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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

Wolfling04 01-14-10 02:46 PM

I bet its already been mentioned but when did the fleet boats get an Ice Cream Maker?:haha:

Took a depth charge last night while playing went to the damage interface and saw the Ice cream maker was damaged:damn:

No more Ice cream?

Overkill 01-15-10 11:50 AM

I apologize up front if this has been asked many times before...

Does anyone have a list of other mods that are compatible with RFB 2.0?

I did a search but was unsuccessful.

Lewis Wingerter 01-15-10 02:02 PM

Problem with damage on ship not sinking.
 
I am playing with RFB 2.0 & RSRD & OM and I have had trouble with Sub chaser not sinking. I hit one with 2 torp and over 100 round of 4" deck gun fire and another one with a torp. Both ship were almost tore in half from the torpedo. They did not sink. I also had troubIe with a Jap Naka class Lt Crusier. It took 5 torpedo to sink it. I didn't have that trouble before RFB 2.0. Has any one else had that problem.

vickers03 01-15-10 03:25 PM

Quote:

Originally Posted by Anvart
It's not pleasant to me when answer beside the point...

And what i can see of new?
I obtained such results when edited (reworked) _Geamuri (CR) and Sticla Cadrane (CT) objects almost 2 years ago (and without S3D )...

i was just kidding,
never seen it in a mod:O:

Overkill 01-15-10 04:31 PM

I did have something weird happen to the fire animation after installing the mod and the map contact patch:

http://i475.photobucket.com/albums/r...162337_618.jpg

Is it something I have configured wrong in my graphic settings?:hmmm:
Reminds me of Silent Service II's graphics back in the day. :DL

vickers03 01-15-10 04:53 PM

Quote:

I did have something weird happen to the fire animation after installing the mod and the map contact patch:
and this is the cure http://www.filefront.com/15325399/re...locky_fire.7z/

Overkill 01-15-10 04:59 PM

Awesome! Thank you! :salute:

Overkill 01-16-10 07:29 AM

Is there a patch as well for blocky oil spills?

http://i475.photobucket.com/albums/r...071530_903.jpg

I also noticed that I don't have Hogan's Alley on the crew management screen. Recon the mod didn't properly install?

vickers03 01-16-10 07:54 AM

Quote:

Is there a patch as well for blocky oil spills?
could you post a pic of your jsgme screen?

JackAubrey 01-16-10 12:09 PM

Quote:

Originally Posted by Wolfling04 (Post 1236527)
I bet its already been mentioned but when did the fleet boats get an Ice Cream Maker?:haha:

If I remember correctly, either Mush Morton or Dick O'Kane requisited one for their boat under a bit "shady" circumstances. So it's a nod to this story. :D

LukeFF 01-16-10 12:25 PM

Quote:

Originally Posted by fred8615 (Post 1236454)
A question just occurred to me. Does 2.0 still use the stock CareerStart.upc file? My Pre Pearl Harbor Career Start mod uses the stock file for RFB too. If there

Yes, it's the stock UPC file.

Overkill 01-16-10 02:57 PM

Quote:

Originally Posted by vickers03 (Post 1237659)
could you post a pic of your jsgme screen?

I did a fresh download of RFB 2.0 and a fresh install and it worked. No blocky fire/oil and I have Hogan's Alley. Must have been a bad/corrupt install.

I greatly appreciate your help, Vikers03. :DL

Flopper 01-17-10 09:03 AM

no sound contact
 
RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?

Wilcke 01-17-10 01:27 PM

Quote:

Originally Posted by Flopper (Post 1238365)
RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?

Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.

Fish40 01-18-10 10:18 AM

I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.


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