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-   -   Cold-War Era SH5 (https://www.subsim.com/radioroom/showthread.php?t=120266)

Mostinius 08-15-07 12:30 PM

Okay, I seriously think we're flogging a dead horse with this thread now. Seriously. Everything that can been said has been said, and we're now just going round and round in circles. The arguments being presented now are either repeats or make no sense at all. Or both:

Quote:

Originally Posted by Redwine
IMHO, to use the name Silent Hunter for a early cold war era, or nuke subsim will be an error. Silent Hunter saga is a WW2 subsim saga.

There are some reasonable arguments against a Cold War Silent Hunter game. This isn't one of them. Silent Hunter encapsulates hunting and quiet - both integral elements in submarine warfare of any era. So there's nothing about the name Silent Hunter that inherently roots the game in WW2. Hells, it could just as easily be a land-based sniper sim, if we go by the name. And to be frank, there's nothing to say that it must be WW2 because it's always been WW2. That'd just be individual preference presented as an absolute.

Quote:

Originally Posted by Redwine
For an early times of cold war, with no nukes, i think so there is not too much action... will be too boredom.

We've been through this several times now, and I think it's pretty obvious that those who find the idea of a Cold War-era sub sim boring expect Cold War-era sub sims to be boring, and would find one so. Those who enjoy Cold War-era sub sims by definition don't find them boring - they just want someone to put the produce a DW-esque sim with the attention to presentation and atmosphere that Ubi have put into SH.

Quote:

Originally Posted by Redwine
SH V at first must to be a perfection of SH III and IV, may be aboth in one, German and USA subsim, may be with the add of Japanesse and British playables subs too.

SH4 is a perfection of SH3. SH3 a perfection of SH2. If by 'perfection' you mean 'huge improvement on'. If you really mean 'perfection' then I hope you're ready for a long wait - because Silent Hunter 46 won't be enough: games are never perfect.

Quote:

Originally Posted by Adriatico
If it was statistically "representative market sample"... you should add +40% in favor of WWII...

Why should you? Where does that 40% come from?

Quote:

Originally Posted by Adriatico
SIMUALATION in gaming world means - to simulate real events...

I don't see why simulation should mean anything different in the gaming world than in any other usage. A simulation is a model of a system which mimics the real system as precisely as possible. A simulation, in any serious sense, is used to test hypothetical scenarios in order to predict likely responses of the system or people working within the system to those scenarios. Where simulation games are concerned, neither the system being simulated or the scenario being run have to exist in real life. The very purpose of many simulations is to test a mechanism, policy or other system before it's created or implemented in real life. Falcon 4 is no less a simulation because it models a hypothetical military scenario. For that matter, F-19: Stealth Fighter was no less a simulation because the aircraft it was simulating didn't exist (cue conspiracy theorists). The truth is, as long as a game models a system it's a simulation. X-Wing; Sim Earth; Civilization: all simulations, strictly speaking.

Quote:

Originally Posted by Adriatico
Please, let our remaining simulation community in a hope for a real SH5 ... and leave the SF events, that have never happened - to remaining 90% of kid's PC market...

Nothing like being good and patronising to help people see your point of view, eh? At 32 I don't consider myself part of the "kid's market" - some of my favourite games/simulations, aside from Silent Hunter, include Dangerous Waters, FSX, Orbiter, Armed Assault, and Rome/Medieval: Total War. Consider Orbiter: does plotting Hohmann transfer orbits for a manned spacecraft from Earth to Mars - something that's never been done in reality and therefore presumably qualifies as an 'SF event that has never happened' - count as the "kid's PC market"?

Okay, that's all I want to say on this one. This rat's leaving the sinking thread. ;)

Snowman999 08-15-07 12:52 PM

Quote:

I didn't have a SC Ransel but I do recall a Med run, a five foot condom, one month of every ST, TM, and RM filling it with natral gas, and then popping it in the Goat Locker....

*note: The Goat Locker is not air tight!!:oops:
This, while hilarious (and very, very brave; goats have very long memories . . . and arms), makes me wonder what sort of O-ring was demanded from the Chop in order to form a reuable seal on said 5-foot condom.

And TM gas? Foul, just foul, man. <g>

Fat Bhoy Tim 08-15-07 12:59 PM

Quote:

Originally Posted by Mostinius
Okay, I seriously think we're flogging a dead horse with this thread now. Seriously. Everything that can been said has been said, and we're now just going round and round in circles. The arguments being presented now are either repeats or make no sense at all. Or both:

Quote:

Originally Posted by Redwine
IMHO, to use the name Silent Hunter for a early cold war era, or nuke subsim will be an error. Silent Hunter saga is a WW2 subsim saga.

There are some reasonable arguments against a Cold War Silent Hunter game. This isn't one of them. Silent Hunter encapsulates hunting and quiet - both integral elements in submarine warfare of any era. So there's nothing about the name Silent Hunter that inherently roots the game in WW2. Hells, it could just as easily be a land-based sniper sim, if we go by the name. And to be frank, there's nothing to say that it must be WW2 because it's always been WW2. That'd just be individual preference presented as an absolute.

Quote:

Originally Posted by Redwine
For an early times of cold war, with no nukes, i think so there is not too much action... will be too boredom.

We've been through this several times now, and I think it's pretty obvious that those who find the idea of a Cold War-era sub sim boring expect Cold War-era sub sims to be boring, and would find one so. Those who enjoy Cold War-era sub sims by definition don't find them boring - they just want someone to put the produce a DW-esque sim with the attention to presentation and atmosphere that Ubi have put into SH.

Quote:

Originally Posted by Redwine
SH V at first must to be a perfection of SH III and IV, may be aboth in one, German and USA subsim, may be with the add of Japanesse and British playables subs too.

SH4 is a perfection of SH3. SH3 a perfection of SH2. If by 'perfection' you mean 'huge improvement on'. If you really mean 'perfection' then I hope you're ready for a long wait - because Silent Hunter 46 won't be enough: games are never perfect.

Quote:

Originally Posted by Adriatico
If it was statistically "representative market sample"... you should add +40% in favor of WWII...

Why should you? Where does that 40% come from?

Quote:

Originally Posted by Adriatico
SIMUALATION in gaming world means - to simulate real events...

I don't see why simulation should mean anything different in the gaming world than in any other usage. A simulation is a model of a system which mimics the real system as precisely as possible. A simulation, in any serious sense, is used to test hypothetical scenarios in order to predict likely responses of the system or people working within the system to those scenarios. Where simulation games are concerned, neither the system being simulated or the scenario being run have to exist in real life. The very purpose of many simulations is to test a mechanism, policy or other system before it's created or implemented in real life. Falcon 4 is no less a simulation because it models a hypothetical military scenario. For that matter, F-19: Stealth Fighter was no less a simulation because the aircraft it was simulating didn't exist (cue conspiracy theorists). The truth is, as long as a game models a system it's a simulation. X-Wing; Sim Earth; Civilization: all simulations, strictly speaking.

Quote:

Originally Posted by Adriatico
Please, let our remaining simulation community in a hope for a real SH5 ... and leave the SF events, that have never happened - to remaining 90% of kid's PC market...

Nothing like being good and patronising to help people see your point of view, eh? At 32 I don't consider myself part of the "kid's market" - some of my favourite games/simulations, aside from Silent Hunter, include Dangerous Waters, FSX, Orbiter, Armed Assault, and Rome/Medieval: Total War. Consider Orbiter: does plotting Hohmann transfer orbits for a manned spacecraft from Earth to Mars - something that's never been done in reality and therefore presumably qualifies as an 'SF event that has never happened' - count as the "kid's PC market"?

Okay, that's all I want to say on this one. This rat's leaving the sinking thread. ;)

Quality post. As for 40%+, 86% of stats are made up on the spot don't you know :hmm:

tomoose 08-15-07 02:50 PM

You gotta be kidding right?
 
After the debacle that was SHIV? Come on, you can't be serious. SHIV is just barely enjoyable now considering the horrendous amount of bugs (even after the patches). Thank god for the modding community at least they (not Ubi or the developers) will make SHIV a worthwhile game.

Nah, for me, Ubi has shot it's bolt on subsims no matter what the era. I'll also take a jaundiced view of any other Ubi product from now on.

:roll:

Marka Ragnos 08-15-07 02:59 PM

688i Hunter Killer was very popular back in the days, i loved that game.

Dangerous waters is old compared to Silent Hunter IV.

So if Silent Hunter 5 is gonna use modern submarines i would very much like that.

Deploying seals, deploy a DSRV, fighting a typhoon class or an akula, destroyin key buildings with thomahawks, defend a carrier fleet, i need to stop drooling :).

Is there any word on a possible Silent Hunter 5?

BigBadVuk 08-15-07 04:14 PM

Quote:

Originally Posted by The General
Anybody's who's played Red Storm Rising on the C64 knows the potential of such a sim. Trust me, it's gonna be awesome!:rock:

Oh yes.. i spend last 2 years here on forums spamming around about this game and how it can be used for making new dynamic campaign in ColdWar enviroment..

SH can be transfered to 60/70/80s easy.they already have dynamic campaign engine and they just need to make good background,models and perhaps few sensors&sound propagation...Not a much of hard work comapred to starting all from scratch..:up:

oscar19681 08-15-07 05:43 PM

I would go for a cold-war gone hot scenario with the current engine. They could use the hunt for the red october as an example just as they uses das boot for sh-3. They could model seal team insertions just like they did with commando,s in sh-4. Just as long as they model the 688 la class flight 1 and II

oscar19681 08-15-07 05:43 PM

I would go for a cold-war gone hot scenario with the current engine. They could use the hunt for the red october as an example just as they uses das boot for sh-3. They could model seal team insertions just like they did with commando,s in sh-4. Just as long as they model the 688 la class flight 1 and II

TwistedFemur 08-15-07 07:49 PM

Quote:

Originally Posted by Mickle
Quote:

Originally Posted by jdkbph
No vote, because the what I think is the right answer wasn't on the list :)

If there's a SH5... and IF the devs get the proper committment from UBI to finish what they start... then I'd be all over a sub sim set in WWI.


JD

FTW

amen man:up:

Hartmann 08-15-07 07:52 PM

:hmm:

silent hunter 1 :Pacific
silent hunter 2 :Atlantic
silent hunter 3 :Atlantic
silent hunter 4 :Pacific

silent hunter 5 : cold war simulator with all the improvements and sh3/4 engine.

For me itīs one of the most interesting options ,and in the modern submarine warfare one can do things impossible to do with the previous silent hunter games.

i donīt think that this could be boring, itīs relative and depends of the personal point of view.

for some people could be boring sink merchants again and again and evading depth charges and restart again while for other can found very interesting or boring follow and attack a task force with missiles, or chase another submarines. deploy special ops, adquire secret data, or strike ground targets .

But finally all of this is only if ubi or another developer do a sh5, perhaps a very difficult thing in the actual simulators market. :hmm:

U-TigerShark 08-15-07 08:16 PM

id sell my kidney for such a game
 
Quote:

Originally Posted by FAdmiral
SH5 should be WW2 but on both sides of the ocean. Pick a sub (any
nationality) and go for it. Also to make the game complete, be able to
drive any surface ship too. Make MP like it was in the days of SH2/Destroyer Command. In other words, open the flood gate and allow anything goes !!

JIM

that would be the single greatest most loved game by sim goers

ive played battlestation middway but its way too arcade-like i would love such a sim where you pick any ship,submarine maybe a plane ? if its not too much and hit out

Anachronous 08-15-07 08:25 PM

WWII is fun because the war is mostly mechanical, and ontop of that there is 'actual' conflict, not just 'possible' conflict.

I've played other modern sub sims, but you cant beat merchant convoys, battleships, inaccurate manual set devices and no satelites :P

WWI would be ok, but honestly, id rather see single player games become more like MMOs in terms of content, and be updated and added to, instead of whole new games. That way your favourite games keep getting bigger and better, instead of having to decide between versions.

Sheppard 08-15-07 09:39 PM

I can't believe you people are forgetting the perfect era for SH5 in the Cold War.

Mid 1950s.

You got the Nautilus coming online in a few years; and both sides have evolved submarines utilizing all the experience gained from taking apart the Type XXI; the Soviets built 236 Whiskeys between 1949 and 1958.

Their mission was to sail and go into the North Atlantic and.......sink the massive NATO reinforcement convoys sailing from the US in case of WWIII.

Fat Bhoy Tim 08-16-07 02:24 AM

Quote:

Originally Posted by Sheppard
I can't believe you people are forgetting the perfect era for SH5 in the Cold War.

Mid 1950s.

You got the Nautilus coming online in a few years; and both sides have evolved submarines utilizing all the experience gained from taking apart the Type XXI; the Soviets built 236 Whiskeys between 1949 and 1958.

Their mission was to sail and go into the North Atlantic and.......sink the massive NATO reinforcement convoys sailing from the US in case of WWIII.

What this gent said. A few smart people are calling this, and I think it would be great. Good mixture of diesel/electric and nuclear vessels. The Ruskies would be going after convoys, NATO after their fleets. etc etc

DJSatane 08-16-07 03:42 AM

I prefer they actually made multiplayer fun, and with a lot of details, including more modes and possiblity of running a server capable of hosting up to 16-32 players in a scenario.


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