SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter 4 'Add On' Info (https://www.subsim.com/radioroom/showthread.php?t=123547)

Rockin Robbins 10-16-07 06:50 AM

Quote:

Originally Posted by Uber Gruber
So this is the famous Patch 1.4 that everyone was speculating about.....not really worth waiting for is it.

I wouldn't assume that KrazyFrench(fill in with the epithet of your choice) has the straight dope. If I were Ubi, I'd fill him full of disinformation just to discredit him further than he has done for himself. I detest people with no character, whose greatest thrill is to manipulate others. How many times has that been a disaster for humanity?

Anyway, I'd wait until I see what we get before passing judgement. Remember all the grousing about patch 1.3? Remember how they exceeded all our expectations upon release? It's not time to panic. The world is not ending, it is just changing for the better. Whatever is released, looks like the GWX team is excited and good things happen when they are!

TDK1044 10-16-07 06:52 AM

[quote=Uber Gruber]So this is the famous Patch 1.4 that everyone was speculating about.....not really worth waiting for is it. Sure the U-Boat models should help Atlantic Sharks with their mod so thats a plus...but apart from that I see no other interest for me. I'll still be staying with SH3 thanks.[quote]


Anybody seen an official release document from Ubisoft yet?... Because I haven't. It might be worth waiting for that before going off on tangents. Everyone is reacting to news leaked by a member of another Forum who has no ethics and no understanding of what he's leaked.

hyperion2206 10-16-07 07:27 AM

I've thought a while about SH5 taking place in the cold war and I've come up with some ideas how to make such a game more fun:

1. You should able to access the whole sub.
2. You should be able to talk to your crew, it could be done like in Knights Of The Old Republic: You click on your crew, chose the theme you want to talk about and the you'll have different choices how you're saying it (nice or mean etc.)
3. You should be able to do the things the real CO would have done:
-Review and/or correct the roster
-Look at the records of your crew, promote or demote them, recommend them for medals and awards
-talk with your XO about your crew, discuss tactics
-etc.
4.I would love to have a function that you could pick up a merchant and do a battle drill where your crew pretends the ship is a Russian Krivak.

I guess if you could really interact with your crew then people would be playing SH5 although it takes place during a "boring" period of time.
I hope you guys have more ideas how to make SH5 a bestseller.

Uber Gruber 10-16-07 08:09 AM

Quote:

Anybody seen an official release document from Ubisoft yet?... Because I haven't. It might be worth waiting for that before going off on tangents. Everyone is reacting to news leaked by a member of another Forum who has no ethics and no understanding of what he's leaked.
Yes, i'm sorry, its all my fault...I should never had read the first post or even dipped my head into the topic. Shame on me :nope:

mookiemookie 10-16-07 08:21 AM

Quote:

Originally Posted by Nuc
I think this pretty well sums up Ubisoft's market analysis. They realized that due to historical, cultural and geograhical differences they had a split Subsim market. Those who, like myself , had no interest in simulating U boat operations (and passed on SH II & III) and those who had a strong loyalty to the U boat history (who were not buying SH IV). Despite any outside influence I think this add on has been solely focused on unifying the market to a single product which can be extended - and that is a good thing! Why not simulate historically important INJ submarines? Where is the market interest?

Scenario 1
  • You have SHIV based upon the same platform that SH3 was based upon
  • You have all of the technical and background information of U-boats left over from the SH3 project
  • You have all of the in-game assets like interior models, sounds, animations, etc left over from the SH3 project
  • You can, with the development tools available, pretty simply drop these assets into the SHIV world with a few mouse clicks and doctor up some of the textures to be up to par on SHIV standards.
  • You can feasibly do this as U-boats operated close to the operational area of the Pacific War, as well as in the Atlantic. Not only do you open up a new Indian Ocean campaign, you also set up modders to create Atlantic War campaign layers and import Atlantic ships and bring the worlds of SH3 and SHIV together.
  • You know that Pacific War fans have most likely bought this game, IJN sub fan or not.
  • You can do all of this with a minimum of capital outlay, both in terms of time and money.
Scenario 2
  • You start from scratch in order to put IJN subs into SHIV
  • You have to spend man hours (read: $$$) researching IJN submarines, their operation, features, interiors, capabilities, etc
  • All of the interiors need to be modeled, textured, checked for accuracy. This takes umpteen more hours of work (again, read: $$$$)
  • You do this knowing that IJN subs operated only in the Pacific, and historically did not have the impact on the war that U.S. or German boats did.
  • You give modders no opening, or an uphill battle at the very least, in importing U-boats into SHIV, thus losing out on sales of Atlantic War fans who have no interest in the Pacific
Which one would you choose?

The General 10-16-07 08:35 AM

Vote on this Poll and I'll give you the answer:

http://www.subsim.com/radioroom/show...104#post669104

MONOLITH 10-16-07 08:50 AM

Quote:

Originally Posted by Uber Gruber
Yes, i'm sorry, its all my fault...I should never had read the first post or even dipped my head into the topic. Shame on me :nope:



I wish I could figure out exactly what causes this sort of thing here.

But it doesn't matter who says it, or why, it should be clear to all subsim members; that this sort of unnecessary attitude and provocation of each other is exactly the thing that casts a dark cloud over this place, and forces the building of fences between sections of Subsim.

Why grown men publically behave this way towards their peers here is beyond me.

SteamWake 10-16-07 08:54 AM

Quote:

Originally Posted by MONOLITH
Why grown men publically behave this way towards their peers here is beyond me.

It is basically that the 'annonimity' of the internet leads to the dissmissal of good judgement. In other words they wont get the snot knocked out of them for being a twerp.

Also consider the sources. Many of which are children or children trapped in an adults body.

Tieg 10-16-07 10:17 AM

Personally I don't care what they add in the new patch/add on as long as its constructive. If you don't want to play with the u-boats...they are not taking away from the original game. I imagine they are just trying to reach out to the most diverse community they can reach...more customers more money.

Personally, Batfish sank 2 confirmed I-boats and 1 uncomfirmed on one patrol...that is what I miss from the original first SH....the ability to pick up a small contact...have it materialize into a surface transiting Jap sub...and to sink it...or go on the immediate defensive if detected. Historically there was a lot of sub vs sub contact not only in the pacific theatre but also in the atlantic theatre.

Shoot there is one out there where a German sub captain who was ashore heard from locals that a british sub had entangled in nets in the local harbour. He along with some of his crew paddled out in a row boat and dropped small charges and sunk the sub.

Of course now I'm distracting away from my original desire(just thought a cool little sea story and if interested I'll post the name of the book I got the above paragraph from) which is to have some sort of sub vs sub feature in the campaign.

Bilge_Rat 10-16-07 11:00 AM

I seem to remember a story about a U-boat sunk by a U.S. sub around indonesia in '44. I will have to recheck in Blair's "Silent Victory".

Rockin Robbins 10-16-07 11:03 AM

ooooooooooo~!
 
Quote:

Originally Posted by Bilge_Rat
I seem to remember a story about a U-boat sunk by a U.S. sub around indonesia in '44. I will have to recheck in Blair's "Silent Victory".

Can we go through that argument about "Silent Victory" not being a valid historical work again? ;)

SLAP! :oops:

Bilge_Rat 10-16-07 11:32 AM

Quote:

Originally Posted by Rockin Robbins
Quote:

Originally Posted by Bilge_Rat
I seem to remember a story about a U-boat sunk by a U.S. sub around indonesia in '44. I will have to recheck in Blair's "Silent Victory".

Can we go through that argument about "Silent Victory" not being a valid historical work again? ;)

SLAP! :oops:

I must have missed that thread. :hmm:

I have read it twice and his footnotes and research methods seem sound.
Much of his info can also be found in Morrison's "History of U.S. naval operations in WW2" which I also have.

Uber Gruber 10-16-07 12:22 PM

Quote:

Quote:
Originally Posted by Uber Gruber
Yes, i'm sorry, its all my fault...I should never had read the first post or even dipped my head into the topic. Shame on me :nope:




I wish I could figure out exactly what causes this sort of thing here.

But it doesn't matter who says it, or why, it should be clear to all subsim members; that this sort of unnecessary attitude and provocation of each other is exactly the thing that casts a dark cloud over this place, and forces the building of fences between sections of Subsim.

Why grown men publically behave this way towards their peers here is beyond me.

Okay, i'm completely confused by this....what is unnecessary in my post ? What is provocative ? What dark cloud am I casting ? What fences am I building...apart from the one out in the back yard ?

You'll have to explain cos I really really don't understand what the problem is. :doh:

MONOLITH 10-16-07 12:42 PM

I'll be happy to do that with you in PM's, and not make further mess of otherwise good threads.


Cheers.


EDIT: PM Sent.

Uber Gruber 10-16-07 01:18 PM

PM: Replied.


All times are GMT -5. The time now is 03:53 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.