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-   -   Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK (https://www.subsim.com/radioroom/showthread.php?t=162934)

Dowly 03-11-10 08:36 AM

Quote:

Originally Posted by PortoFerro (Post 1308230)
Maybe we can put a complete list of ability keys here:


F5 will toggle the deck gun crew
F6 toggles the flak crew
...
F8 will toggle action stations
...
F12 will preheat Torpedos

Or you can just press F1 in-game and see the keyboard layout. :O:

PS. F8 is for silent running, F7 is for battle stations. :know:

Decoman 03-11-10 08:47 AM

Quote:

Originally Posted by Rickster1 (Post 1306433)
When I try to surface I cannot sub gets to about 7 metres crew are on deck but I cannot get out of conning tower and the sub keeps switching between electric and diesel, can anyone help please.

I am thinking that the ocean waves are so rough on the surface, that the uboat is bopping abit too much up and down, failing to keep a steady level. Probably just some passing issue, diving and surfacing do take some seconds to complete.

PortoFerro 03-11-10 10:29 AM

Quote:

Originally Posted by Dowly (Post 1308303)
Or you can just press F1 in-game and see the keyboard layout. :O:

PS. F8 is for silent running, F7 is for battle stations. :know:

I'm playing the german version, F5 to F12 is only shown as "ability 1-8" in the help screen.
Are they properly labeled in the english version?

sergei 03-11-10 11:17 AM

Quote:

Originally Posted by PortoFerro (Post 1308544)
I'm playing the german version, F5 to F12 is only shown as "ability 1-8" in the help screen.
Are they properly labeled in the english version?

I had that originally. The patch sorted it out for me. Are you patched to 1.1.5?

Kapitan Soniboy 03-11-10 12:34 PM

Hot do you tell the deckgun crew to fire at will? I'm tired of firing manually.

No depth-sound meter?

sergei 03-11-10 12:44 PM

Quote:

Originally Posted by Kapitan Soniboy (Post 1308805)
Hot do you tell the deckgun crew to fire at will? I'm tired of firing manually.

No depth-sound meter?

Look at your target with the binocs. Hit space bar, it will tell the deck gun crew to engage that target.
Depth under keel is not available without mods. Check the Mods forum for one of the Keyboard configs.

piri_reis 03-11-10 12:51 PM

Just copying pasting my findings from another thread:

Resupplying at sea works.
There are Resupply Map Locations defined in some of the campaign projects, I didn't see any in the Total Germany 39 campaign but there were some in Operation Drumbeat.

How it works is, if you are in the range of the resupply location, which can be defined using the Mission Editor, you call for a resupply using your radio guy. He will give you coordinates to the rendezvous point. You'll meet with the assigned ship/submarine (again the class of ship can be defined) and the icon to refit/resupply will show up when you are about a km out..

I tried this by creating 2 resupply locations in the Baltic, my VIIB (!) supply boat showed up as planned.. I waited a few days to see if he disappears but after 3 days he was still there..

There also seems to be a minimum time between refits, because I kept getting denied at my 2nd resupply location..

How will you know in-game, where the resupply locations are? Well I haven't played that far in the campaign but I guess they will be shown on the map when available(?), not sure..

PortoFerro 03-11-10 01:54 PM

Quote:

Originally Posted by sergei (Post 1308633)
I had that originally. The patch sorted it out for me. Are you patched to 1.1.5?

It says 1.1.5 (bought from Steam)

Could you post a screenshot of your ingame help? :D

sergei 03-11-10 02:26 PM

Quote:

Originally Posted by PortoFerro (Post 1308933)
Could you post a screenshot of your ingame help? :D

Sure
http://img535.imageshack.us/img535/204/keyboard.jpg

Kapitan Soniboy 03-11-10 02:56 PM

The U-boat moves slower on the surface while its batteries are charging. How do you tell it not to charge its batteries? I need the speed when pursuing convoys. Thanks

PortoFerro 03-11-10 03:14 PM

Quote:

Originally Posted by sergei (Post 1308995)
Sure

:yeah: thanks!

tracker 03-11-10 03:17 PM

Quote:

Originally Posted by tracker (Post 1294037)
just started the game sank 4 in training sent to keil set off to kiel surfaced lost my watch crew and cannot lower thr obsevation peri ,cannot remember using it ,having fun with ladders :damn::damn:
hand book not even good for wedging open a door .
ps looking forward to the first mods for it :salute::salute::salute:

On my first patrol now had to manuely low ob peri ,and manuely man the deck gun to get the crew on it .i find it hard to use the double click on mini map to centre the rudder. but staying sh5 for now.:yeah:

stoppro 03-11-10 04:21 PM

can't get off the bridge at night
 
long time lurker here . i don't post much because most of the answers to my questions are all ready here . I recieved my copy of sh5 two days ago am still working through it.the biggest problem for me anyway is I cant get off the bridge at night to dive the boat ,destroyers coming right at me.is there any work around for this? very furstrating.also having no ranges displayed when looking through uzo or periscope. i guess you have to activate the tdc just to look.I was really looking forward to this release.I 'm very disappointed.I gues i'll have to shelve it untill the modders finish it.

kylania 03-11-10 05:02 PM

Quote:

Originally Posted by stoppro (Post 1309261)
long time lurker here . i don't post much because most of the answers to my questions are all ready here . I recieved my copy of sh5 two days ago am still working through it.the biggest problem for me anyway is I cant get off the bridge at night to dive the boat ,destroyers coming right at me.is there any work around for this? very furstrating.also having no ranges displayed when looking through uzo or periscope. i guess you have to activate the tdc just to look.I was really looking forward to this release.I 'm very disappointed.I gues i'll have to shelve it untill the modders finish it.

Step back from the UZO and look down. If the hatch is closed click it to open it, then move forward towards the hatch to enter the sub and allow diving.

There are two cases where this won't work. First is if you're too low in the water. If you're under 7m the hatch won't open. Press "R" to surface and the hatch should be selectable once you're surfaced. Rough seas can do this too, if you try the hatch while you're "washed" it won't open, wait for a low wave and try it again.

Secondly is if you're just plain bugged. In this case try Shift-U. You might actually be INSIDE the sub, but not see that you are. Shift-U will reset your avatar to where you should be, bridge surfaced or control room submerged.

As for the range, if you have map contacts on you can judge from that. If they are off, you'll need to eye it or use the standimeter for it.

Frederf 03-11-10 05:22 PM

Quote:

Originally Posted by Kapitan Soniboy (Post 1309056)
The U-boat moves slower on the surface while its batteries are charging. How do you tell it not to charge its batteries? I need the speed when pursuing convoys. Thanks

Option was removed for SH5 stock. Command should be able to be readded via mod.


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