Incubus
10-17-06, 11:42 PM
G7a: The game's text tricked me :stare: I was totally convinced initially that these were 'outdated' torpedoes and I should replace them ASAP. What I learned later is that while steam-powered, they have triple the range of the G7e, and the high speed setting is great for do-or-die situations. In other words, I think they are useful through the end of the war, due to their versatility. Well worth the wake trail in my opinion.
G7e series: The 'lectrics. My biggest pet peeve of these is that you can't set speed settings. The first type's 5km range also doesn't lend well to long-range convoy attacks in my opinion. The range does get better over time, I just wish they too had speed settings (if I'm wrong about this let me know, but so far up to the type III model only one speed: 30 knots)
FAT (ladder) pattern: I really like these. Nothing more that I hate then being under escort pressure before setting up a shot on a convoy. With these, I can adjust the leg distance, and fire a spread blind (they are also a godsend when your periscopes are broken and its suicide to surface). I think the steamers have the advantage here of once again having the range and speed setting advantages of the G7a model. They also cost less renown than the e type, which is a plus.
FAL pattern: Haven't had any experience with these. The game says they're supposed to be fired from the stern tube and go in circles/ovals to take out escorts, but I really don't see how going in circles is going to hit an escort that is zigzagging up my heiny at 34 knots :doh:
??? pattern: Can't remember what they are called, there is another torp pattern type where you can manually set a second gyro setting (i.e. make a 90 degree turn to port after 3000 meters). I could see a lot of potential in these, depending on their limitations: I guess the best way to do it would be to set up a shot, then tell the torp to simply turn around a few hundred meters beyond the range of the target. That way if you miss, the torpedo makes a u-turn for another pass. Sort of like ghetto ladder torps. I don't know, though.
Falke: Not sure what progressively better versions offer other than a heinous renown cost (type II falke is 800 renown per torp :huh: ) I have had fantastic success with the type I. I simply put one in my stern tube, and send it after a pursuing DD. It either nails it from the get-go, or gets it on a second pass. These are like get-out-of jail free cards, I use them exclusively on aggressive destroyers since they are 1-hit kills and are reliable. The main downside is the cost, and also types that have less than a 30-knot speed which is disconcerting (since a DD can pull 37 knots flank, which they like to do when they have a hard-on for me, and the falkes tend to 'chase down' ships)
Any feedback?
G7e series: The 'lectrics. My biggest pet peeve of these is that you can't set speed settings. The first type's 5km range also doesn't lend well to long-range convoy attacks in my opinion. The range does get better over time, I just wish they too had speed settings (if I'm wrong about this let me know, but so far up to the type III model only one speed: 30 knots)
FAT (ladder) pattern: I really like these. Nothing more that I hate then being under escort pressure before setting up a shot on a convoy. With these, I can adjust the leg distance, and fire a spread blind (they are also a godsend when your periscopes are broken and its suicide to surface). I think the steamers have the advantage here of once again having the range and speed setting advantages of the G7a model. They also cost less renown than the e type, which is a plus.
FAL pattern: Haven't had any experience with these. The game says they're supposed to be fired from the stern tube and go in circles/ovals to take out escorts, but I really don't see how going in circles is going to hit an escort that is zigzagging up my heiny at 34 knots :doh:
??? pattern: Can't remember what they are called, there is another torp pattern type where you can manually set a second gyro setting (i.e. make a 90 degree turn to port after 3000 meters). I could see a lot of potential in these, depending on their limitations: I guess the best way to do it would be to set up a shot, then tell the torp to simply turn around a few hundred meters beyond the range of the target. That way if you miss, the torpedo makes a u-turn for another pass. Sort of like ghetto ladder torps. I don't know, though.
Falke: Not sure what progressively better versions offer other than a heinous renown cost (type II falke is 800 renown per torp :huh: ) I have had fantastic success with the type I. I simply put one in my stern tube, and send it after a pursuing DD. It either nails it from the get-go, or gets it on a second pass. These are like get-out-of jail free cards, I use them exclusively on aggressive destroyers since they are 1-hit kills and are reliable. The main downside is the cost, and also types that have less than a 30-knot speed which is disconcerting (since a DD can pull 37 knots flank, which they like to do when they have a hard-on for me, and the falkes tend to 'chase down' ships)
Any feedback?