming here very zoon. Reason: found out how to add TDC to UZO, attack periscope, and obs periscope with functional dials. See here http://www.subsim.com/radioroom/show...88&postcount=1 for pictures :rock:

molotof 03-12-10 05:06 AM

Hi

I'm just starting playing SH series and found your awesome mod, the game need those tweak and the game experience and realisme are really enhanced.
Just want to thanks you a lot for the great job already done and for the comming one :up::up::up::up::up: :rock:

Sail safe.

Sender 03-12-10 05:32 AM

Great great job friend! I cannot wait to try it! Thanks!:yeah:

Duval 03-12-10 11:40 AM

Very good, Fantastic.

Duval

filippm 03-12-10 12:32 PM

what is "new" interface? :S the mod not voriking for me :(

Saintaw 03-12-10 02:15 PM

Fwiw, in the 7z file (extracted with winrar) It didn't work at 1st, I looked in the folder and found a copy of the "NewUI_0_2_1_ByTheDarkWraith" folder with a MODS folder, I copied that one in the MODS folder, activated it in JSGME and it works fine now.

I like it :)

A small feature request: Can we please have the mouseover text over the buttons, I haven't played SH4 for awhile and I forgot what some of those buttons do.

meanstreak 03-12-10 02:16 PM

Cheers!
 
Many, many thanks for your persistant hard work.
This mod has, beyond all shadow of a doubt saved SH5 from the murky depths for me and many others I would think. :salute:

Chillaxed614 03-13-10 01:02 PM

I know I'm being an epic noob right now but I've tried everything to get this mod to work right. I'm familiar with JSGME and used it flawlessly on SH3 and SH4. No matter what I try I cant get it to work. Any help is greatly appreciated.

Westbroek 03-13-10 01:11 PM

EPIC NOOB!!!
No worries, did you check inside the base downloaded folder? There's a group of folders inside including an internal MODS folder. Inside the mods folder is the actual folder to put into the JSGME to be activated.

TopCat 03-13-10 05:27 PM

Hi DarkWraith

I think I've found some issues with the deck gun, flak and general quarters buttons:

Somehow the deck gun and flak buttons don't correspond with the orders of my 2WO. When I press the buttons deck gun and flak will be manned. When I chose my 2WO and guns are manned there are still the options man the deck gun and flak in the officer's pop up menu. Vice versa these options in the pop up menu do not work any longer, so when guns are unmanned and choosing the options "man the guns" in the 2WO's pop up menu, nothing happens.

When pressing the button "all men to battle stations" the flak and deck gun buttons are highlighted, but the guns will not be manned.

Hope, this can be fixed in your next version.

TheDarkWraith 03-13-10 05:39 PM

Quote:

Originally Posted by TopCat (Post 1313652)
Hi DarkWraith

I think I've found some issues with the deck gun, flak and general quarters buttons:

Somehow the deck gun and flak buttons don't correspond with the orders of my 2WO. When I press the buttons deck gun and flak will be manned. When I chose my 2WO and guns are manned there are still the options man the deck gun and flak in the officer's pop up menu. Vice versa these options in the pop up menu do not work any longer, so when guns are unmanned and choosing the options "man the guns" in the 2WO's pop up menu, nothing happens.

When pressing the button "all men to battle stations" the flak and deck gun buttons are highlighted, but the guns will not be manned.

Hope, this can be fixed in your next version.

thank you. Yeah fixing these bugs has been a nightmare so far. I'm still working on it.

TopCat 03-13-10 05:43 PM

I've got no doubt that you'll manage to handle this one sooner or later! Your work is really awesome! :yeah:

Chillaxed614 03-14-10 12:34 AM

Quote:

Originally Posted by Westbroek (Post 1313176)
EPIC NOOB!!!
No worries, did you check inside the base downloaded folder? There's a group of folders inside including an internal MODS folder. Inside the mods folder is the actual folder to put into the JSGME to be activated.


Epic win. Got it down now everythings working great thanks for the help. This mods the only thing keeping me from turning this into a DRM frisbee for my dog, no net connection required for that.

You Subsim guys seriously are the only thing keeping this game from being a depth charged wreck buried in the seabed, with heavy flooding, and no compressed air. :rock:

Adriatico 03-14-10 02:08 AM

Ubi should pay to You... for bringing the candle in a tunnel.
:up:

TheDarkWraith 03-14-10 02:12 AM

should have version 0.3.0 ready here very soon....testing now...this will add the TDC and fix some bugs.


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