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Ubermod v1.2 released!
Changes in this version:
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Thanks to OLC
Hi Olc,
you are really one of the modders who always reacts very quick. For me everything is ok with the ubermod. GWX 2.1 and your ubermod are my favourite mods. Thank you very much. Nuss |
G'day, OLC.
Thanks for your work and the time you've put into adding it all together, the video tutorial and so on. Exemplary stuff. Two minor issues with the Ubermod that I'm having as a n00b Keleun --started a career 9/39 (Wilhelmshaven) at dusk, and noticed that we have many new planets in our solar system. That is, the magnification of stars are many times greater than they ought to be -- is there any simple way I can poke around inside a file to change the parameters? Other than that, I'm getting some truly Turner-esque sunsets.:up: Following your video tutorial accompanied by the associated community pdfs it's clear that an older(?), simpler, wizwheel is being demonstrated, whereas in more recent releases of your GUI has been replaced with a deluxe/more realistic(?) version which doesn't correllate to your video wizwheel. I recall using the former version, and was actually making headway with it, now I'm struggling with the deluxe version pretty badly for some reason. Is there any way of obtaining an earlier release of your GUI, and replacing the new with the old, at least as far as the wizwheel goes? Nontheless, thanks again for your hard work -bravo! :D |
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And er..yes, the Range/AOB finder is what my Kaleun meant if you mean the thingy he pulls down whilst using the attack periscope. It's surprising he actually graduated, in all honesty. :roll: |
A Short Video Tutorial
I've posted a very short video tutorial for OLC GUI Special. If you're playing with OLC GUI Special then I recommend you watch it even if you're familiar with OLC GUI, as you might pick up some things you didn't know.
Post #1 updated. Cheers, OLC |
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Which Files to Use?
OLC, A few questions about correct mod use with your new mods:
If I am using OLCE (part 1 of 2) from Ubermod 1.2 but using OLC GUI 1.2.3: 1) Should I install the OLC 1.2.3 "Dark" files 2) Can I use the same UBoat files for SH3 Commander that were provided with Ubermod 1.2 or must I install the UBoat files for SH3 Commander that were provided with OLC GUI 1.2.3? 3) Which Version of Phoenix3000's English to German Names should I use: The ones for 1.2.3 and original GWX or the new one for GWX 2.1 and Ubermod 1.2? R/ TC2 |
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Thanks OLC! This OLC GUI SPECIAL is just what I've hoped for!
A few problems: - I have the flat sun fix enabled and the sun halo now works in deck view, external view and observation periscope view, but the sun still shows flat in attack periscope view. Not really a major problem as players seldom need to be targeting the sun :lol: - In the radio/sonar room view, two of the lights only "light up" from certain angles. I think the problem may be similar to the sun halo problem. |
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You probably wont agree with me on this one, and you have all the reasons not to. The way I see it, it was a constructive post. But if you have given up on trying new things and this was your last mod related to scopes, then yes, it was not a constructive post... But the way I see it, you are pretty happy with the 3x scope, you might even think that this is better then a 10x scope. To each his own, I respect that very much. So in your point of view, yes, not a constructive post. I see what you mean. :up: |
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Nevermind what I said before...
I've just put myself in your position... You had this pancake effect that bothered you so much, and you found a way to eliminate it. And you are very happy with the results, this is all that matter for any modder. Pleasing everyone is not your main concearn. Sorry for what I said before, you're right... :up: |
PT, no worries. When I said "not constructive" I suppose what I'm getting at is... yes I know the fixed zoom level isn't for everyone, but folks have the choice, and I can't offer any more than that. If I knew a way to fix the pancake effect without breaking zooms, I'd do it. What bothered me about your post was, it's like you were saying that nobody else is going to like it at all... and I hope that's not true. Remember what I told you before, grasshopper: if you love your mod, it was worth making it; if one other person loves your mod, it was worth releasing it. :know:
From a gameplay/functional point of view, for me personally, the only thing I miss (just a little bit) is the 1.5X zoom on the obs scope... the new attack scope zoom suits me fine, even if it's not a RL zoom level. |
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And what if you set the attack zoom to fixed 6x? The double mast values is the only issue? Just throwing some "what ifs" to understand the mechanics, not requesting anything! |
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