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-   -   The failure of DW (https://www.subsim.com/radioroom/showthread.php?t=153647)

SeaQueen 08-31-09 07:16 AM

Quote:

Originally Posted by Ori_b (Post 1157231)
I'm ambarrased to say i have never finished the Karasea search V2. This is one of the things in my never-ending TO-DO list.

Heh, if you're going to do it in real time, bring a book because unless you're lucky, it'll take at least a few hours.

Nexus7 09-10-09 06:57 AM

Doing a side consideration on the pool results...

There is a ruuning pool in the Silent Hunter V Forum. The voters seem to have stabilized to ~150.

I figure those who voted here did play DW... and that's ~100 (2/3) !!

Not bad...

JamesT73J 09-14-09 10:39 AM

Quote:

Originally Posted by SeaQueen (Post 1156512)
It depends on the relationship between the sensor ranges of the platforms involved and the sizes of the areas to be searched. I'd argue that in general it's more like hours to days depending on the platform and the scenario.

This was common, even in the SC days. The problem was scenario design by folks that didn't really know multiplayer (and the inherent time limts) and the game itself.

Most scenarios could be around two hours long. In Sub Command, people didn't typically drive the platforms more than 10kts; it was too risky. So, at best; a sub could cover around 20nm. Obvious enough, but if detection ranges were <10nm, you can see the problem immediately. Two hours of play, and nada.

DW made it worse, because scenarios were designed by FFG or Airborne specialists; I recall playing one that had the submerged assets around 30nm from the action. Hopeless - players using those platforms wouldn't even get a sound contact.

The good news, of course, is that these problems are easily fixed. Generally speaking, things need to be contrived to ensure that platforms meet in the middle.

And to answer the question, DW didn't fail, not for me. It's still a unique, fascinating, and enjoyable simulator.


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