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Dave Hansen
10-19-06, 05:29 PM
I have a new, clean installation of SH3 on my hard drive.

I have next updated with the 1.4 patch successfully.

I have enabled the Generic Mod Enabler-JSGME v1.4.1.50. Running this mod has established a MOD folder in my SH3 directory.

I have d/l and unzipped both SH3 Commander v2.6 and Grey Wolves v1.1a into the MOD folder generated by JSGME.

When I activate the JSGME it shows on the left side of the set up screen both SH3 Commander and Grey Wolves 1.1a mods available to activate.

QUESTIONS...(So I don't screw up!):

1. I have played and passed successfully 2 of the training academy missions. CAN I STILL GO AHEAD AND ACTIVATE THE 2 MODS VIA JSGME without a problem? Have I messed up the "clean install requirement already?

2. If the above is okay, which of the two mods should I activate thru JSGME first, or does it matter?

TXS for any help.

THE_MASK
10-19-06, 05:34 PM
You dont activate either of them through JSGME .

HunterICX
10-19-06, 05:36 PM
:up:

1. you dont need JSGME to install the both mods

2. the order is Sh3 Patched 1.4b -> install the GW mod by clicking on the executable (.exe) -> install Sh3commander

3. enjoy the hunt

Dave Hansen
10-19-06, 05:53 PM
New to the game, but have spent a lot of time reading posts/threads here.

From my recollection, the mod enabler has been highly recommended as the way to go regarding modding SH3. By using the mod enabler, if I find myself way over my head with GW, I can quickly and easily remove it and revert back to the plain Vanilla SH3.

Am I missing something?

The order of installation via the mod enabler???...

1. GW.

2. SH3 Commander.

TXS

Coda
10-19-06, 06:06 PM
SH3 Commander is a seperate application, external, that you launch befor SH3.
SH3 commander should not be in your mods directory. Use the exe to install it.

You can use JSGME to enable GW. You have it in the correct location, the mods directory. When you do enable it, it may take a few minutes before it finishes. (It's working with a couple Gb of data.)

The .exe for GW is just a file extractor. You can type in a path other than the default SH3 directory and manage the files just like any other mod.

Albrecht Von Hesse
10-19-06, 06:08 PM
I have a new, clean installation of SH3 on my hard drive.

I have next updated with the 1.4 patch successfully.

I have enabled the Generic Mod Enabler-JSGME v1.4.1.50. Running this mod has established a MOD folder in my SH3 directory.

I have d/l and unzipped both SH3 Commander v2.6 and Grey Wolves v1.1a into the MOD folder generated by JSGME.

When I activate the JSGME it shows on the left side of the set up screen both SH3 Commander and Grey Wolves 1.1a mods available to activate.

QUESTIONS...(So I don't screw up!):

1. I have played and passed successfully 2 of the training academy missions. CAN I STILL GO AHEAD AND ACTIVATE THE 2 MODS VIA JSGME without a problem? Have I messed up the "clean install requirement already?

2. If the above is okay, which of the two mods should I activate thru JSGME first, or does it matter?

TXS for any help.

kk, my $0.02 here.

SH3 Commander runs independant of yet concurrent with SHIII. You can use JSGME to install Grey Wolves. In fact, I highly recommend that you do it that way, as JSGME backs up files instead of just overwriting and replacing them.

You start with a clean, unmodded install of SHIII then patch it to 1.4 (which you've already done). Next use JSGME to load GW1.1a. Activate it from the left side; it'll take several minutes to load, as it's a rather large mod to install.

SH3 Commander (iirc) shouldn't be in the MOD folder. Mine isn't, at any rate; it's in its own folder in program files. To properly use it you first run SH3 Commander, then load and run SHIII.

This is just a quicky explanation. If you need more detail let me know, k?

Dave Hansen
10-19-06, 06:17 PM
OK...Thanks to all.

It sounds like what I should do is:

1. Activate GW via JSGME.

2. Then run the SH3 Commander via its on execute routine, not thru JSGME.

3. Run SH3.

PS-The prior completed naval academy missions won't be a problem with items 1 and 2 above...correct?

HunterICX
10-19-06, 06:19 PM
OK...Thanks to all.

It sounds like what I should do is:

1. Activate GW via JSGME.

2. Then run the SH3 Commander via its on execute routine, not thru JSGME.

3. Run SH3.

PS-The prior completed naval academy missions won't be a problem with items 1 and 2 above...correct?

change 1
dont use the JSGME to install TGW1.1a just press the Executable file under the files what u downloaded...

small mods for example skins require JSGME , supermods have a stand alone .exe file that install the game for u

Albrecht Von Hesse
10-19-06, 06:33 PM
To install:
The GW Alpha 3 mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.

If you use JGSME... be aware that it takes several minutes for JGSME to enable the GW patch files because of its size. I have a pretty fast processor and it takes me about 5 minutes to enable on my own system. Just copy the Grey Wolves Mod folder to your SilentHunterIII/Mods folder and enable.

That's straight from Grey Wolves own readme document.

HunterICX
10-19-06, 06:35 PM
To install:
The GW Alpha 3 mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.

If you use JGSME... be aware that it takes several minutes for JGSME to enable the GW patch files because of its size. I have a pretty fast processor and it takes me about 5 minutes to enable on my own system. Just copy the Grey Wolves Mod folder to your SilentHunterIII/Mods folder and enable.

That's straight from Grey Wolves own readme document.

:hmm: weird I just clicked the setup file...an Windows installer launches...and voila give it a couple of minutes and job's done.
TGW1.1a btw

THE_MASK
10-19-06, 06:41 PM
Run SH3 once before commander (it will tell you anyway) and dont forget your options on the SH3 options page when you run SH3. (sound,video). I found that when i install grey wolves it for some reason sets the crew voices level down so i put it back to normal level .

kylania
10-19-06, 06:50 PM
As others have said, SH3 Commander is seperate program.

However GW can be installed via JSGME if you ever need to roll it back and put on different mods or something. It's probably just as well that you install it on it's own, but the option is there for either install method. :)

P_Funk
10-19-06, 08:50 PM
I haven't ever used JSGME to install GW. However doesn't th e JSGME approach to installing GW require a differernt version of GW, one which is not in .exe installer format? I can see that I could just install GW from the installer into an empty folder and then copy that to my MODS folder yet that is a very inefficient way of doing things. Isn't there a JSGME version of GW up for dload?

As for SH3 Cmdr I think people haven't phrased what they're saying properly when explaining how to use it with SH3.

Sh3 Cmdr is a program which utilizes a GUI to modify SH3 to your wishes. You can use it to change a multitude of options the game doesn't let you and it also lets you create Careers and customize their specifics. Finally once all that is done you don't just start SH3 but you start it by hitting the Launch SH3 button in SH3 Cmdr. Not doing this meansthat the option changes aren't enabled.

The order of installation is SH3, Patch, Mods, SH3 Cmdr. How you install mods is up to you but have them installed prior to running SH3 Cmdr because it changes ,any files subtly.

danlisa
10-20-06, 02:46 AM
You can use the auto-install GW 1.1a version with JSGME. During installation of GW 1.1a just change the installation path and direct it to JSGME's mod folder.

IIRC you may have to create a "header" folder (i.e GW 1.1a) as I think the installer will only create the data folder. The file structure in JSGME should be as follows...GW 1.1a/data/....

P_Funk
10-20-06, 03:48 AM
You can use the auto-install GW 1.1a version with JSGME. During installation of GW 1.1a just change the installation path and direct it to JSGME's mod folder.

IIRC you may have to create a "header" folder (i.e GW 1.1a) as I think the installer will only create the data folder. The file structure in JSGME should be as follows...GW 1.1a/data/....
That's what I was assuming. Good to know.:rock:

JScones
10-20-06, 04:30 AM
To install:
The GW Alpha 3 mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.

If you use JGSME... be aware that it takes several minutes for JGSME to enable the GW patch files because of its size. I have a pretty fast processor and it takes me about 5 minutes to enable on my own system. Just copy the Grey Wolves Mod folder to your SilentHunterIII/Mods folder and enable.

That's straight from Grey Wolves own readme document.

:hmm: weird I just clicked the setup file...an Windows installer launches...and voila give it a couple of minutes and job's done.
TGW1.1a btw
The above readme is quoted from the "older" six part installation. The auto-installer readme states:


Installing “The Grey Wolves”

'The Grey Wolves' supermod is intended to be installed over a CLEAN, UNMODDED installation of Silent Hunter III, patched to v1.4b.


If you are running the JoneSoft Generic Mod Enabler (JSGME), please ensure that you have disabled all activated mods.

If you are running SH3 Commander, please ensure that you have removed any installed SH3 Commander files by pressing the "Rollback SH3!" button from within SH3 Commander.

The installation path defaults to your main Silent Hunter III installation. If you prefer to manually install via JSGME, you must add "\MODS\The Grey Wolves v1.1a" (without the quotes) to the end of the installation path.





Personally, if you are certain that you want to keep GW, I recommend you install straight into SH3 v1.4b. You'll save around 3-4Gb of HD space plus you won't need to wait for JSGME to enable it. If you want to change the installed options, simply run the installer again and select/deselect what you want and it will look after the rest. However, the choice is yours so do whatever you feel most comfortable.


Re SH3Cmdr, as everyone above has stated, you don't install it via JSGME. SH3Cmdr is in a way an SH3 specific JSGME. In fact, it shares much of the same engine code as JSGME. The rest has been said by others.

Dave Hansen
10-20-06, 09:29 AM
Thanks to all!!!

Well...I am going to play the plain vanillia SH3 version for all the naval academy missions. I plan to play and replay and replay the last two regarding torpedo usage and convoy attacks. Manual targeting proficiency of course! During this "training phase" I am using full realism, except the external camera view. As I muck my way up the learning curve, I find the external camera view invaluable in helping me understand what I did wrong and right sinking ships with torps. I had previously made the mistake of installing GW directly over SH3. When in the naval academy missions, I was struggling to understand why I was missing my shots...no external camera view...was I missing by a lot/little...missing behind/ahead of the target...etc.

Once I feel I'm ready for the "real" world, I'll install GW directly over SH3 and play DID.