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I attempted to search this thread after skimming it, but the search feature is not work at this time. I apologize if this is covered elsewhere.
I am having some issue with my brand new carrier. The deck guns farthest from the control tower in each direction are appear to be turning the opposite direction from what they should. These are the two guns that are actually on the deck rather than raised up a bit on a platform. When my guns aim, the two guns mentioned rotate the wrong direction and end up firing at nothing just wasting ammo. If you have any ideas what might have caused this odd behavior, I'd be grateful for the suggestions. |
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It was yet another addition to the official Silent Hunter 3 "Submarines on Hunt":down: had the two and the last I do not recommend ^ P.S. I play in Silent Hunter 3, I must wait 15 minutes :ping:to see the words "not so long as ..." and the option to save me sad too, was more concerned about that at the time of the shooting did not do "BDS" (dead blue screen) overburden kompa what sometimes happens.:damn: but because the game is worth a cool mod simply divine Awsome!!! |
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Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening. I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home. C'est la vie, c'est la guerre... |
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I just don't turn the game off except between patrols. I never use the save feature. It runs just fine in the background using hardly any CPU while paused. The memory isn't an issue for my system, though I guess it could be for some.
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Small piece of advice - don't try to launch a torpedo at a target directly ahead of you when you're going at flank speed. After the 500m arming distance it was underneath me and... BANG.
Now down to 32% hull integrity and limping back to Wilhelmshaven for a bollocking from the Flotilla Commander. :oops: |
I think that might be why destroyers fired off the side...
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I only wish there was more ammo 120 shells aint enough superb fantanstic though
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I think by tinkering with the ammo storage you can increase primary and secondary ammo amount, just cant remember what i did to get it to work.
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Having dug into this I'm fairly sure that the value given in the basic.cfg file is per gun, so if you have five guns and set the value to 750 (the number the ship would carry as a whole) you'd end up with 2250 rounds. This is specific to the WSM as you can only man one of the guns and the rest of them use 'virtual' ammunition. |
Request to release WSM mod
u-47,
I've tried PM but have not had a response. I have created a mod for myself that makes a few minor adjustments to your WSM and would like your permission to release it. The adjustments are: Adjust range of the ships to fit in with SH3's flat' world model. Changed ammunition to historic levels. Added AP and SS rounds to GWX version. There are a couple of other minor tweaks, I can give full details by PM before you make a decision on whether I can release or not. WB |
Hi,my name is pavel,i live in czech republich,subsim is very nice and where is download h-39 ship please,I dont find it anywhere,thank you:salute:
sorry of my english:D |
greeting
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ahoj kolego:salute: |
Zdravím tě námořníku..taky čekáš na nejžhavější novinky?
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