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-   -   [REL] Easy AOB (https://www.subsim.com/radioroom/showthread.php?t=152945)

T-Fork 03-12-10 06:08 PM

Got a question what dials are changed with this mod, since everything looks the same after installing with JSMGE.
Mods installed are RSRDC and NEW Real enviroment.

Cheers!

/T-Fork

razark 03-12-10 06:24 PM

Quote:

Originally Posted by T-Fork (Post 1311752)
Got a question what dials are changed with this mod, since everything looks the same after installing with JSMGE.
Mods installed are RSRDC and NEW Real enviroment.

Cheers!

/T-Fork

The look doesn't change. The behavior of the dials is changed.

When you change the AOB dial in the periscope or TBT screens, the enemy course dial is automatically updated. It works if you have the position keeper turned off, but not if it is turned on.

I'm goin' down 03-12-10 09:57 PM

Quote:

Originally Posted by T-Fork (Post 1311752)
Got a question what dials are changed with this mod, since everything looks the same after installing with JSMGE.
Mods installed are RSRDC and NEW Real enviroment.

Cheers!

/T-Fork

You are at the Periscope screen, and the periscope is locked on the target - the biggest carrier in the Japanese Navy. Its range is 5,000 yards and closing, speed 28 knots, and Aob around 60 degrees starboard. Time to use the easy Aob.:woot: Target's heading is constant. Your sonarman is tracking the target, which will enable you to confirm the accuracy of your range to target settings discussed below. Let's begin.

The Attack Dials are on your upper right. There are three of them; the speed dial, Aob dial, and range dial. On the upper left side of the screen you can toggle between two screens. One is the TBT (torpedo bearing tool). Since my computer has been down for months, I cannot remember name of the other screen. It it is the screen where you set torpedo depth and speed, etc. I assume you know how to operate the second screen, and it is irrelevant to this discussion.

Turning to the TBT screen, it has diagrams of two ships. One is above the other. The ship in the upper diagram is the target ship, the nose of which is pointing in the same direction as the target ship's heading per the Aob dial on the Attack dial. Also it shows the torpedo angle and other information. The lower ship ship represents your boat (which, if I remember correctly, is heading 0 degrees relatively.) Other numbers on the lower dial represent your boat's true heading. (I believe the upper diagram has information representing the torpedo tracking angle based upon the Attack Dial settings, and the lower dial also contains arrows displaying the torpedo tracking angle.)

The Easy AoB permits a captain to change the data regarding speed, Aob, and range of the target ship on the three Attack Dials, and have this information simultaneously transmitted to the TBT, which will display the information by adjusting the data displayed on the TBT. For example, when you adjust the target ship's Aob on the Attack Dial, the target's direction and Aob adjusts accordingly on the TBT dial. After all of the information is input correctly (i.e. speed, Aob and range) on the Attack Dials, you then activate the Position Keeper. Once again, by way of example you will observe the target ship on the TBT adjusts its direction so its course matches the Aob data input per the Attack Dial. With the position keeper activated, I believe you can make readjustments to the range and speed on the Attack Dials. Unfortunately, any readjustments to the target's Aob on the Attack Dial will not be transferred to the TBT until you first deactivate (turn off) the Position Keeper. Because of the Aob factor, I would turn the position keeper off if you make any adjustments to range, speed or Aob on the Attack Dials. Once adjustments/corrections are made, reactivate the position keeper.

The TDC (torpedo data computer) becomes operative when you activate the Position Keeper. Being a computer, it utilizes the data settings that you have input on the Attack Dials to track the target and calculate the torpedo firing angle. The firing angle will depends on the target's speed, Aob and range. It will change as the target's range, Aob and speed from your boat changes. It also depends on the speed and heading of your boat. If data that is input to the Attack Dials is accurate, you can accurately fire at long range and at various angles and hit the target. Your boat can change course and speed once you have locked on the target, and the TDC will continue to track the target while adjusting the torpedo firing angle. However, if the target changes speed or course, or if the Attack Dial settings are incorrect, the shot might miss even if your initial input to the Attack Dials items was accurate. This occurs because when you launch your torpedo, the range, Aob, and/or speed of the target may have changed.

To remedy inaccurate input of speed or range, adjust the settings on the Attack Dials to the the correct speed and range. I do not believe you have to deactivate the Position Keeper when performing this task, although I am not certain. However, when adjusting the Aob setting on the Attack Dials you must deactivate the Position Keeper, make make the adjustment to the AoB on the Attack Dials, and reactivate the Position Keeper before the target on the TBT accepts the adjustment. Note: assuming the target is maintaining a constant bearing, as in the case of our carrier, its Aob will rapidly change because the carrier is traveling at 28 ks and is closing distance rapidly. You will have to adjust the range dial as well. In this situation, as noted above, I recommend deactivating the Position Keeper, making necessary adjustments on the Attack Dials, and reactivating the Position Keeper. The reason to deactivate the Position Keeper, make changes to the Attack Dial settings, and reactivate the Position Keeper is purely procedural. During an attack run you have lots of things to do. The fewer variables, the fewer mistakes you will likely make. You may start off with an attack using the O'Kane method, and switch to Easy Aob. Thus, you must be nimble and capable of preparing for the attack quickly and efficiently. Turn off the Position Keeper each time you change the input to any Attack Dial is set procedure and gives you one less thing to worry about.

Back to the attack. The carrier is bearing down on your position at 28 kts. You are hunting meat.

You have entered data on the Attack Dials. How do you confirm whether the Attack Dials are set correctly and will ensure a high probability of torpedo impact? Easy! Open the Attack Map Screen while the Position Keeper is activated. You will see a line from your boat that represents the torpedo's tracking angle per the settings on the Attack Dials. You will also see the target's silouette and an "X" marking the spot where the torpedo angle and target (i.e. the Jap carrier) should intersect as calculated by the TDC. If the "X" and the silouette of the target coincide, the Attack Dial settings are on target. By toggling between the Attack Map Screen and the periscope view of the target you will observe snapshots of the torpedo angle while the target cruises along its course. When you toggle to the Attack Map you might notice the target has moved closer to or further away from the "X", or moved ahead or behind it. This indicates the target changed course, speed, or range, and that one or more of those features may have may have been entered into the Attack Dials incorrectly. Assume the target has moved away from the "X" and is getting further from your boat. You will have to adjust (increase) the range to the target on the Attack Dials, probably increase the Aob, and perhaps adjust its speed. Try to make your adjustments to the Attack Dials quickly but accurately because the carrier is moving away fast at 28 kts., and a delay between the time you collect the correct data and input it into the Attack Dial may result in the TDC calculating an inaccurate firing solution, and hence, a missed shot. If the ship is moving away at 28 kts, and you spend too much time resetting the Attack dials, it will sail out of firing range. (Note, it may be that you can observe the continuous movement of the target vis a vis the "X" and the tracking angle without toggling back and forth between the periscope and the Attack Map Screen, but I cannot remember. My computer has been down so long I forgot the dynamics. (Observing the target on the Attack Screen after you have set its position with the Attack Dial tools and activation of the Position Keeper will provide the answer.)

A good way to practice with the Easy Aob is to download one of Rockin Robbins training videos, attack a practice target in what he describes are the sunny waters of southern California, play with the Attack Dials and PK, and observe how changes to the dials affect the TBT and the information that appears on the Attack Map Screen. When you have verified your Attack Dial entries are on target (i.e. speed, Aob and range are entered correctly) by observing the TBT settings and the Attack Map Screens, fire a salvo.

How is Easy Aob different than before?:hmmm: Before the advent of Easy AoB, you could not observe the position, range, and speed of the target on the TBT by fiddling with the Attack Dials. Easy Aob changed that. It permits you to visually test your Attack Dial settings on the TBT. The TDC will create a firing solution. You can confirm the accuracy of the firing solution on the Attack Map Screen multiple times during your attack run, fire at angles and at long range :D, and adjust/correct improper settings. That is why it was runner up for mod of the year.

If I have given incorrect advice, I am sure someone will point it out.:salute::salute:

T-Fork 03-13-10 04:21 AM

Quote:

Originally Posted by I'm goin' down (Post 1312133)
A heap of text

Let me just say WOW! =D I'll read thru your tutorial a couple of times more.
The reason I thought that the mod wasnt working was that I was under the impression, from the info in the first post, that the dials were changed and also that the chronometer had been changed
Quote:

3 Click on the stopwatch to get speed and course, Send.
.
Which was a false assumption on my behalf. :oops:

/T-Fork

I'm goin' down 03-13-10 12:19 PM

good; next lesson
 
Quote:

Originally Posted by T-Fork (Post 1312485)
Let me just say WOW! =D I'll read thru your tutorial a couple of times more.
The reason I thought that the mod wasnt working was that I was under the impression, from the info in the first post, that the dials were changed and also that the chronometer had been changed .
Which was a false assumption on my behalf. :oops:

/T-Fork

After you practice with the Easy Aob, you will see that its creators, Nicolas and ddrgn, were brilliant. They understood all of the possibilities when they created it. That means they understood how all of the dials related and the purpose of the TDC. Not bad, eh? I nominated it for mod of the year.

Here is what you can do to perfect you attack technique using the Easy Aob.
1. Sneak into an enemy harbor. Locate an anchored target. Set the Attack Dials. Target speed will be 0 kts. since it is at anchor. Play with the Aob dial until it is set correctly. Manually input range by using the range lever on the Attack Dial. Turn on the position keeper and check the accuracy of your firing solution on the Attack Map screen. If the torpedo track does not intersect the target, make corrections. Since the target is not moving, you should have plenty of time unless your boat is spotted by the enemy. Make sure to set your torpedoes to run shallow.
2. Hit open waters and target a cargo ship that is moving slowly.
3. Hit open waters and target faster moving ships.
4. Hit open waters and find a convoy. All the convoy ships except escorts should be moving on the same or parallel courses, or on courses that are roughly parallel. Choose targets on the same or similar course. Lock on the first target, set up using Easy Aob and fire your first salvo at it. Promptly lock the periscope on the second target. Deactivate the Position Keeper. Adjust to the second target on the Attack Dials and reset Aob. Activate the Position Keeper. Fire at the second target. Repeat the technique as to the third and fourth targets. (I have sunk 3 merchants using this method, but never four---I ran out of torpedoes!)
5. Advanced technique--Use Easy Aob when firing aft torpedoes! Practice on a single target using aft torpedoes first until you understand what you are doing. It is also conceivable that you will pop up in the middle of a convoy with targets fore and aft of your boat. If you are really accomplished you may be able to use the technique, or use it in combination with the O'Kane or Cromwell methods, to go after multiple fore and aft targets. (I have tried, but not had success.)
6. Check out gutted's Solution Solver program which is amazing. It takes a while to master, but it can be used in combo with any other attack technique. His program is not a mod, but I nominated it for mod of the year anyway.
7. Not on point - If you really want to blow your mind, check out aaronblood's electronic MoBo. MoBo stands for maneuvering board. It is a way of plotting locations and interceptions of ships. I consider him a genius and his program a masterpiece! In fact, there are several captains I would put in that category. Then, there is my friend Gunfighter from the UK. He designs emblems, like those below. Send him a message, and he may help you select one. Send him my best regards. He is my Michaelangelo of this forum.

I spent a lot of time with this thread. I started SH4 from scratch, knowing nada. I read a lot of posts, and had help from Hitman's classic tutorial on manual targeting, and at the very, very beginning, when I couldn't hit the broad side of a barn, from the illustrious and "ever gracious", unopinionated (ROFL) skipper Rockin Robbins, who gave me a commendation when I proudly announced to the forum that I fired six torpedoes using automatic targeting and each hit the merchant I had aimed at. How pathetic was I at the begging? Pretty damn bad (I actually thought I had become a skilled skipper.)

Have fun. Sink ships. Welcome to a great website, and a challenging sim. The members here are great, and an employee in the Ubisoft troubleshooting department once told me this group have the reputation for being "definitely hardcore." That is a fair statement.

T-Fork 03-14-10 03:10 AM

Thanks a bunch, mate. =D I'll continue and try to get my bearings so to speak when it comes to determining fire-resoloutions.

T-Fork 03-15-10 12:21 PM

After fiddeling with the AoB dials today i actually managed to sink 4 merchants in a convoy. Mind you that it took several reloads of my initial save, until I realized i had my AoB "up-side-down" and therefor the fire resolution moved in the opposite direction. :hmmm: :har:

First one I took down by letting the convoy move towards me at an angle, second one after avoiding the warships for a while.
Stayed hidden for almost and hour trying to slip away and when I pop back up I find that the two last merchants were behind me. Lucky me i still had my aft torps left, so I took my sweet time and down they both went. =D

Thanks for all the support and for one sweet mod!

/T-Fork

BillBam 03-18-10 06:42 PM

I have been working to understand the entire MTS including this mod and I have pretty much figured it out. My goal is to be able to be successful with some long range shots at night or in limited visibility. Doing this makes it necessary to enter range manually and this seems to be where I am having some problems. Not with finding the range but in the actual entry into the system. When I turn the ring to my desired range it updates in the digital readout, however when I click the enter button to send it the digital readout changes from say 4000 yds to 3750 yds. What is causing this change?

Galeocerdo 03-28-10 09:16 PM

valid download location?
 
Anyone know of a valid download location for this file? Been looking for the past couple of days and no joy.
Thanks,

etheberge 03-28-10 09:31 PM

Quote:

Originally Posted by Galeocerdo (Post 1338561)
Anyone know of a valid download location for this file? Been looking for the past couple of days and no joy.
Thanks,

The link in the first post is dead.

But the file is mirrored on Subsim --->>http://www.subsim.com/radioroom/down...o=file&id=1228

Galeocerdo 03-28-10 10:01 PM

Thanks for the link.
 
Now if only we could find a viable target.
In the East China Sea and nothing but a "5-o'clock charlie" Mavis every day or so. We've been becalmed for the past two days as well. The crew is restless and the flash traffic messages of IJN convoys making nightly runs down the Slot north of Guadalcanal only make it worse.

Hitman 03-29-10 09:33 AM

EDIT:

Solved

karamazovnew 07-18-10 07:40 PM

Download link doesn't work anymore... heeeelp!!! :timeout:

Nevermind, thanks etheberge...

And BTW... BUMP to an amazing tool :D

orangewhale 10-08-10 08:03 AM

Broken download link
 
Hi broken download link on this thread and i checked download section/s, btw mod sounds good I like to use that method of getting two stadimeter readings to determine course and ultimately find the aob this will come in handy

Cheers :up:

Soundman 12-17-10 01:22 PM

TMO 2.0 Compatability
 
After reading though this thread, it would appear this mod was last created for TMO 1.8 ? I'm sure this will still function as intended with TMO 2.0, but does anybody know if this mod will break anything in TMO that was added since 1.8 ?


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