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File Name: TheDarkWraith's New UI for SH5 v7.4.2 (68.40 MB) Download
Author: TheDarkWraith (Uploaded by Neal Stevens)
Date Added: 03-10-10
Downloads: 31424
Grade: A+
Description
Thread: http://www.subsim.com/radioroom/showthread.php?t=166093

New UI for SH5
v7.4.2
by TheDarkWraith

This mod will bring the several new UIs to SH5. Currently the list of UIs are:
- SH3 style
- SH4 style
- SH5 Enhanced

SH3 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- Officer shortcut bar with commands for officers.
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH4 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH5 Enhanced UI consists of:
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Heading bar integrated into the speed bar. Clicking the heading bar readout will reveal a heading/rudder dial. The dial is switchable from heading mode to rudder mode by clicking on the button under the dial. Clicking on the heading bar readout again will hide the dial (it retains the mode it was in when revealed again). Mousing into the heading bar readout and pressing the appropriate keys will set the ordered heading. You can press and hold the appropriate keys to keep changing the ordered heading. The appropriate keys (and all options) can be changed by editing \MODS\NewUIs_TDC_7_1_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py). Mousing out of the heading bar readout with a new ordered heading will cause this ordered heading to take effect. The dial can also be used to set the ordered heading / rudder angle. A tooltip has been integrated to be shown when you mouse into the heading bar readout. It will either display the current heading or if you have requested a new ordered heading the current ordered heading. Once within 5 degrees of the ordered heading the tooltip will start to display the current heading. The heading/rudder dial can also be cycled on/off using a hotkey. The state of the dial (rudder or heading) can be switched via hotkey also.
- Officer shortcut bar with commands for officers.
- optional integrated levels that gives the user Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

Common to all UIs:
- Option to enable heading display in Binocular view
- Added skwasjer's digital clock to top right

For those UIs that utilize the familiar 3 dials:
- The dials have two states.
- The first dial has the states of: engine order telegraph and speed.
- The second dial has states of heading and rudder angle (though angle displayed on dial doesn't match rudder deflection currently. Still sorting that out).
- The third dial has states of shallow depth and deep depth.
- To change states simply click on the button below the dial.
- The dials will expand when the mouse is inside them and they will contract when mouse is outside them (like zoom in/out). Individual zoom levels can be set for throttle, speed, heading, rudder, depth260, and depth25.
- User can lock out each individual dial (and each state of the dial) from zooming.
- The animation rate of the dials expanding/contracting can also be changed.
- The dials can be customized by using a different .dds file. See the readme.txt file in \Dials.

For those UIs that utilize the TDC:
- There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC
- All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed).
- Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI.
- spread angle only just adds the spread angle dial to the TDC
- No TDC removes the TDC from the mod.
- The TDC interfaces have been included on the obs periscope, attack periscope, and UZO. User has option to disable TDC on each station mentioned.

There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC. All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed). Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI. Spread angle only just adds the spread angle dial to the TDC. No TDC removes the TDC from the mod. The TDC interfaces have been included on the obs periscope, attack periscope, and UZO.
xxx = Attack, Obs, or UZO
To install All dials (for each scope):
In the options file set: xxxTDCMode = TDCAllDials
To install minimal dials (for each scope):
In the options file set: xxxTDCMode = TDCMinimalDials
To install spread angle only dial (for each scope):
In the options file set: xxxTDCMode = TDCSpreadAngle
To install No TDC (for each scope):
In the options file set: xxxTDCMode = NOTDCDials

TheDarkWraith

Note to mod author:- Your mod was uploaded by Trevally. Please PM me for any edits.
Images
TheDarkWraith's New UI for SH5  v7.4.2 by Trevally. on 01-12-13

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Comments
voydobor
04-09-13 at 02:14 PM
I need help! Only works half the mod, no the interface. How to install mod? p.s. " SOS"
Draconsis575
05-08-13 at 09:14 PM
Brilliant
airsangel
05-17-13 at 06:46 AM
ive been looking for this... but this mod is the best interface mod available till now ??
Mavecz
05-20-13 at 02:50 PM
awesome mod, thank you!
Company007
05-26-13 at 07:15 AM
HOW TO INSTALL?!?!?
zakiev
06-03-13 at 10:18 AM
: Вниз:
make84
06-15-13 at 04:15 AM
this winrar not working!!?? error!
feri
06-22-13 at 12:46 AM
Перископ и TDC у меня двоится
Edward007
07-23-13 at 06:26 AM
Thank you
chipsranger
07-20-13 at 06:26 PM
The icons indicate this solution to the ship and torpedoes are erased and can not abilitą them, estoy forgetting something, need some Path.
Who can help
grateful

Aktungbby
07-30-13 at 12:36 PM
installing my first mod! we mod therefore we are?
pca
08-04-13 at 02:30 AM
Hi
After installed and enabled NewUis TDC 7 4 0, i can't see the rapport for the nav man which allow him to plot my position an the map.
also, i can't see the multiple papers whith the speed contact and the km for the contact that we can see on the video real navigation .
I have just installed Newui's TDC 7 4 0 and the megamod. (First megamod and then Newuis 7 4 0). Must i installed the 4-0 version of Newuis as indicated in the video ? Must i install anything else ?
Thank you by advance.
Best regards
silenthunter5bota
08-30-13 at 09:36 PM
I have the same problem as pippone install and enabled but don't work help please

__________________________________________________ __
"Every Destroyer has its weakness, it Magazine"
tamagotchii2003
09-05-13 at 01:21 AM
I cant get this mod installed and running correctly. I have uninstalled the game and re-downloaded it fresh installed and re-applied the mod with jsgme. every time i run sh5 with mod enabled it crashes without error back to desktop right before loading the main game screen. i also attempted to follow a video on installation procedure of this mod on yt. but still no luck and same results. any suggestions?
tamagotchii2003
09-05-13 at 04:55 AM
I cant get this mod installed and running correctly. I have uninstalled the game and re-downloaded it fresh installed and re-applied the mod with jsgme. every time i run sh5 with mod enabled it crashes without error back to desktop right before loading the main game screen. debug error is [4048] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
tamagotchii2003
09-06-13 at 12:27 AM
Ok after hours of scratching around re installing xp ect. ive narrowed the problem down. weird as it may seem disabling the sound driver in device manager allows me to fully use this mod without crashing back to desktop. after the game loads you can re enable the sound driver and all works well. hopefully this will help out anyone else that encounters this problem using the Asus Sabertooth 990fx motherboard.
svs49
09-16-13 at 05:21 AM
thanc
cyllan
09-17-13 at 06:18 AM
this guy darthwraith might be a genius on computers, but he is worse than the silent hunter 5 programers......i spent 3 hours today trying to get the ui 7.3 to work....nothing......pages and pages of text code.........

i mean if you know so much why not an install included........?
langlovag30
10-05-13 at 04:45 AM
Nagyon jó lett.
fendergo
10-09-13 at 12:26 PM
It don't work...in the mods folder in the downloading files there is only 2 mod...i need another mod version before this?
Thank
great job
MistaX32
12-03-13 at 02:09 PM
After years of giving up I decided to have a go at this game again. Every time I get the same problem with this mod:
-range given by stadimeter is wrong.

Curiously when running stock game (lame auto-aim) the torpedo still manages to hit the rudder of a stationary vessel 600m away (AOB=90)...Doesn't seem to take the initial straight-line and arc-trajectory of the torp into consideration very well...

Running the mod:
I noticed at first that recognising the vessel and "sending mast data to TDC" did infact NOT do this. I circumvented this issue by using included recognition guide and using THIS "send mast data to TDC" which DID infact work (as I can see this measurement on the XO dialogue).
However, using stadimeter to get ghost-image waterline of ship to highest real-image mast gives me wrong range readings. I compare it to map measurement (with map update ON for testing) and I confirm it by seeing torp solution on the tac map (which shows impact point several meters behind ship). This is not so much of a problem if all ships were stationary but will mess up the lead angle calculations on the TDC for a moving target.

I tried manually lowering the mast heights of targets. I tried on one and by using 80% of real value (real.val. * 0.8) I get range to be correct. However trying this on a different type of ship I needed to take 0.9 of real value. That's when I realized it was hopeless. Too much guess work involved which compounded by reading errors will make long-range-targets or fast-moving-targets impossible to hit. An ideal situation is already inconsistent at best (and I mean an inconsistent miss, maybe I'll score a hit).

Only by using map-updates and using the accurate data from this (ie no stadimeter, including speed estimation) can I get a hit. This feels like cheating and is just lame.

Is this related to aspect ratio? Does the stadimeter adapt to settings properly? I don't know what causes this and I'm jealous of all those who got this to work from day 1....
No manual TDC takes everything away from this game, no more challenges, just auto-aim+fire like a lame casual-player-oriented-game.
chrishoenack
12-10-13 at 07:25 PM
Awesome mod! The interface has almost every command I could want as a submarine captain.
alflurin
01-16-14 at 01:49 PM
Sorry to bother but how do I move the Fuel, CO2, O2, and battery levels bargraph somewhere else. It's on top of the UI and by the way the UI is working strangely... doenst react as it used to. Thanks
Grüber
02-15-14 at 06:45 PM
Does this work with windows 8.1?
Arro1234
03-22-14 at 07:59 AM
I've installed NewUIs_TDC_7_4_2_ByTheDarkWraith and I've installed NewUIs_TDC_7_4_2_Scopes succesfully in Historical Missions but it does not show in New Campaign/TOTAL GERMANY>HAPPY TIMES.

Please could someone let me know how to get them to show.
Trystin
03-22-14 at 11:12 PM
У меня после установки TheDarkWraith v7.4.2 при захвате цели окошко CRM с иконкой старпома отображаются по горизонтальной линии перископа. как опустить вниз ?.Подскажите пожалуйста
Garet3
03-28-14 at 03:06 AM
Hi Guys!

How can I use the different style UIs (SH3, SH4)? I enabled this mod via JSGME, but the gamplay interface didn't change. How can I set the SH4 interface?

Good hunting!
Thanks
Garet3
03-28-14 at 03:17 AM
Hi Guys!

How can I use the different style UIs (SH3, SH4)? I enabled this mod via JSGME, but the gamplay interface didn't change. How can I set the SH4 interface?

Good hunting!
Thanks
Tyrennis
11-01-16 at 10:24 PM
I finally got it installed but the upper left quarter of screen is all black! Help?
Mr_John_Steed
05-03-14 at 03:48 AM
This is astonishing - your mod changes this sim from nearly annoying to pure fun! I'd suggest to redirect a good part of the Ubisoft profits to you ;-)
Although this has been said many times: thank you for this fine work!

Hauke


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

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