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At this point the bad news somehow seem funny in a very tragic way :hmmm:
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I won't be making my final analysis until I've seen the game and loaded it on the rig.
There is a lot of room for further speculation now though :hmmm: |
There is indeed alot of uncertanty but it doesnt seem to have a good start.
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So far this is looking good. I have played all of the games in the SH series, and they keep getting better, with one little exception. I enjoyed the SH2 version the most due to the inclusion of the separate title that centered around Destroyers, though for the life of me I can't remember the exact title. I read that there is a bit of RPG elements being introduced in this version. One thing I would like to see at some point, though I have no idea how difficult it would be to implement (my current programming knowledge extends to being able to fill the end of a pin in 4' block type) but I would like to see the ability to step in as a member of the crew and do various work within that rate class. Me personally I would love to be able to work as a MoMM or EM (or KM equivalents of these), I'm at least glad to see that the engine room is modeled. Certainly being able to do some of the work that goes on to make the sub go would help pass the time while in transit to a patrol area.
One thing I thought was great in SH4 (I just recently obtained a computer that could run it, so I was a bit behind the times) was when sailing out of Pearl Harbor I was sailing past what appeared to be a Northampton class CA and I could actually see sailors moving about on deck. That was a really nice bit of detail I thought. I've worked with gaming before, albeit from an artwork side, and I can appreciate the problem of wanting to add things in but having to balance it out vs. performance cost and dev time cost. That sort of thing helped the scene to come alive. |
It was Destroyer Command. Thanks to Subsim getting somebody who could make the two work together properly we had some wonderful battles back in those days. Many are the members here who have begged for a DC2 to go along with SH3 or SH4.
Interesting idea about being able to do the ratings' work. It's not something I would ever want to play, but I can see the merits. Oh, and WELCOME ABOARD!:sunny: |
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Welcome aboard CM_Beagle http://www.psionguild.org/forums/ima...es/welcome.gif
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PS: Love my new avatar! |
If you zoom in you'll notice that the rivets are barely 5mm large, when in reality those rivets had a diameter of 8mm. UBI listen up, you just lost a customer!
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Quad5 is obviously more interested than others in some technical details and dimensions. Those are of course important. Not always easy to sort out given conflicting pictures/versions, etc. Many people don't rate them as important as "gameplay or simulation issues". Still, being informed of an issue is better than not knowing that the issue exists.
I'm not sure what he is pointing at in this picture, though. |
P.S. LOL @ Mikhail :)
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I think he's pointing at the "teeth" of the net cutter, on the VIIC these were supposedly removed early in the war. I'm sure no VIIC/41 would have them at all, but I guess it's not impossible that some VIIC kept them throughout.
PS: I agree that those details count, but it seems that Quad is more interested in mocking than in constructive comment. PPS: to avoid rivet counting, I suggest you stop posting pictures of exterior and only post pictures of the interior, map view, TDC view, damage control and such :D |
Flood holes show that this is a VII-B since a VII-C had a different number of flood holes. A VII-A looks much more different than B or C.
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