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View Full Version : Dual Repair teams


Achtung Englander
10-04-06, 06:50 AM
Last night playing SH3 I hit a mine - panic everywhere. It became a real micro management task to shift my men between the different quarters and get them to pump out water

So I was wondering would not SH4 benefit with having 2 teams of Repair - so that you can multitask them

seems daft to have 10 men as one repair team

LZ_Baker
10-04-06, 09:02 AM
Yea, expecially with the larger size of the fleet boats it would make sense to have forward and rear damage control teams.

Safe-Keeper
10-04-06, 11:08 AM
I've missed that, too.

Another thing I've missed is "automatic" repair teams that don't just sit still waiting for orders even though there's a major leak only a compartment away from them.

Ubisoft's promised us less micro-management. I hope that applies for our budds them repairmen, too:up:.

JordanC
10-07-06, 10:04 PM
Well, leaks and damage is repaired extremely quick in SH3. If a leak that was caused by a depth charge explosion mere meteres from the U-Boat can be repaired in 2 minutes, you must have a damn good repair team. Either they slow down the repair times or we only stay with one damage control team.

Safe-Keeper
10-07-06, 10:08 PM
And I think it would be nice if repairs were slowed down. At least it should be when the "Realistic Damage" option is turned on (or maybe "Realistic Repair Times" could be a separate option).