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-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

Faamecanic 06-29-10 09:29 PM

Sweet !!! Aside from the commands I can now play my grammaphone again!

Sepp von Ch. 11-23-10 12:27 PM

I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?

TheDarkWraith 11-23-10 12:30 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1540397)
I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?

what problems are you having?

Sepp von Ch. 11-23-10 01:13 PM

Hello TDW, thank you for your interest.

I had these mods and everything was fine.

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


I activated in bunker in port these two mods:

MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

so:

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


and now diseappeared following explosion effects after torpedo strike:

http://www.subsim.com/radioroom/show...&postcount=183

There are just the olds explosions from vanilla SH5...

The black smoke over sunken ship looks like a unnatural wall...


I can not click to offer awards on captain photo - is gone.

LI appear at the beginning in its original form (black jacket, without a beard) and after 20-30 seconds transforms into "new LI" with checkered shirt and beard...

I tried to disable these two mods, but problems remain:nope:

Sepp von Ch. 11-23-10 02:00 PM

I tried these variants only with these mods:

1)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix

2)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER


3)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix




and your FX mod doesn´t work properly.





:damn:

LI with all activated mods:
http://s4.postimage.org/8zkng3dw/SH5...3_19_34_49.jpg





http://s4.postimage.org/90uyht7o/SH5...3_19_44_52.jpg

http://s4.postimage.org/91d5emn8/SH5...3_19_45_14.jpg

http://s4.postimage.org/920axhk4/SH5...3_19_45_24.jpg

Athlonic 11-23-10 03:13 PM

Hi Josef,

Sorry to hear you experience problem with my MCCD mod.

That's indeed a strange problem because I didn't touch any FX or graphics files. But only dialog and command scripts.

I will try to fire up the game tomorrow (it's been a long time, too busy).

By the way what's this FX mod you did TDW ? Torpedo's splash !!!! Woot !
Amazing as usual ! :yeah:

Sepp von Ch. 11-23-10 04:41 PM

Resolved.

Wasu Wasol 01-29-11 03:42 PM

Hi Athlonic, I have the texts in spanish and german voices, Could you please tell me what localization addon should i use? Thanks in advance.

kiwi_2005 01-29-11 04:09 PM

More RPG commands FTW! :)

Thanks downloading now.

Athlonic 01-30-11 01:29 PM

Quote:

Originally Posted by Wasu Wasol (Post 1585930)
Hi Athlonic, I have the texts in spanish and german voices, Could you please tell me what localization addon should i use? Thanks in advance.

GO spanish, localisations are for texts.

;)

FallshirmjAEger 06-12-11 02:39 PM

Can I get this to work without the JSGME installer?

I tried overwriting the default files in the game directory, but it does not seem to work???

Athlonic 06-13-11 11:17 AM

Quote:

Originally Posted by FallshirmjAEger (Post 1682430)
Can I get this to work without the JSGME installer?

I tried overwriting the default files in the game directory, but it does not seem to work???

Of course you can, but ...

You should use JSGME, this way if things goes wrong you can easily undo the changes without having to uninstall and reinstall the whole game again, again and again and why not ... one more time.

If you still want to do this manually take great care of folder structure and you should be fine.

;)

FallshirmjAEger 06-14-11 06:49 AM

Quote:

Originally Posted by Athlonic (Post 1682882)
Of course you can, but ...

You should use JSGME, this way if things goes wrong you can easily undo the changes without having to uninstall and reinstall the whole game again, again and again and why not ... one more time.

If you still want to do this manually take great care of folder structure and you should be fine.

;)

Ok, I'll give it another try, carefully checking the folder structure.

Should this just work if I add the mod, then load the game?

lesec74 01-01-12 03:38 PM

accurate german flags
MightyFine Crew Mod 1.2.1 Alt w beards
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_9_0_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional scary creaks
Critical hits 1.1 Torpedos
Dark_Interior_V1
Naights Submaine Textures v1.2 (PUV)
Dynamic Environment SH5 Basemod (realistic version)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm pitch&roll for SH5 V1 (low)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151

Hello, this is my mod soup and can you help me where install more crew command by dialog without conflict?

many thanks for help:salute:

flostt 01-01-12 04:15 PM

install MCCD_1.04_MFCM_1.2.1_compatible directly after the Mighty Fine Crew Mod


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