SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Cold Waters > Graphics mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation
Main | Legacy Downloads | Utilities | Category Tree | Stats | Search
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Cold Waters reduced underwater visibility mod (9.6 KB) Download
Author: MekStark (Uploaded by MekStark)
Date Added: 06-08-2017
Downloads: 3796
Grade: A+
Description


This is very basic modification of stock environment files that vastly decreases underwater visibility in Cold Waters.
It's aim is to increase amount of underwater "fog" to hide from player the objects further away thus decrease the situation awarness (SA)
Also it is serving as simple example of basic modding of Cold Waters.

The values this mod adjusts is the SubmergedFogDensity=XXX for every state of weather and time of day, from 0.015 (stock) to around 0.25-0.3 depending on time of day and sky conditions. I should point out that the new values are very close to the Atlantic Fleet ones, making underwater visibility similar in appearance for those familiar with previous Killerfish Games title.

Readme file with installation description included in the zip archive
Images
Cold Waters reduced underwater visibility mod by Onkel Neal on 06-08-2017
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Waervyn
06-14-2017 at 03:41 PM
Really awesome stuff, thanks a lot! Made a spotlight for this mod to hopefully show it to more people!
https://www.youtube.com/watch?v=Wiwu-Lcr0wU
Cyrrus
06-18-2017 at 06:40 AM
Thank you very much for your contribution mate !
Captain Shadow
06-20-2017 at 10:51 AM
Fantastic mod. Easily the most indispensable.

Have you figured out any way to deal with the shadow glitches at a certain distance?

It'd seem fog and shadows aren't quite on the same page, and you see the latter beyond what the former should be allowing.
LeopardDriver
06-21-2017 at 04:26 AM
This is simply great. Makes the game so much more realistic and immerse.

Nice work!

Felix01innn
04-04-2018 at 03:42 PM
Nice mod!
mumumu
06-22-2017 at 10:42 PM
Thanks... a lot.
rossmum
06-27-2017 at 06:44 AM
Captain Shadow - that's a side effect of ambient occlusion, present in a lot of games. As far as I'm aware there's no easy fix for it although I could be wrong.
MekStark
06-27-2017 at 10:38 AM
yeah sorry I forgot about the comments

yes as rossmum said it is artifact of using ambient occlusion on meshes, the only way now is to turn it off in video settings
Type941
07-01-2017 at 09:25 AM
Thanks so much! This is one of these simple but super needed mods for a full immersion-style gameplay. I only wonder if color of the water should be -greener or not, but this is rather for KillerfishGames. Thanks again!
Strykr
07-02-2017 at 07:00 PM
Excellent.....Thank you.
LostDream
07-21-2017 at 04:41 PM


Thank you for the great mod!!!
jpinard
07-24-2017 at 06:43 PM
Does this also cut visibility out of water? I'd like to still have the default view distance for watching my harpoons or tomahawks hit ships/facilities.
StillFabry
08-03-2017 at 09:41 AM
First and MUST HAVE mod i've installed in this game.
StillFabry
08-03-2017 at 09:43 AM
There is a little problem with range of Ambient Occlusion btw. U can see shadow from A.Oc. from very long distance.
Cpt.Demar
08-18-2017 at 09:36 AM
Hi , downloaded this mod and have to say it is GREAT !...verry nice work .Congrats !
Unter Wasser
01-28-2018 at 04:02 PM
Just installed this mod, very good work !!!

Looks great.
crebble
08-22-2017 at 05:39 PM
Great mod. Never play without it!
chemicalcosh
10-01-2017 at 01:01 PM
is there any possibility you could host this file on a mirror as this site won't let me download it without buying a subscription
MekStark
07-09-2017 at 06:50 AM
Type941

Water colour can be adjusted, I just left it at stock values, works for me that way, matter of personal preferences
zulu2k
07-10-2017 at 05:56 PM
Can't get it to work, not sure what im doing wrong
MekStark
07-11-2017 at 03:54 PM
zulu2k, try placing this in StreaingAssets\override\environment\ folder
zulu2k
07-11-2017 at 05:32 PM
YEAH that worked tnx, it looks great!!
Nortroll
07-11-2017 at 10:28 PM
This gives the feel of a real ocean. Not like the Vanilla ver. (Clear Pool Waters).
Excellant Mod!
Hubba!
07-13-2017 at 03:41 PM
For those of you who are having problems with shadows being visible over large distances, turn off ambient occlusion in the video-options!
zulu2k
06-19-2018 at 02:30 PM
i try to reinstall this mod but i cant find the override folder anymore
jamjamjam
12-10-2018 at 03:18 AM
this mod breaks the game for me.plus it doesn't even work.
i only have the playable subs mod installed.
after about 30 minutes of playing with any sub, without the effects of this mod even working at all, fps drops to about 1 or 2, then completely freezes and i have to ctrl alt del and force close :/
Grifo
02-12-2019 at 07:31 AM
I was thinking is there option or mod to this instantly after I was in 3rd person view! Great!

Silverhaze
03-18-2019 at 09:33 PM
How to make it work with ANY Cold Water patch :
As author said, the mod is changing SubmergedFogDensity=XXX value in a few files in game files.
So, it is not that complicated to do it yourself in any version of the game. here is how to proceed.

Instructions :
1 - locate the game folder that contain the files where this value is changed.
Folder name is "environnement", located in here:
...\STEAM\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\

2 - Copy that folder into your override folder (where all mods are installed). You should have something like that now:
...\STEAM\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\en vironment

3 - Ok, now in every file in "environnement" folder, locate the line that says :
SubmergedFogDensity=0.015

4 - Replace this value by 0.25 in every file. Now the line should say

SubmergedFogDensity=0.015

Pro Tip :

Best is to use an advanced text editor like notepad++ or sublime text, so you can replace all those lines in the 16 files in a single click. But its fine if you do it in notepad, you will just have to repeat the operation for each 16 files.

Thanks to the author to have made that mod i was REALLY looking forward to reduce the visibility in this great game, and you made it sir,
Silverhaze
03-18-2019 at 09:35 PM
How to make it work with ANY Cold Water patch :
As author said, the mod is changing SubmergedFogDensity=XXX value in a few files in game files.
So, it is not that complicated to do it yourself in any version of the game. here is how to proceed.

Instructions :
1 - locate the game folder that contain the files where this value is changed.
Folder name is "environnement", located in here:
...\STEAM\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\

2 - Copy that folder into your override folder (where all mods are installed). You should have something like that now:
...\STEAM\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\en vironment

3 - Ok, now in every file in "
environment" folder, locate the line that says : SubmergedFogDensity=0.015

4 - Replace this value by 0.25 in every file. Now the line should say

SubmergedFogDensity=0.25

Pro Tip :

Best is to use an advanced text editor like notepad++ or sublime text, so you can replace all those lines in the 16 files in a single click. But its fine if you do it in notepad, you will just have to repeat the operation for each 16 files.

Thanks to the author to have made that mod i was REALLY looking forward to reduce the visibility in this great game, and you made it sir,
johan_d
08-03-2019 at 09:26 AM
Best would be to have different values for every file to mimic day and night, and cloudy or not.


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 05:53 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 1995- 2019 Subsim