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Why?
"But why didn't the whole world go "Metric" like the rest of Europe when they had the chance..."
Napoleon lost the Battle of Waterloo. |
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This mod doubles my loading times, the initial load and the one at the start of a career (or load.)
A lack of memory, I guess? (1024mb, 256mb video) |
Well if you are running the "Imperial" version it could be...the actual graphics is pretty big...but double sounds a bit weird...there is a lot of graphics that has to get loaded and this one is only one DDS file...Personally i have not noticed anything, but running a pretty good spec rig ;)
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For me the ranges at 3000 is a bit off as well.
In nearest zoom the line tool gives me 1.225nm at the bearing tools 3000yard maker. AFAIK 1.225nm equals 2480.625 yards converted |
Well check this out... using the ruler it shows 1.5nm at the 1500 ring
but using the set course plotter it shows 2nm at the 1500 ring... :o and 3000 yard marker? I guess you are using the 360 "3000 yard" from NonWonderDog ? http://i10.photobucket.com/albums/a1...Cox/121212.jpg |
[REL] 360 Bearing Tool for SH4
Great mod Cap'n!
FYI~ you've got a funky cyclic redundancy check with the Imperial 1.3 rar on Filefront: C:\Temp\360_DBP_IMPERIAL_13.rar: CRC failed in 360 DBP IMPERIAL 1.3\Data\Submarine\NSS_Balao\NSS_Balao_shp.dds. The file is corrupt ! C:\Temp\360_DBP_IMPERIAL_13.rar: CRC failed in 360 DBP IMPERIAL 1.3\Data\Submarine\NSS_Gar\NSS_Gar_shp.dds. The file is corrupt ! C:\Temp\360_DBP_IMPERIAL_13.rar: CRC failed in 360 DBP IMPERIAL 1.3\Data\Submarine\NSS_Gato\NSS_Gato_shp.dds. The file is corrupt ! C:\Temp\360_DBP_IMPERIAL_13.rar: CRC failed in 360 DBP IMPERIAL 1.3\Data\Submarine\NSS_Porpoise\NSS_Porpoise_shp.d ds. The file is corrupt ! C:\Temp\360_DBP_IMPERIAL_13.rar: Unexpected end of archive |
Cheers will delete it and upload again.
EDIT: ok I uploaded a new named .rar...hope that works better. 1st post updated. |
[REL] 360 Bearing Tool for SH4
Brilliant!
Thanks m'8 |
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http://img181.imageshack.us/img181/7...plotterxv4.jpg I believe this is where the range measurement imprecision was introduced by the devs, not the ruler tool. This makes sense as the primary navigation margin of error would be in where exactly in the world your ship is, not in the measured distance on map using a tool (X yards will always be an exact distance when measure out on a map of Y scale). There should be no error in the distance between where you think your ship is and a given point on the map when using a tool. When plotting contacts, error is introduced through the user (especially the inexact stadimeter) or imprecise reports from your crew. There is no need to introduce a poorly made ruler. Whether the ruler does not match up perfectly because of a scale error in the bearing tool or because of an error in the program is difficult to know. And by the way, I also get massively increased load times when using the v1.3 [Imperial] 360 degree bearing tool. |
I also get massively increased load times when using the v1.3 [Imperial] 360 degree bearing tool.Range does not jive with Position Keeper,not a range tool,we need one.When deleated load time recovers normaly.Keep up the good work.
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Well the "Metric" tool is plainly a 1/1 conversion from SH3, only difference is that its saved in DDS format instead of TGA. As for the "Imperial" yes its has a bigger graphics therefore heavier.
There is some pll that have had problems with this but I am not sure as how to solve that. If you make the "360" smaller it will not messure correctly. I have used the "Ruler" as a guide here as that is what I use in a combat situation to messure distances with, not the "plot course" |
hey cap!! great MOD :up: (like always) was using it with 1.1 without problems (metric version) but now when I use it with 1.2 have some diferences in the meters...
example: in nav training I target the torpedo boat and periscope report 450 mts BUT in the overlay shows cleary that is at less distance than that... please can you check this x me... thanks lots! :arrgh!: |
I have some strange effect after patching to v1.2 and aplaying this mod.
I start docked at port, zooming the map to plot the course. When I move map the port and ships layer moves differently than land and sea layer. ie. i can see ships on the ground after moving the map... So it is difficult to take out sub from port without hitting the ground. (my resolution is 1280x1024) Someone have any ideas? |
wow! sounds weird that...you got a screenshot?
I just tried at port (normally I start outside) and I had no issues. http://i10.photobucket.com/albums/a1...x/aaaaaaaa.jpg |
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