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-   -   SUBSIM SH4 Patch 1.3 Discussion Thread (https://www.subsim.com/radioroom/showthread.php?t=118338)

GT182 07-16-07 03:41 PM

The only reason the SH4 DVD was needed prior to 1.3 was so the copy protection system could verify you were running a legit SH4. Same reason for SHIII.

Will this be the way of the future for Ubi? Let's hope so as SOW Battle of Britain is coming out soon. And I do know Oleg doesn't like CP in his creations.

harrymanback 07-16-07 07:22 PM

New patches fixes all my gripes, apart from the slight problem that now whenever I view a torpedo launch/hit I get a ctd... :nope:

AVGWarhawk 07-16-07 07:24 PM

Quote:

Originally Posted by harrymanback
New patches fixes all my gripes, apart from the slight problem that now whenever I view a torpedo launch/hit I get a ctd... :nope:

If you are talking about the event window that opens up, cut it off. It eats a lot of the video card power. If this did not happen before the patch tweek your card again or reduce some of the graphics in the game.

AVGWarhawk 07-16-07 07:25 PM

The DD are very good now. I spent all day just beyond crush depth. A few ash cans were just about dead on until I went below a thermal layer. I'm quite happy with the DD now.:up:

tater 07-16-07 07:30 PM

PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it. Not an optional mod, IMO.

tater

-Pv- 07-16-07 07:36 PM

"...it's just a matter of when the die rolls so to speak..."

I'm not too worried about a condition that hasn't happened in thousands of hours of play. Poker flush should have these odds.
-Pv-

tater 07-16-07 08:23 PM

It's only post 1.1, BTW.

I imagine it asn't seen much because in the stock game it's a shooting aglelry with a zillion massive convoys---if you have 8 targets, the smallest merchant in the game is unlikely to be a target you'd pick.

tater

subsimlee 07-16-07 08:41 PM

Am I the only one ?
 
Doing the first Pearl campaign, Dec. 9, 1941, after a while if I go to the control room, I get glistening tartan patterns filling/obscuring all features of images. This is followed closely by a CTD. Tried SH4 uninstall/install, and applied 1.3 before starting the sim. No luck, so I uninstalled again and applied 1.2. The graphics ran perfectly as they always have, especially with AA.
Removed SH4 again and installed latest NVIDIA video drivers, reinstalled SH4 along with 1.3 without opening sim, back come the graphic messups.:cry:
Have tried every combination of things in the " OPTIONS " menu, and my card features control in the " NVIDIA CONTROL PANEL " I commonly use the sim with 1024 x 768 x 70 Hertz resolution settings on an ACER 17" LCD.
Haven't seen any posts describing any complaint of this nature after applying 1.3.....am I the only one ?

ACER Aspire 3800+, AMD 64 Athlon x 2, 2.0 gig dual core, 1.5 gig RAM

Windows VISTA HOME PREMIUM version 6.0.6000 build 6000

NVIDIA GeForce 7600 GT Driver version 7.15.11.5824, 256 meg ram ( uses available system ram also ) resolution 1280 x 1024 x 69

LobsterBoy 07-16-07 09:43 PM

I've been enjoying the new patch, and am most pleased by the more realistic AI. It's nice to see a convoy scatter when attacked, rather than stop.

But then I read this

"Pintado's third attack (on 6 June, 1944)...the enemy convoy had stopped dead in the water afterward, they were so puzzled by what had hit them"

This from the book Wolfpack by Steven Trent Smith

So was it a bug or a feature....

harrymanback 07-17-07 09:47 AM

Quote:

Originally Posted by tater
PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it.

Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?

Bando 07-17-07 10:40 AM

Quote:

Originally Posted by harrymanback
Quote:

Originally Posted by tater
PV, there is one CTD that is guaranteed in the stock game, it's just a matter of when the die rolls so to speak. The Small Modern Composite MErchant always CTDs when a certain explosion/dmage effect occurs. It always happens if the ship has ammo for cargo (on deck or below). It does happen for the default cargo loads, it's just a matter of the right critical damage.

Jace11 modded a fix for it.

Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?

http://www.subsim.com/radioroom/show...3&postcount=30

Cheers mate

XLjedi 07-17-07 11:45 AM

Quote:

Originally Posted by LobsterBoy
I've been enjoying the new patch, and am most pleased by the more realistic AI. It's nice to see a convoy scatter when attacked, rather than stop.

But then I read this

"Pintado's third attack (on 6 June, 1944)...the enemy convoy had stopped dead in the water afterward, they were so puzzled by what had hit them"

This from the book Wolfpack by Steven Trent Smith

So was it a bug or a feature....


Or so that was his perception?

Perhaps they first stopped their forward momentum as a way to avoid running into the other torps that may be on the way and then scatter? I dunno, I didn't read that one yet. Did the book mention that the ships just stopped and hung around motionless for a long time?

harrymanback 07-17-07 11:50 AM

Quote:

Originally Posted by Bando
Quote:

Originally Posted by harrymanback
Ah thats a relief, this is the ship that has been causing my ctd's, as it was the first ship I came across after the new patch I assumed it was a problem with the patch. Thanks for the info mate.

Can anyone give me the full name of this mod, or a link to where I can find it?

http://www.subsim.com/radioroom/show...3&postcount=30

Cheers mate

Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

nomad_delta 07-17-07 12:22 PM

Quote:

Originally Posted by harrymanback
Damn. Tried the mod (installed it into data>sea>Taihosan - assume thats right?) and now when I reload to just before I engaged the ship it now ctd's immediately. Even worse I meant to copy the files I was overwriting but seem to have not done. Reinstall time it seems...

I actually have five full copies of the entire Silent Hunter 4 file tree on my PC at the moment:

1. Silent Hunter 4 1.0 untouched backup
2. Silent Hunter 4 1.2 untouched backup
3. Silent Hunter 4 1.3 untouched backup
4. Silent Hunter 4 1.3 experimentation and 'lab testing' for my Q&A
5. Silent Hunter 4 1.3 actual game for playing, with mods

The backups are mostly so I can completely revert my 'testing' files back to the original with 100% certainty between experiments and tests. They're also handy in case I manage to bork my actual game install w/ mods, even though I'm using JGSME.

(good thing I've got a really big hard drive, I guess, eh?)

nomad_delta

Elder-Pirate 07-17-07 12:55 PM

It DOES work.
 
Quote:

Originally Posted by nomad_delta
Quote:

Originally Posted by Elder-Pirate
Quote:

Originally Posted by jowr
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.


Hmmm I just sank three freighters about 250 nm south,south east of Rabaul and the torpedo path was great. That's about 28/29 degrees west of the date line so I think it's fixed. :yep:

Could be your install? :hmm:

I started a new campaign for 1.3 out of Pearl, 1941 -- and my torpedo paths on the attack map disappeared when I crossed the date line. I started the campaign with a completely new install from the DVD and only 1.3 patch applied, no mods.

nomad_delta


Ok for some reason your post sounds a little like I'm lying,:x maybe I'm reading your post wrong. :oops: Here is the best way I can prove that the torpedo path does work west of the date line ( 180 degrees ) after Midway. Had a run in with a couple tankers ( freighters day before farther south ) south of Rabaul which is west of the date line at its location on earth. These pics both were taken at 06:10 in the morning ( very dark ). Before patch 1.3 I could not get the torp path to work anywhere west of the date line but like I said IT DOES NOW. :arrgh!:

http://i4.photobucket.com/albums/y11...orkwofline.jpg

http://i4.photobucket.com/albums/y11.../secondpic.jpg

There have been other people whom as you ,say that they can not make it work but on the other hand people say it works for them after patch 1.3. Mods or no mods you have done something wrong somewhere or it would work.

Hope that you ( and others ) get it corrected soon. :yep:


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