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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Combat Flag (https://www.subsim.com/radioroom/showthread.php?t=119253)

AOTD_MadMax 08-15-07 04:50 AM

Great Work Racerboy ,

i havent seen any bug yet.
The Flag is not visible underwater, all is working fine !

I think you can workout other versionīs for all other Boats.

Best regards

MadMax

JScones 08-15-07 05:10 AM

Quote:

Originally Posted by Racerboy
- The inventor of Pack3D for without this program Silent Animator wasn't possible and thus this mod wasn't possible

= Sansal

SquareSteelBar 08-15-07 06:10 AM

Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success!
:up:

One little hint: for the german type 7 subs I scaled down the flag size to 54% compared to the used flag size of flagS.dat. I think the flags in your pics are a little bit too small.
Maybe it's a matter of taste...;)

Type II:
http://img338.imageshack.us/img338/3...4311103ak0.jpg

US S-Class:
http://img265.imageshack.us/img265/2...4539931xl0.jpg

Type VIIb:
http://img265.imageshack.us/img265/1...1466634fw9.jpg

Greeting,
SquareSteelBar :rock:

Johann Vilthomsen 08-15-07 07:08 AM

Dear Racerboy......



THANK YOU VERY MUCH!!!!
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THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!

Really
THANK YOU VERY MUCH!!!!

Your job is amaizing!!!!!

TheDarkWraith 08-15-07 08:22 AM

Quote:

Originally Posted by SquareSteelBar
Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success! :up:
SquareSteelBar :rock:

SSB,

If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole. You have to manually edit ALL the vertices (70) for every keyframe (which there are 25). A tedious task and if you have done this, my hats off to you for some hard and long work. :huh:
Yes, my new tool will make editing animations MUCH easier for all of us. No more manually editing compressed hex values to get the animations to do what we want.

Racerboy :|\\

TheDarkWraith 08-15-07 08:27 AM

Quote:

Originally Posted by AOTD_MadMax
Great Work Racerboy ,

i havent seen any bug yet.
The Flag is not visible underwater, all is working fine !

I think you can workout other versionīs for all other Boats.

Best regards

MadMax

I will let this be tested for a couple more days as I have been called out on work. I shall return to my house in 2 days. If I still have no complaints from the testing I will release this mod for all subs for SH3 1.4b. If I can get the credits, acknowledgements, and all worked out for GWX I'll release those as well. :yep:

SquareSteelBar 08-15-07 08:56 AM

Quote:

Originally Posted by Racerboy
If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole....

You're right, mate. I've to admit that's the case.
But on the other hand I think it's no problem if the flag doesn't stay centered on the pole because it looks not very realistic if it does. In RL a flag never is pinned directly to the flagstaff but is hoisted with a thin line which is anyway not visible in far distances. So it looks more realistic if the flag 'jumps around the flagstaff'. Do you understand what I mean?
As I already mentioned above - maybe it's a matter of taste...

To avoid misunderstandings - I don't want to belittle your merits for the Animator.
It's a great tool which will save many efforts and much time in future. I never wasn't able to do something like this. :rock:

Thanks,
SquareSteelBar

TheDarkWraith 08-15-07 09:09 AM

Quote:

Originally Posted by SquareSteelBar
Quote:

Originally Posted by Racerboy
If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole....

You're right, mate. I've to admit that's the case.
But on the other hand I think it's no problem if the flag doesn't stay centered on the pole because it looks not very realistic if it does. In RL a flag never is pinned directly to the flagstaff but is hoisted with a thin line which is anyway not visible in far distances. So it looks more realistic if the flag 'jumps around the flagstaff'. Do you understand what I mean?
As I already mentioned above - maybe it's a matter of taste...

To avoid misunderstandings - I don't want to belittle your merits for the Animator.
It's a great tool which will save many efforts and much time in future. I never wasn't able to do something like this. :rock:

Thanks,
SquareSteelBar

SSB,

Personally I'm a perfectionist and thus a flag with animation problems is a problem to me. I like your point of view though and this makes for variety and letting the enduser choose what he wants :up: I'm all for choices. I hate when something has no options to let you choose what you want.
Can we work together here to release versions for all subs (AI and human playable) based on my version of this flag mod and your version of this flag mod? This way the enduser has a choice as to which version he/she wants to use?

Anvart 08-15-07 09:15 AM

Quote:

Originally Posted by Morts
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Hunter
Quote:

You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...

I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already?

OK.
Тогда выражайся яснее ...
Да, уже довольно давно не помню точно (файлы от 24.01.2007) ...
Но 100 миллиметровка не очень хорошо смотрится...

aha
i see

:rotfl: :rotfl: :rotfl:

You see...?
OK.
All questions to Vaa, Liliput and another...

Anvart 08-15-07 09:26 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by SquareSteelBar
Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success! :up:
SquareSteelBar :rock:

SSB,

If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole. You have to manually edit ALL the vertices (70) for every keyframe (which there are 25). A tedious task and if you have done this, my hats off to you for some hard and long work. :huh:
Yes, my new tool will make editing animations MUCH easier for all of us. No more manually editing compressed hex values to get the animations to do what we want.

Racerboy :|\\

Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

TheDarkWraith 08-15-07 09:35 AM

Quote:

Originally Posted by Anvart
Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

Anvart,

The flag is as smooth animation wise as it was in stock form. All I did was export all the animation frames, scale them down to 30% original value, and import them back into the DAT file. If you view it dynamically in game you will see it's the same just scaled down to smaller version. It uses the same number of animation points as the original version.
I did use the MeshAnimation controller.
Have you viewed it dynamically in game yet? I released a BETA version based on SH3 1.4b Turm7b_1_hd and Turm7b_2_hd files for the VIIb.

Anvart 08-15-07 09:52 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Anvart
Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

Anvart,

The flag is as smooth animation wise as it was in stock form. All I did was export all the animation frames, scale them down to 30% original value, and import them back into the DAT file. If you view it dynamically in game you will see it's the same just scaled down to smaller version. It uses the same number of animation points as the original version.
I did use the MeshAnimation controller.
Have you viewed it dynamically in game yet? I released a BETA version based on SH3 1.4b Turm7b_1_hd and Turm7b_2_hd files for the VIIb.

OK.
I am satisfied...

SquareSteelBar 08-15-07 10:03 AM

Quote:

Originally Posted by Racerboy
...Personally I'm a perfectionist...

as I am - welcome to the club. Nevertheless I like that 'jumping flag' more - until now... but I haven't checked your RB_7b_Flag_1_01_14b mod yet. Maybe I'll change my opinion. ;)

Quote:

...Can we work together here to release versions for all subs (AI and human playable) based on my version of this flag mod and your version of this flag mod? This way the enduser has a choice as to which version he/she wants to use?...
No problem, mate. http://www.comicguide.net/images/smilies/daumen.gif

Greeting,
SquareSteelBar http://www.computerhilfen.de/members/zzz_pau.gif

TheDarkWraith 08-15-07 10:16 AM

Quote:

Originally Posted by SquareSteelBar

Excellent! I didn't want to cause any problems by making my version for AI subs also that you might be working on. :up:

mountainmanUK 08-15-07 12:00 PM

@Racerboy,

Many thanks for pursuing, and catching, this Mod!:)
I just installed it on my GWX installation (for now), and it shows up superbly in-game! WELL DONE!!

Will you (please!) be making versions for the VIIC, VIIC/41 (cobalts), IXs etc, etc?

I'm looking to setup a "photoshoot" of a whole range of Uboats, waiting in Wilhelmshaven for the start of WW2. Flags flying on the turms of 'em ALL would look brilliant!!

Cheers matey.......carry on!:)


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