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The only reason the SH4 DVD was needed prior to 1.3 was so the copy protection system could verify you were running a legit SH4. Same reason for SHIII.
Will this be the way of the future for Ubi? Let's hope so as SOW Battle of Britain is coming out soon. And I do know Oleg doesn't like CP in his creations. |
New patches fixes all my gripes, apart from the slight problem that now whenever I view a torpedo launch/hit I get a ctd... :nope:
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The DD are very good now. I spent all day just beyond crush depth. A few ash cans were just about dead on until I went below a thermal layer. I'm quite happy with the DD now.:up:
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PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.
Jace11 modded a fix for it. Not an optional mod, IMO. tater |
"...it's just a matter of when the die rolls so to speak..."
I'm not too worried about a condition that hasn't happened in thousands of hours of play. Poker flush should have these odds. -Pv- |
It's only post 1.1, BTW.
I imagine it asn't seen much because in the stock game it's a shooting aglelry with a zillion massive convoys---if you have 8 targets, the smallest merchant in the game is unlikely to be a target you'd pick. tater |
Am I the only one ?
Doing the first Pearl campaign, Dec. 9, 1941, after a while if I go to the control room, I get glistening tartan patterns filling/obscuring all features of images. This is followed closely by a CTD. Tried SH4 uninstall/install, and applied 1.3 before starting the sim. No luck, so I uninstalled again and applied 1.2. The graphics ran perfectly as they always have, especially with AA.
Removed SH4 again and installed latest NVIDIA video drivers, reinstalled SH4 along with 1.3 without opening sim, back come the graphic messups.:cry: Have tried every combination of things in the " OPTIONS " menu, and my card features control in the " NVIDIA CONTROL PANEL " I commonly use the sim with 1024 x 768 x 70 Hertz resolution settings on an ACER 17" LCD. Haven't seen any posts describing any complaint of this nature after applying 1.3.....am I the only one ? ACER Aspire 3800+, AMD 64 Athlon x 2, 2.0 gig dual core, 1.5 gig RAM Windows VISTA HOME PREMIUM version 6.0.6000 build 6000 NVIDIA GeForce 7600 GT Driver version 7.15.11.5824, 256 meg ram ( uses available system ram also ) resolution 1280 x 1024 x 69 |
I've been enjoying the new patch, and am most pleased by the more realistic AI. It's nice to see a convoy scatter when attacked, rather than stop.
But then I read this "Pintado's third attack (on 6 June, 1944)...the enemy convoy had stopped dead in the water afterward, they were so puzzled by what had hit them" This from the book Wolfpack by Steven Trent Smith So was it a bug or a feature.... |
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Can anyone give me the full name of this mod, or a link to where I can find it? |
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Cheers mate |
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Or so that was his perception? Perhaps they first stopped their forward momentum as a way to avoid running into the other torps that may be on the way and then scatter? I dunno, I didn't read that one yet. Did the book mention that the ships just stopped and hung around motionless for a long time? |
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1. Silent Hunter 4 1.0 untouched backup 2. Silent Hunter 4 1.2 untouched backup 3. Silent Hunter 4 1.3 untouched backup 4. Silent Hunter 4 1.3 experimentation and 'lab testing' for my Q&A 5. Silent Hunter 4 1.3 actual game for playing, with mods The backups are mostly so I can completely revert my 'testing' files back to the original with 100% certainty between experiments and tests. They're also handy in case I manage to bork my actual game install w/ mods, even though I'm using JGSME. (good thing I've got a really big hard drive, I guess, eh?) nomad_delta |
It DOES work.
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Ok for some reason your post sounds a little like I'm lying,:x maybe I'm reading your post wrong. :oops: Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW. :arrgh!: http://i4.photobucket.com/albums/y11...orkwofline.jpg http://i4.photobucket.com/albums/y11.../secondpic.jpg There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work. Hope that you ( and others ) get it corrected soon. :yep: |
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