Quote:
Originally Posted by tater
Happily for me, there is no patch. Pure fancy.
:D
tater
|
^ what he said!
But if pigs should fly, and hell freeze over, i have an
idea (im not saying im doing this) that is a little unorthodoxed if one was to look at the history of modpackages on Subsim.
The idea is simply to present TM as a community project. Infact, in the readme, it should say, TM, by (insert long list of names here). Then presented as community project, open a subforum in the mod forum specifically for work on TM.Right now im of the thought that only contributing modders should be allowed to post there to keep the forum on topic, but have the forum totally transparent for all to see, with a sticky post somewhere that anybody should be able to post to, to provide constructive feedback. Now there are infact, hidden forums on Subsim that are speicific for "teams" of modders like Sh3's GWX. None of it is transparent to subsim users.. Tmaru's however, should be. Any technical discussions or brainstorming going on, people should be able to see those. Everyones goal should be to better the game we call Sh4, so i see no reason why knowledge should be kept secret.
Now, note i said, "contributing modders" as opposed to "team members". Granted there is alot of teamwork involved, but i feel one should feel free to walk away from the project at anytime. This is a game, not a real life commitment. Nobody should be admonished for having RL take priority over the project (been there, done that, its BS).
Of course, and unfortunatly there has to be a "publisher", and i know im pretty much nominated. Another unfortuante aspect of this is that the "publisher" has to make final decisions on the direction of the mod. So this person may say something like, "I like this part, but not this part, and this might need more work". Now it doesnt have to be me, id be more then happy to step aside from that position. Infact id much rather focus on one little thing, and not one BIG thing.
By doing it this way, you capitalize on indiviual modders strengths, as all modders are really good at something, but not other things. Nobody takes on too large of a chunk of the work, so hopefully nobody gets burnt out, efforts are coordinated, and the game prospers. Theres only one catch.... when something in the mod doesnt work right, its you the modder they scream at, and that can get unfun, pretty fast. So if you worked on it, it sets you up as a target for questioning as adhoc tech support.
Now all of this is assuming
a.) i feel up to this, and have the time
b.) Subsim supports it
c.) Marka_Ragnos agrees to continue to host the mod for D/L
d.) if certain modders are intrested. ( i have a mental list, that im not sharing right now :D )