SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter III > Graphics mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Modified Optics for GWX 3.0 (3.08 MB) Download
Author: Hitman (Uploaded by Laufen zum Ziel)
Date Added: 03-23-09
Downloads: 1092
Grade: Not Rated
Description
Modified Optics for GWX 3.0, this mod is a direct export from the original NYGM optics mod.

-New Attack Scope, Observation Scope and UZO

-TDC & Torpedo Settings on all screens

-New bearing indicators, with black background and white numbering.

The pursued objetives were:

1.- To give the real feeling of being looking through a scope, and not "at it" as happens on the stock one.
2.- Maximal historical accurancy in terms of functionality
3.- Availability of TDC & Torpedo controls from all attack stations.


//////////////INSTALL:///////////////////////

JGSME ready, drop it into your "Mods" folder and enable as usual.

///////////////HOW TO USE://///////////////////////

1) No automatic range finder is available, you only have the reticles. Print the table provided as a quick reference to estimate distances.
And yes it is fully intentional, just read the accompanying documentation about german optics.
Since we have so many new merchants and units in the game, it was becoming more and more pointless to search for exact matches in the recognition manual, and also it was making me angry not being able to use the stadimeter unless you lock on a ship and input a mast heigth from the manual. Since I prefer to estimate them (And trust me, you will become very proficient on it with some practice) or any other part of the ship, this works well for me. And apparently, it also did for many real Kaleuns ;-)

Some quick figures you can use:

-Most destroyers and similar sized escorts have masts of 25 metres
-Bridge of most large merchants and funnel of most small ones tops at 18 metres
-Masts of most merchants are somewhere around 20-25 metres. Use the previous figure as reference for your estimations.

If you are not convinced of the method's efectivity, think that:

-Plotting a target with many markings will allow you to narrow down very well the average course and speed. If you try to do it with only two bearing & ranges (Something never done by real kaleuns) you will rarely get good results.

-Distance to target only matters in angled shots. The closer to zero Gyro Angle your torpedoes, the less the distance matters.

2) CTRL-T locks/unlocks the TDC to the optics.


///////////////LIMITATIONS:///////////////////

-Field of view is slightly lower than real scopes. Was forced to do so to prevent the original lines from showing up.
Nevertheless, real scopes had a very degradated light and image quality near the borders, so you still have the effective usable FOV.


-Will interfere with any mods that make changes to the menu.ini

-Makes minor changes to the cameras.dat, to give the proper zoom and field of view angles.It is currently not compatible with the open hatch mod. Not that it will break your game, but you will get a weird camera position in the control room.

-If you are using the hi-res fix, the recognition manual will open each time you let the scope loose, because the cursor goes automatically to its position. I might do in the future something about it.

////////////////CREDITS://////////////////////

The TDC part is a rework of Nicolas excellent TDC periscopes.

FLB Sale was originally the creator of all dials in the periscope stations. This mod is based indirectly upon his work.

The graphics used in the periscopes come from Oakgroove and SH4, reworked by me.

The new bearing indicators have been created by me.

The GWX team for allowing me to modify their files.

//////////////////PERMISSIONS://////////////////

-Any file done by me you can do whatever you want EXCEPT use it for commercial purposes or ask for money.

-Any item created by other authors, contact them.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Amaury
05-23-10 at 03:25 PM
szemetesqk
12-27-16 at 10:46 AM


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 03:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.