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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

flakmonkey 01-27-10 08:03 AM

Quote:

Originally Posted by urfisch (Post 1247897)
any answer on that from flakmonkey?


Um...what was the question??

urfisch 01-27-10 08:14 AM

the animation tomi posted...is it the same, you have used?

flakmonkey 01-27-10 09:26 AM

Quote:

Originally Posted by urfisch (Post 1247960)
the animation tomi posted...is it the same, you have used?


The one tomi posted was my first test animation made shortly after id modelled the engine room, the one made for in game use is pretty much the same but without the vibration of the engine block.

Hitman 01-27-10 09:36 AM

Quote:

i am going to start and model the aft torpedo/electric engine room today as sh3 is coping very well with all these additional static models.
Flakm,

I'd prefer the petty officer room instead of rear torpedo room :hmmm: so it can be placed as historically, between control room and engine room. The good thing about the petty officer's room is that it will be much simplier to model also, because it was basically a set of lockers and beds, with wooden finish.

flakmonkey 01-27-10 10:57 AM

Quote:

Originally Posted by Hitman (Post 1248059)
Flakm,

I'd prefer the petty officer room instead of rear torpedo room :hmmm: so it can be placed as historically, between control room and engine room. The good thing about the petty officer's room is that it will be much simplier to model also, because it was basically a set of lockers and beds, with wooden finish.


Look back over the last few thread pages, the petty officers quarters and galley are already in:up:

http://img340.imageshack.us/img340/6164/galley1.png
http://img532.imageshack.us/img532/5549/galley3.png

Pistitom 01-27-10 11:07 AM

OMG OMG OMG....:o:o:o...All these new compartments will be in one big release ???????? Holy Mother, this is.....:woot::salute::yeah::salute::woot::yeah:

Hitman 01-27-10 11:18 AM

Quote:

Look back over the last few thread pages, the petty officers quarters and galley are already in:up:
OMG :o

Sorry, must have missed it :damn:

GREAT JOB :|\\

urfisch 01-27-10 11:34 AM

yeah...also flakmonkey is the SHIZZLE!!!

:salute:

RICH12ACE 01-28-10 11:38 AM

great mod!:woot: will it be easy to install into sh3 when it comes out

flakmonkey 01-28-10 11:41 AM

Quote:

Originally Posted by RICH12ACE (Post 1249607)
great mod!:woot: will it be easy to install into sh3 when it comes out


NO, im going to make it as complicated as possible:D
Seriously though, it`ll be JSGME compatible, so about as easy as it gets.

urfisch 01-28-10 01:15 PM

any news on progress?

:salute:

BillCar 01-28-10 01:52 PM

I just saw this thread now.

You are a LEGEND, flakmonkey. This is unbelievable. You're making Ubi look like a pack of amateurs.

sabretwo 01-28-10 02:56 PM

Flakmonkey, Keep up the good work please!

With all of the news about SH5 and DRM now, it looks like there will be MANY of us staying with SH3 in the forseeable future!

Where should I send my donation to this project?

RICH12ACE 01-28-10 03:44 PM

we dont need sh5 german subs when we have sh3 sh5 needed to be british subs the t class ..s class etc etc :nope:maybe SH6:woot:

Delareon 01-28-10 04:22 PM

that works is really really awesome, one big question from me so far: will that mod be GWX compatible? Really looking forward to it.


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