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Um...what was the question?? |
the animation tomi posted...is it the same, you have used?
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The one tomi posted was my first test animation made shortly after id modelled the engine room, the one made for in game use is pretty much the same but without the vibration of the engine block. |
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I'd prefer the petty officer room instead of rear torpedo room :hmmm: so it can be placed as historically, between control room and engine room. The good thing about the petty officer's room is that it will be much simplier to model also, because it was basically a set of lockers and beds, with wooden finish. |
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Look back over the last few thread pages, the petty officers quarters and galley are already in:up: http://img340.imageshack.us/img340/6164/galley1.png http://img532.imageshack.us/img532/5549/galley3.png |
OMG OMG OMG....:o:o:o...All these new compartments will be in one big release ???????? Holy Mother, this is.....:woot::salute::yeah::salute::woot::yeah:
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Sorry, must have missed it :damn: GREAT JOB :|\\ |
yeah...also flakmonkey is the SHIZZLE!!!
:salute: |
great mod!:woot: will it be easy to install into sh3 when it comes out
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NO, im going to make it as complicated as possible:D Seriously though, it`ll be JSGME compatible, so about as easy as it gets. |
any news on progress?
:salute: |
I just saw this thread now.
You are a LEGEND, flakmonkey. This is unbelievable. You're making Ubi look like a pack of amateurs. |
Flakmonkey, Keep up the good work please!
With all of the news about SH5 and DRM now, it looks like there will be MANY of us staying with SH3 in the forseeable future! Where should I send my donation to this project? |
we dont need sh5 german subs when we have sh3 sh5 needed to be british subs the t class ..s class etc etc :nope:maybe SH6:woot:
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that works is really really awesome, one big question from me so far: will that mod be GWX compatible? Really looking forward to it.
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