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-   -   [REL]Lifeboats for SH3!(Update V4.0, Dec. 27, 2008) (https://www.subsim.com/radioroom/showthread.php?t=134988)

skwasjer 04-18-08 11:12 AM

I just downloaded the .obj file and noticed S3D throws an error upon import. I'll have a look at it. I think there's 2 small bugs actually. I'll provide an update somewhere later tonight. :up:

LordNeuro"Serbia" 04-18-08 11:40 AM

Just maybe
 
I dont now if is posibel or not but maybe u cann add more debrise, and white thea more bodies. Thise would bee nice if is posibel. Imho whean big ships r stroke there would be more bodies. Just a thoat if is posibol, it wold look good. Ader then thead thise is fantastic mode. It give the game scery dose of realisam. Thx the all peapol involvd in thise project. U make r game exelent.:up:
Keep up the fantastic job like r u doing now. Thx for all hard work u r investing too make as hepy.:yep::rotfl:

iambecomelife 04-18-08 12:01 PM

New objects
 
I've made some progress UV mapping new objects:

This new lifeboat is a modified version of the Fletcher class destroyer's launch.

http://i33.photobucket.com/albums/d5...melife/LB1.jpg

There are also sitting and standing figures using D.Kruger's skins and a life jacket skin I made myself.

http://i33.photobucket.com/albums/d5...melife/LB2.jpg

The lifeboat with the crew. Although you can't see the boat's bottom in Wings3d it should show up fine in the game.

http://i33.photobucket.com/albums/d5...melife/LB3.jpg

Different crew skins, for variety. I am hoping it will be possible to keep the different crew skins b/c without them the crew looks too monotonous. The standing figure is "dressed" in one of D. Kruger's ship officer skins.

http://i33.photobucket.com/albums/d5...melife/LB4.jpg

In these shots the object's faces are inverted so that the skins will show correctly. If you can help by inserting them into the mod (which I still can't do) :( I will send you the link.

I will get to the liferaft a little later.

LordNeuro"Serbia" 04-18-08 01:20 PM

Looks wery good
 
Wery good iambecomelife. I hope u will manege too get it in game like u wont too. And i hope u will manege soon. ANd just 1 more qvestion, is there a posobility too shote the crew on life boat maybe , after all it is a krigsmarine oreders from i dont now what year eksektly.:hmm:

Rubini 04-18-08 01:32 PM

Quote:

Originally Posted by SquareSteelBar
Hmmm.... doesn't work for me -> no debris, no life boats after sinking [using your single test mission].
Very weird... :hmm:

Thanks for the feedback mate! I'm waiting anyone!:D

Well, you probably have not installed it correctly (probably wrong folder structure) After enable the mod with JSGME go to your library folder and look for LifeBoats&Debris.dat, if not there, wrong installation.;)

Rubini 04-18-08 01:34 PM

Quote:

Originally Posted by skwasjer
I just downloaded the .obj file and noticed S3D throws an error upon import. I'll have a look at it. I think there's 2 small bugs actually. I'll provide an update somewhere later tonight. :up:

Thanks to look at this skwasjer!:up:

iambecomelife 04-18-08 01:39 PM

Quote:

Originally Posted by LordNeuro"Serbia"
Wery good iambecomelife. I hope u will manege too get it in game like u wont too. And i hope u will manege soon. ANd just 1 more qvestion, is there a posobility too shote the crew on life boat maybe , after all it is a krigsmarine oreders from i dont now what year eksektly.:hmm:

I think that it was said these will not be destructible objects. So if you shoot them nothing happens. Also, the Kriegsmarine never gave orders to shoot lifeboats. Instead, an order was given not to pick up or assist survivors (except for intelligence purposes).

Rubini 04-18-08 01:42 PM

Quote:

Originally Posted by iambecomelife
I've made some progress UV mapping new objects:

This new lifeboat is a modified version of the Fletcher class destroyer's launch.

http://i33.photobucket.com/albums/d5...melife/LB1.jpg

There are also sitting and standing figures using D.Kruger's skins and a life jacket skin I made myself.

http://i33.photobucket.com/albums/d5...melife/LB2.jpg

The lifeboat with the crew. Although you can't see the boat's bottom in Wings3d it should show up fine in the game.

http://i33.photobucket.com/albums/d5...melife/LB3.jpg

Different crew skins, for variety. I am hoping it will be possible to keep the different crew skins b/c without them the crew looks too monotonous. The standing figure is "dressed" in one of D. Kruger's ship officer skins.

http://i33.photobucket.com/albums/d5...melife/LB4.jpg

In these shots the object's faces are inverted so that the skins will show correctly. If you can help by inserting them into the mod (which I still can't do) :( I will send you the link.

I will get to the liferaft a little later.

Awesome again! Thanks Iambe!:up:
I guess that you have noticed that swasjer himself will look at the problem to import the models...so...very soon we will have news on the matter.

@LordSerbia: isn't until now possible to destroy any the debris, including crew and lifeboats. I also like the idea to have a bit more corps on the water...but take in mind that Sh3 don't have a good float behaviour for small objects like bodies...this is why I don't put a lot of them on the first release.:hmm:

LordNeuro"Serbia" 04-18-08 01:55 PM

Ok thx
 
I must say i dont heve moding skills anfortunatly. I will love too have the skils like all u have dhean I will assist u in need, not like now just naging. Like i sead it was just the idea imo theat would look cool. Thx for u replay and eksplanation way thise cann not bee dann. And i must say just like it is the mod is perfect, and it gives the game theat litle thing theat make a big thean. I m soory for my bad english and what i wrote maybe dont sound and read like i meant. And about the work u r all doing too improve thise mod it cann only geat beter. 1 more time thx too all for theas fantastic mod.:up:

Abot thise: Also, the Kriegsmarine never gave orders to shoot lifeboats. Instead, an order was given not to pick up or assist survivors (except for intelligence purposes).
Sorry iambecomelife i so it in same movie, thise musst be the holywood desinformation. And i thoat theat i read it theat after the incident on see whaen the sub was picking survavils, the orders was given too not pick theam. Well thx for the info. U allways lern new things.:know:

iambecomelife 04-18-08 03:27 PM

Here are the files for the lifeboat:

http://files.filefront.com/Lifeboat+.../fileinfo.html

It contains the lifeboat 3d model (along with people), crewmember figures, D. Kruger's skins, and a new skin for the liferafts.

The people are separate models from the lifeboat, so if you use wings3d you can move them around, clone them, or delete them depending on how many people you want.

bigboywooly 04-18-08 03:45 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by LordNeuro"Serbia"
Wery good iambecomelife. I hope u will manege too get it in game like u wont too. And i hope u will manege soon. ANd just 1 more qvestion, is there a posobility too shote the crew on life boat maybe , after all it is a krigsmarine oreders from i dont now what year eksektly.:hmm:

I think that it was said these will not be destructible objects. So if you shoot them nothing happens. Also, the Kriegsmarine never gave orders to shoot lifeboats. Instead, an order was given not to pick up or assist survivors (except for intelligence purposes).

Uboats regulary picked up survivors and aided them

Quote:

U 35 reported that she was starting on her return passage. The radio message also mentioned that:
1) Again there had been 2 spontaneous explosions of G7a pistols.
2) She had to land the crew of the Greek ship on the Irish coast.
http://www.uboatarchive.net/BDUKTB30249.htm

Was only after the Laconia incident that order was given

http://en.wikipedia.org/wiki/Laconia_incident

skwasjer 04-18-08 04:45 PM

Just an fyi, I've looked at the obj-file posted earlier and it wasn't a real problem to fix (just an oversight really), but coincidentally I ran into another more critical bug so thanks for that :rotfl: . Secondly, one other bug was reported.

I've fixed them now (I hope, hehe) and will post a new release in a bit so best forget about v0.8. :smug:

Rubini 04-18-08 05:02 PM

Quote:

Originally Posted by skwasjer
Just an fyi, I've looked at the obj-file posted earlier and it wasn't a real problem to fix (just an oversight really), but coincidentally I ran into another more critical bug so thanks for that :rotfl: . Secondly, one other bug was reported.

I've fixed them now (I hope, hehe) and will post a new release in a bit so best forget about v0.8. :smug:

Thatīs great!:up:

By the way, I put a feedback for you on the main S3D thread at Sh4 forum some minutes ago.;)

Madox58 04-18-08 05:02 PM

One more bug.
It's Friday and S3D won't get a beer from the fridge for me?
:rotfl:

Good work Mate!
:up:

Rubini 04-18-08 05:10 PM

Quote:

Originally Posted by iambecomelife
Here are the files for the lifeboat:

http://files.filefront.com/Lifeboat+.../fileinfo.html

It contains the lifeboat 3d model (along with people), crewmember figures, D. Kruger's skins, and a new skin for the liferafts.

The people are separate models from the lifeboat, so if you use wings3d you can move them around, clone them, or delete them depending on how many people you want.

Thanks mate! I already downloaded it. Your new LB skin is now really good, testing in game now!

Just FYI, i donīt know nothing (until now) how to mess with 3D objects, i donīt have wings3d. So, can you (if not ready yet) just made a "already ready" LB with crew inside ready to we import with the upcoming new S3D and then we can test the whole thing in game? :hmm: :D


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