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File Name: TheDarkWraith's New UI for SH5 v7.4.2 (68.40 MB) Download
Author: TheDarkWraith (Uploaded by Neal Stevens)
Date Added: 03-10-10
Downloads: 30880
Grade: A+
Description
Thread: http://www.subsim.com/radioroom/showthread.php?t=166093

New UI for SH5
v7.4.2
by TheDarkWraith

This mod will bring the several new UIs to SH5. Currently the list of UIs are:
- SH3 style
- SH4 style
- SH5 Enhanced

SH3 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- Officer shortcut bar with commands for officers.
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH4 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH5 Enhanced UI consists of:
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Heading bar integrated into the speed bar. Clicking the heading bar readout will reveal a heading/rudder dial. The dial is switchable from heading mode to rudder mode by clicking on the button under the dial. Clicking on the heading bar readout again will hide the dial (it retains the mode it was in when revealed again). Mousing into the heading bar readout and pressing the appropriate keys will set the ordered heading. You can press and hold the appropriate keys to keep changing the ordered heading. The appropriate keys (and all options) can be changed by editing \MODS\NewUIs_TDC_7_1_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py). Mousing out of the heading bar readout with a new ordered heading will cause this ordered heading to take effect. The dial can also be used to set the ordered heading / rudder angle. A tooltip has been integrated to be shown when you mouse into the heading bar readout. It will either display the current heading or if you have requested a new ordered heading the current ordered heading. Once within 5 degrees of the ordered heading the tooltip will start to display the current heading. The heading/rudder dial can also be cycled on/off using a hotkey. The state of the dial (rudder or heading) can be switched via hotkey also.
- Officer shortcut bar with commands for officers.
- optional integrated levels that gives the user Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

Common to all UIs:
- Option to enable heading display in Binocular view
- Added skwasjer's digital clock to top right

For those UIs that utilize the familiar 3 dials:
- The dials have two states.
- The first dial has the states of: engine order telegraph and speed.
- The second dial has states of heading and rudder angle (though angle displayed on dial doesn't match rudder deflection currently. Still sorting that out).
- The third dial has states of shallow depth and deep depth.
- To change states simply click on the button below the dial.
- The dials will expand when the mouse is inside them and they will contract when mouse is outside them (like zoom in/out). Individual zoom levels can be set for throttle, speed, heading, rudder, depth260, and depth25.
- User can lock out each individual dial (and each state of the dial) from zooming.
- The animation rate of the dials expanding/contracting can also be changed.
- The dials can be customized by using a different .dds file. See the readme.txt file in \Dials.

For those UIs that utilize the TDC:
- There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC
- All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed).
- Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI.
- spread angle only just adds the spread angle dial to the TDC
- No TDC removes the TDC from the mod.
- The TDC interfaces have been included on the obs periscope, attack periscope, and UZO. User has option to disable TDC on each station mentioned.

There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC. All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed). Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI. Spread angle only just adds the spread angle dial to the TDC. No TDC removes the TDC from the mod. The TDC interfaces have been included on the obs periscope, attack periscope, and UZO.
xxx = Attack, Obs, or UZO
To install All dials (for each scope):
In the options file set: xxxTDCMode = TDCAllDials
To install minimal dials (for each scope):
In the options file set: xxxTDCMode = TDCMinimalDials
To install spread angle only dial (for each scope):
In the options file set: xxxTDCMode = TDCSpreadAngle
To install No TDC (for each scope):
In the options file set: xxxTDCMode = NOTDCDials

TheDarkWraith

Note to mod author:- Your mod was uploaded by Trevally. Please PM me for any edits.
Images
TheDarkWraith's New UI for SH5  v7.4.2 by Trevally. on 01-12-13

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Comments
mamlasraz
01-23-13 at 11:25 AM
Great job
pippone
03-21-11 at 08:24 AM
I am having the same problem as STATIC1985... mods installed but don't work.
tat501
06-14-11 at 06:01 PM
I seem to be having the same problem as Deffer...a click on crew command and crash straight to desktop everytime. Any word on what to do? Thanks!

p.s. great mod apart from that.
Shotglass
06-28-11 at 08:26 PM
Does this mod not work the steam version of the game? JSGME isn't loading it and that really is the only reason I can think of.
finell
08-15-11 at 03:30 AM
TheDarkWraith has done amazing work with SH5 many times, respect!! , The best one is IRAI wich I highly recommend
Survive is there a factor wich is something you must think more about...

To survive from destroyers here is a recommend list:

Try to dive to 150 M (only If you sub is not TOO damaged)
Silent Running ( You must do it - it is recommmended )

If you only have to move use VERY low speed ( below 1, yes it is possible.. ) avoid yellow fields - it means that destroyers can hear you..

Make moves with speed only if your not in a yellow field from destroyers on the map

So... you CAN move, only if your not in a yellow field near a destroyer...
Good luck!! . you might need it sometimes!!
Methysticum
08-20-11 at 05:12 PM
After playing SH 3&4, I'm excited about 5, but hate the awkward tactical and crew interfaces. My copy of SH5 is shackled to Steam Games; will your mod-- or any of these mods-- work for my copy in spite of this? Steam is so-o-o-o stubborn.

Thanks!
nhodge92
08-21-11 at 06:36 PM
awesome mod man, keep up the good work...SH5 is a top notch game!!!
nhodge92
08-21-11 at 08:42 PM
I cant get this mod to work, I have other mods installed using JSGME...and I have this mod installed, but nothing...please help. Thanks
nhodge92
08-22-11 at 02:57 PM
Can someone please help me with this mod. I have activated it with JSGME but I run the game and this mod is not activated...all the others seem to be working fine. Thanks for any help.
FIREWALL
08-25-11 at 09:28 PM
As advice TDW can't be expected to respond to each comment here as I think most if not all figured out.

Posting on SH5 Mods Forums, TDW and others can get you all fixed up and get you up and running so, you can get out there and get your fair share of Sinking Ships. . to you all.
jhpanzer
12-24-11 at 11:43 PM
i dont know why but i cant get this mod to work because its a .7z file. Can anyone help?
lopatini
11-23-11 at 09:19 AM
PERFECT JOB POZDRO
Maniuss
12-14-11 at 02:10 PM
Well done, wonderful mod
bigbeuzz
01-27-12 at 02:45 PM
merci beaucoup good job
wanglibing
04-04-12 at 09:04 PM
good!
Captain Spaulding
04-19-12 at 11:53 AM
I was getting ready to give up on the sim but found your UI and the sim just came alive. Thank you sir!
pm_1945
05-03-12 at 08:10 AM
i have followed the guide to installing UI,but find it still does not work
dakorps
06-26-12 at 09:22 AM
THANKS!
dakorps
06-26-12 at 09:22 AM
THANKS~!
habib911
07-03-12 at 12:11 AM
What do i do after i open it in notepad?
goyito79
08-16-12 at 09:32 PM
great job
goyito79
08-17-12 at 06:41 AM
great job
Loncelot
02-15-13 at 04:26 PM
awesome mod, many thanks!
craigferrari
12-02-12 at 08:45 PM
I am having a problem with the mod every time i hit the depth under keel button the game will crash back too the desk top but everything other then that works good can someone help thanks.
Taso
01-13-13 at 09:13 AM
many thanks
Gill554
02-24-13 at 12:26 PM
Great job guys, now i can go to hunt!

Thx.
Nemo_Nautius
03-14-13 at 05:55 AM
BIG PROBLEM

I am doing the first Historical mission from the Campaign with Realism set to 100%. I CANNOT fire any torpedoes, stalking the Ships is great and all BUT THEY MUST ALL BE SUNK......I tried playing with the settings by seeting the ranges and other details but I CANNOT fire any torpedo when I press the fire button Overall I like the looks of this HUD MOD
Nemo_Nautius
03-14-13 at 05:56 AM
YES HELP IS REQUIRED
takarag13
03-25-13 at 01:21 PM
hey guys anybody can help me?
i see on videos and screen shots all this beautiful things creew bar etc. but when install them nothing hapents anybody to tell me what to do?
okinabe
03-27-13 at 09:21 PM
ive patched but the mod didnt work


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