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File Name: EMT 2.28 Ver 1.a (136.45 MB) Download
Author: steel shark (Uploaded by steel shark)
Date Added: 03-14-2021
Downloads: 152
Grade: A+
Description
EMT 2.28 Ver 1.a

(Epic Mod Tweaks) 2.28 Version 1.a


================================================== ====
---------------------------NEW Features Section ---------------------------------------


NEW -- Optional EM / EMT Huds Ver 2.28 With Improvements


NEW -- Tube Labels for Faster Weapon Selection


NEW -- Tube Selection Design


NEW -- Tube Disabled Design


NEW -- Added missing vessel signatures To EM 2.28


NEW -- Fire Tube "Audio" Tubes 1 to 20 & with Reworked Generic SFX


NEW -- Tube Ready "Audio" Tubes 1 to 20


NEW -- Systems Damaged "Audio" Alarm


NEW -- Systems Destroyed "Audio" Alarm


NEW -- Fire VLS = ver 3


NEW -- CIWS Move+Fire### Noise With Barrel Spin-Up & Down Ver 1


NEW -- Deck gun Sounds with reverb / mechanical / ejected shell effects -- Ver 2


NEW -- No Weapons of that caliber Ver 2


================================================== =====
----------------------------Pre Existing Features------------------------------------------


1.)------------------Sound & Other changes

this mod adds my NEW Crew Mic voices i made i,ve tryed to get this the best that i can with mic bleeps and voice sounds & what department section is reporting.

New 3000 feet call out mod Ver 2

this voices depth up to 3000 Feet also
ive added Depth hull pressure noises at fixed intervals they play when you use the dive plans to dive



New To Fast to fire VLS -- Ver 1


New VLS too deep to fire -- Ver 1


New VLS not ready -- Ver 1


New Torpedo tubes too deep to fire -- Ver 1


New Missile Alert warning Audio "Launch Detected & Missile at close range" -- Ver 1


New Towed array out & in sounds -- ver 2


New Masts Sounds so Periscope / Esm / Radar -- Ver 1


New Emergency Surface & Emergency Dive -- Ver 2


New Fire & Flooding Sfx for Control Room -- Ver 2
so when the Conn takes fire or Flooding Damage you can hear it


New reworked Torpedo engines sounds


New cavitation sound -- Ver 2


New Ultra quiet on/off sound -- Ver 2


Full Voiced English surface crew = Ver 1
so :

guns low solution to target
guns at bad range
guns out of ammo
guns fire at will
guns on hold

rbu engage
rbu hold
rbu no ammo

-------------------------------------------------------------------------------

NOTE:

i settled the Bridge for stations to report to as this is more traditional


as for GUNS & RBU stations and these are classed as BATTERY'S


for ammo depletion i used MAGAZINE


remember tho that other commands are still CONN as we play as surface ships & submarines

--------------------------------------------------------------------------

New Diesel crew sounds for when its not a nuclear vessel = Ver 2

so :

diesel_engines_back_online
diesel_engines_damaged
diesel_engines_offline
dc_diesel_section
flooding_diesel_section




2.)------------------Depth Displays & Maneuvering changes

the helm depth arrow keys are now 100 ft increments so depth is

100 ft on Hud arrows up or down

50 ft on increase & decrease depth keys

10 ft on increase & decrease depth keys + shift ( Key Mapping Dependent )

328 ft on increase & decrease depth keys + Ctrl ( key mapping Dependent )


the displayed depth has been increased to 11000 feet so you can all ways find the sea floor


also the set depth readout can now show up to 11000 feet as well



3.)-------Tactical Game Changes


More Distance from Enemys on campaign,s Missions

//Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected.

was 1 for subs 0 for surface ships now its 3,3 For both

Must press "All hands man Battlestations"

"Close to" button is not affected.

so now you get more distance on start from targets

i did not want to add too much of a number hear or we might get Vessel placement issues



The towed array can now be used at 40 feet minimum or 12 meters ish i did this

so in noisy sea condition it can help as well as ESM/Periscope

you still need

200 feet / 60 meters above the sea floor like it was for before tho to deploy the Array



also the maximum sonar error range has been reduced by 75% so its should be

more accurate now


4.)------------------Epic Mod HUDS 2.28----- (Optional mod Add On)


this mod is a Multi-Mod Hud replacer for :

EM 2.28

EMT 2.28

EMT-MDL 2.28


the changes in this mod are all just cosmetic changes as i dident want to add hud text files as these differ depending on
what mod you have installed

and also some users have changed their hud text configs to their personal choices depending on screen resolution & panel layouts or colors ect


also i did it this way to make it more compatible with different mods as a lightweight hud replacer


ive designed the panels of the huds to be fairly hybrid as you have to use em on multiple platforms ect :

you might be in a 1968 skipjack then next you might play as a 1997 seawolf so i designed my huds to be blended to fit a
wide array of vessels & time scales



5.)------------------Mod Fixes

also ive noticed a few missing vessels in the Games Signatures meaning that players were not Able to id em till you get auto id so ive added those

and reordered the rosta too so now its better to use for western side so :

soviet subs first then soviet warships ect better order i think

also if you find more missing vessels let me know



6.)------------------Custom Config Changes

this Version has my custom Config as well for better Realism Data Wise

ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to

the original Cold waters 1.5 rating so

take test Depth then times by 1.5 then -1.75 to get result ect

skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then -

1.75 so crush depth is 1,423 FEET

so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet

REMEMBER DAMAGE reduces crush depth by about 50%


my config factors sea states , rain and thermal conditions to my set levels that i

think are about right within the limitations of coldwaters data wise.


[Difficulty Settings]

I have made all of these 1 which means realistic so no advantage or

disadvantage is given on hull points or reload times ect.

this is what i use so no matter what Difficulty setting you use or is scripted on a

Campaign or Missions you get a realistic game.

[Difficulty Settings Campaign]

for the Campaign were left as was so Number of ASW do still increase as

difficulty is Increased also handicap,s or Bonus Points are still valid.


7.)--------Installing


this mod requires Epic Mod 2.28 to be installed first


once you have downloaded it ---UNZIP IT THEN put the mod folder were your

cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon

with mouse then
go to Open file location

when this is done copy the mods folder and the Epicmod Install program were

coldwaters exe is once mod folder is added their use mod installer to add your

options



hear is a load order example so if you are using my other mods would be :

1. Epic Mod 2.28 (Main Mod)
3b. ( All 3 control panels are visible and are attached to the right of minimap)
EMT 2.28 Ver 1.a--Or-- EMT-MDL 2.28
Epic Mod HUDS 2.28
Epic Mod ver 2.28 Weps Tags & DEX

to launch coldwaters just use your normal desktop icon as per usual


To install simple put the

" EMT 2.28 Ver 1.a"

&

" Epic Mod HUDS 2.28 "

in to the MODS folder then install with Epic mod Install application

enjoy


8.)-------Help

any problems just message me on Subsim

Steel Shark
Images
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-14-2021
EMT 2.28 Ver 1.a by steel shark on 03-15-2021

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
goldmastersims
03-14-2021 at 04:24 PM
Are the new voices both in English and Russian or only English?


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