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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Venatore 10-08-10 07:57 PM

TheDarkWraith & Trevally.

Check your PM's

Kind Regards

Ven :03:

SashaKA001 10-08-10 07:59 PM

I'm sorry, but I'm dumb or lick or do not go:damn::damn::damn:, why I do not work like the image from the post # 119. WHY?.
I hear the sound fine, but why no "starshell 'flare".
what am I doing wrong?

Venatore 10-08-10 08:02 PM

Quote:

Originally Posted by SashaKA001 (Post 1511553)
I'm sorry, but I'm dumb or lick or do not go:damn::damn::damn:, why I do not work like the image from the post # 119. WHY?.
I hear the sound fine, but why no "starshell 'flare".
what am I doing wrong?

SashaKA001,

Matey that is not the official mod. It was uploaded for a couple of us modders to understand the data inputting etc.

I haven't even used it; as I'll wait for the official release ....... it's not what you probably wanted to hear :damn:

Regards

Ven :cool:

SashaKA001 10-08-10 08:08 PM

Quote:

Originally Posted by Venatore (Post 1511554)
SashaKA001,

Matey that is not the official mod. It was uploaded for a couple of us modders to understand the data inputting etc.

I haven't even used it; as I'll wait for the official release ....... it's not what you probably wanted to hear :damn:

Regards

Ven :cool:

I know that this is a demo mode but still, I made a written TheDarkWraith, but when I load a training demo mission that ship only shining searchlights and hoots but not for long, and fires me. Yet for some it has appeared.
I want to light at the end of the tunnel.:wah::wah::wah: Give light.:har::har::har:

Venatore 10-08-10 08:54 PM

:har:

SashaKA001 10-08-10 09:37 PM

I translate from English to Russian to write here from Russian into English using "translate.google":damn: (that's all) google rocks.:arrgh!::rock: Yes, sometimes words are not clear there, but most important is to grasp the meaning of written material. Sorry if that is not true.:cry:
Or I'm wrong!

TheDarkWraith 10-08-10 09:53 PM

Quote:

Originally Posted by SashaKA001 (Post 1511557)
I know that this is a demo mode but still, I made a written TheDarkWraith, but when I load a training demo mission that ship only shining searchlights and hoots but not for long, and fires me. Yet for some it has appeared.
I want to light at the end of the tunnel.:wah::wah::wah: Give light.:har::har::har:

not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.

SashaKA001 10-09-10 06:32 AM

Quote:

Originally Posted by TheDarkWraith (Post 1511589)
not sure why. Do you have a mod enabled that has changed and/or modified the stock particles.dat file and/or the stock materials.dat file? Try this: as soon as the demo mission starts, start firing your deck gun at the merchant. See if that doesn't work.

particles.dsd -- what is this file? and whether it is you can remove it? it lies in the Library folder

particles.dat -- 425 КБ
Materials.dat -- 6,66 МБ

try :salute::salute::salute: If you can then skinte on any file exchanger, these two files.

THE_MASK 10-09-10 07:32 AM

I am sorry but this thread reminds me of this .
http://www.youtube.com/watch?v=Pst3a...eature=related

DavyJonesFootlocker 10-09-10 07:39 AM

'Allo 'Allo! Ah, man the good old days! Where is my little tank?:har::har::har::har:

SashaKA001 10-09-10 09:45 AM

A. A AA AAA to work:rock::rock::rock:, for some reason I had ParticlesDetail = 0, put ParticlesDetail = 6 and worked.:woot::woot::woot:

PL_Andrev 10-14-10 02:34 PM

TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?

THE_MASK 10-14-10 05:19 PM

Quote:

Originally Posted by Antar (Post 1514839)
TDW,

Is possible to add a splash to conning tower if it is hit by high waves or on small depth (6-8m)?

I adjusted the splash wave on the deck gun and it worked pretty good .

TheDarkWraith 10-14-10 06:42 PM

Been working on the visual damage for the sub and conning tower. Coming along nicely:
http://www.subsim.com/radioroom/pict...pictureid=3126

http://www.subsim.com/radioroom/pict...pictureid=3127

DavyJonesFootlocker 10-14-10 07:07 PM

With that kind of damage it still floats?:06:


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