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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

Commander Gizmo 11-01-08 08:33 PM

Ah... Now I see what you meat. Is it really that much work to create a ship from scratch? I noticed that everyone seems to copy and modify existing ships. Is there a technical limitation to this that is unique SH3?

iambecomelife 11-06-08 11:40 AM

Minor update: Not much to report in the way of modeling because right now I am creating recognition manual images & measuring mast heights. Definitely nothing screenshot-worthy. Nevertheless, this work is a crucial part of the mod. I hope to be finished by this weekend.

I am thinking about creating a separate merchant ID handbook to take the place of the old one from about a year ago. For now, though, the main product itself keeps me busy enough.:dead:

mr chris 11-06-08 12:06 PM

@IBL Are we still looking at a Xmas Holiday release?

iambecomelife 11-06-08 05:41 PM

Quote:

Originally Posted by mr chris
@IBL Are we still looking at a Xmas Holiday release?

Yes.

mr chris 11-07-08 02:00 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by mr chris
@IBL Are we still looking at a Xmas Holiday release?

Yes.

That is great news:up:

Ktl_KUrtz 11-07-08 10:01 AM

Iambecomelife,
I want to say that do not be pressured with your Merchant Mod release date!
Your work is the best and you are doing it in your own time and for free as far as I am aware.
I suppose everybody is very excited and just cannot wait for its release.
Plenty of time.
KUrtz
Ps. Is it DOS activated like one of your first releases?

bigboywooly 11-07-08 10:24 AM

Quote:

Originally Posted by Ktl_KUrtz
Iambecomelife,
I want to say that do not be pressured with your Merchant Mod release date!
Your work is the best and you are doing it in your own time and for free as far as I am aware.
I suppose everybody is very excited and just cannot wait for its release.
Plenty of time.
KUrtz
Ps. Is it DOS activated like one of your first releases?

With the greatest respect Ktl_KUrtz some of us have been teased with release for years

Note the date on the post

http://i60.photobucket.com/albums/h2...Hunter_933.jpg

I can appreciate Iambecome wanting to get things as he wants before release though as is his mod
:up:

Sailor Steve 11-07-08 03:35 PM

Quote:

Originally Posted by iambecomelife
I am creating recognition manual images...

That's music to my ears! Soon I can start pulling my hair out...I mean reorganizing.

iambecomelife 11-07-08 04:50 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Ktl_KUrtz
Iambecomelife,
I want to say that do not be pressured with your Merchant Mod release date!
Your work is the best and you are doing it in your own time and for free as far as I am aware.
I suppose everybody is very excited and just cannot wait for its release.
Plenty of time.
KUrtz
Ps. Is it DOS activated like one of your first releases?

With the greatest respect Ktl_KUrtz some of us have been teased with release for years

Note the date on the post

http://i60.photobucket.com/albums/h2...Hunter_933.jpg

I can appreciate Iambecome wanting to get things as he wants before release though as is his mod
:up:

Hey - did you want a bunch of ships that looked like floating cheeseboxes? :stare: Some of the ships I was about to release from 2006 were pretty awful, to say the least. :rotfl:


http://i33.photobucket.com/albums/d5...Longbridge.jpg


http://i33.photobucket.com/albums/d5.../MM01Stern.jpg

Jimbuna 11-07-08 05:27 PM

Can I put that one above in GWX3.0 :hmm:

In the cheese box section :lol:

iambecomelife 11-07-08 09:59 PM

THE CAM SYSTEM, PART 2.

The new version of the CAM-ship. It will replace the current version of M36B. This is basically an Empire Freighter with a few very minor modifications. I might create one more CAM-ship for the sake of variety, using a late 1920's-early 1930's motor merchant as the base unit.

This particular CAM-ship is using a disruptive camoflage skin derived from one of stock SH3's escort vessels.

http://i33.photobucket.com/albums/d5...ntitled-36.jpg

http://i33.photobucket.com/albums/d5...ntitled-35.jpg

BigDuke66 11-09-08 12:01 PM

Will this mod work with GWX and NYGM?

melnibonian 11-09-08 12:20 PM

Quote:

Originally Posted by BigDuke66
Will this mod work with GWX and NYGM?

Sure it will. You just need to put the ships into the appropriate folders and update the *names.cfg file

Sailor Steve 11-09-08 03:54 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by BigDuke66
Will this mod work with GWX and NYGM?

Sure it will. You just need to put the ships into the appropriate folders and update the *names.cfg file

And it's a safe bet that within a week of its release representatives from the major supermods will be releasing new campaign files with IABL's ships installed for us.

bigboywooly 11-09-08 04:06 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by BigDuke66
Will this mod work with GWX and NYGM?

Sure it will. You just need to put the ships into the appropriate folders and update the *names.cfg file

And it's a safe bet that within a week of its release representatives from the major supermods will be releasing new campaign files with IABL's ships installed for us.

Doubt new GWX files
Tis the reason I made them as generic as possible so no need for updated ones
Ships will show in convoys and single movements without any work


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