Yeah, that's definitely a stock SH3 thing. I have that happen all the time. Can be very annoying.
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16k observations
Here are a couple of observations running 16k.
1. Day/cloud abt 6/10. Vis abt 75% relative to perfect. Some fog towards horizon, so I'd say low fog. Small merchant picked up by me at abt 8000 m., spotted by crew at 7700 m. 2. Day. Same conditions. Large cargo seen by me at abt 8500-9000 m., spotted by crew at 8100 m. Moving away from target, crew lost sight at 9500-10,000 m. I'll do some more on the weekend. |
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Another requestion: please also report yours distances at night and what tipe of fog. If you see a airplane also report the distance, ok? |
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Hi Rubini,
I've installed your mod and i'm testing it on another patrol at the moment (1941). So far it works nicely and up to the description. The only thing i've noticed is those pesky Elco boats can still suprise you with their typical charm even in good weather. Which is fine with me 'cause that's their role i guess. It's not about being immune right? Within identical weather conditions my WO spotted a Commerce Raider at just below 8000m but for an Elco it was close to 1000m (ca. 2300hrs, wind 6, no precipitations, no clouds, calm). I got attacked twice that way. They're scary when they storm at you with guns blazing. Overall, it appears to be a MUST HAVE mod (at least for 8km atmo.)! I'm curious how it's going to work further on in my career when air cover gets thicker and radars come into use. Thanks for your hard work. Thumbs up! :up: :up: |
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I'm playing your 8km now....you've totally converted me from the 16km :up: :arrgh!: |
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Yes, the small ships (and small airplanes too) are very difficult to see at night. Especially a Elco because they don't make so much noise (when you are surfaced) and don't have enough smoke. I guess that with a small and without smoke ship the situation is really that: you are the big fish! I can adjust this on my settings but we will start to have some side effects. Anyway I think that the above exposed situation is very reasonable. What do you think? OT: I, another day, noticed a GWX/SH3 little flaw: a small sail boat was detected by my SO (hydrophone) like all others loud ships: 20km! But this is true also without my mod. It's a Sh3 limitation. (the sail boats have a engine attached to them, so the SO will detect them). |
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That is good! At least for me that also prefer the 8km for all the above exposed (on this thread and in the 16km original thread)... And how it's going? Any problem with the mod?:hmm: |
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This is very much appreciated....but I can't help wonder if I'll eventually change back when the 16km version is perfected :D :damn: |
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No adjustments needed here. I think that the surprise/ambush factor is right in this instance. On the other hand u-boat has similar advantage against a merchant. When it comes to spotting aircraft, it's pretty much analogic. So far, very happy with both. :up: |
tried the mod today, and i collided with something while on 1024 TC. second collision sunk me. ofcourse i couldnt do anything to prevent it.
strange thing is, i really dont know what happened. was running surfaced and course was fine too. if i understand this mod correctly, it only adjusts some variables for sensor behaviour...so i would say it shouldnt be the mods fault, but it sure was strange.... :hmm: |
i have to say i much prefer using 16km visibility. im just about to start a gmx patrol so how far of from a 16km version of this mod are we and when its released can it be added mid patrol?
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