SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Questions for the SH5 dev team??? (https://www.subsim.com/radioroom/showthread.php?t=155427)

Arclight 10-26-09 07:57 AM

They also mentioned flooding meters/bars, which gives me hope it's actually pretty good... after you toggle the bars/meters off. ;)

PL_Andrev 10-26-09 09:31 AM

Will be available demo for SH5?

kptn_kaiserhof 11-02-09 01:34 PM

will there be soup

spiksy 11-08-09 05:20 PM

will there be a realistic and improved dammage scenery on u-boat interior when depth charges are dropped on submarine that the lights get broken and shut down on few minutes, or a fire and bursting vents and afther that a crew with lamps repairing the dammage. Also it would be good to improve the AL inteligence of destroyers (on late 1941-1945) to be more precise and more dificul to evade when dropping depth charges!?!

Snestorm 11-09-09 01:00 AM

Quote:

Originally Posted by spiksy (Post 1200938)
will there be a realistic and improved dammage scenery on u-boat interior when depth charges are dropped on submarine that the lights get broken and shut down on few minutes, or a fire and bursting vents and afther that a crew with lamps repairing the dammage. Also it would be good to improve the AL inteligence of destroyers (on late 1941-1945) to be more precise and more dificul to evade when dropping depth charges!?!

I've had the lights go out temporarily in SH3.

As far as what I read, the surface skimmers are supposed to be smarter in SHV.
That's good news. That's something that needs improvement right from the start.

The quantity of aircraft, however, is something that needs to be severely trimmed.

looney 11-09-09 09:25 AM

Quote:

Originally Posted by Snestorm (Post 1201055)
I've had the lights go out temporarily in SH3.

As far as what I read, the surface skimmers are supposed to be smarter in SHV.
That's good news. That's something that needs improvement right from the start.

The quantity of aircraft, however, is something that needs to be severely trimmed.

Same with the number of ships out on sea... we have way to much of that now also. I mean less contacts. It's should be hard to get a high tonnage on a trip.

mookiemookie 11-09-09 11:03 AM

Quote:

Originally Posted by looney (Post 1201163)
Same with the number of ships out on sea... we have way to much of that now also. I mean less contacts. It's should be hard to get a high tonnage on a trip.

I'm sure our talented modders will tweak the campaign layers pretty quickly after release. :|\\

Philipp_Thomsen 11-09-09 12:26 PM

Quote:

Originally Posted by mookiemookie (Post 1201186)
I'm sure our talented modders will tweak the campaign layers pretty quickly after release. :|\\

And make the loading times more like a breakfast or dinner time. :shifty:

Just Kidding... SH5 have a much better way of handling files and memory, plus nowdays computers are way faster.

spiksy 11-09-09 01:07 PM

will there be a same models of submarines (II(a,b)VII(b,c,41,42)IX(b,c,d)and XXI)

I suggest that you put the u-505 interior interface (on IX types) it would look great

Webster 11-09-09 03:11 PM

Quote:

Originally Posted by spiksy (Post 1201235)
will there be a same models of submarines (II(a,b)VII(b,c,41,42)IX(b,c,d)and XXI)

I suggest that you put the u-505 interior interface (on IX types) it would look great


at this point i would assume they will use the same class and type subs as they did for sh3 but completely redone in greater detail.

weather by gag order or they are just too busy, we arent hearing anything from the devs so at this point, everything not already commented on will have to be a surprise but i trust them :up:

spiksy 11-12-09 05:16 PM

I trust them too and i would be great that this SH5 be 100% and i mean 100% realistic..........every walve, every crewmember, every switch in submarine to meen something and to can be used

Talking about the 100% realistic expert mode option

think about it.....it would be real challenge for us who play silent hunter for a long time

Jimbuna 11-12-09 06:22 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1201221)
And make the loading times more like a breakfast or dinner time. :shifty:

Just Kidding... SH5 have a much better way of handling files and memory, plus nowdays computers are way faster.

One of the biggest failings in the SH3 gaming engine.....loading everything in one looooong process.

Snestorm 11-13-09 12:50 AM

Quote:

Originally Posted by jimbuna (Post 1202673)
One of the biggest failings in the SH3 gaming engine.....loading everything in one looooong process.

Hmmm. This has never been a problem for me. SH3 loads in 20 to 30 seconds.
Not even enough time for a quick head call.

Black Eagle 11-13-09 01:06 AM

SH5 deck gun damage scaling
 
SH 4 did not adequately account for increased damage effect the type IX 105 mm gun shell would have created as compared with its smaller caliber 88 mm counterpart.

Will this be corrected?

Barman 11-13-09 01:08 AM

I just want to know if there is moldy meatloaf for your officers to dine on.


All times are GMT -5. The time now is 01:52 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.