View Full Version : Virtual Enigma machine
Torvald Von Mansee
09-25-06, 01:20 PM
Is what I think the following is:
http://enigmaco.de/enigma/enigma.swf
Btw, in a somewhat related subject: if you
submit a patrol report in SH3 during the
period when the British were decoding
Enigma traffic, is there an impact in the game?
Also, I thought that Doenitz required u-boats to
report in their positions, etc., on a daily basis. Is
this modeled in the game w/all that implies?
Try to copy and paste this into the top field of the "enigma"....
SMQUEUWVLUTCWR
It's magic............:rotfl::rotfl:
Torvald Von Mansee
09-25-06, 01:28 PM
No no no...it's:
SMQUEUWQRO
EDIT: btw, I once got this little booklet from the National Cryptologic Museum (next to the NSA campus at Ft. Meade, MD) which explained the mathematical implications of the Enigma machine. They really had to whip out the scientific notation for THAT!!!!
I also got a vivid NSA tye-dye, which I just thought was too cool in a number of ways.
FURTHER EDIT: oh, you can reset the virtual wheels and plugs just like in real life.
YET A FURTHER EDIT: click first rotor counter clockwise once, 2nd clockwise twice, and third counterclockwise three times. Match low A plug w/upper Z plug, lower B w/upper Y, and lower C and upper X, and input the following: GGQFYUUOZERQSRUFOIRBCCLEXLZRLGDHUTMEUCWZGQBXMWFQYA VMTQIUSIBUFTXUFSLDGB
No no no...it's:
SMQUEUWQRO
EDIT: btw, I once got this little booklet from the National Cryptologic Museum (next to the NSA campus at Ft. Meade, MD) which explained the mathematical implications of the Enigma machine. They really had to whip out the scientific notation for THAT!!!!
FURTHER EDIT: oh, you can reset the virtual wheels and plugs just like in real life.
:rotfl::rotfl::rotfl:well, its his birthday, so we have to be a little nice!! :rotfl::rotfl:
kylania
09-25-06, 01:35 PM
Wow, this thing was really complex, and that's only the 3 rotor version!! What really suprised me is when I typed in "THISISCOOLCOOLCOOL" the three "COOL"s were all encoded differently!
Wow, this thing was really complex, and that's only the 3 rotor version!! What really suprised me is when I typed in "THISISCOOLCOOLCOOL" the three "COOL"s were all encoded differently!
Yeah, its a nice gadget! I think the "cool" thing has to do with the numbering of the letters in the sentence or something.... please correct me if im wrong, anyone. I'm gonna code all my orders from now on, even when im posting patrol reports... !!!!!!:rock:
LZ_Baker
09-25-06, 01:46 PM
YET A FURTHER EDIT: click first rotor counter clockwise once, 2nd clockwise twice, and third counterclockwise three times. Match low A plug w/upper Z plug, lower B w/upper Y, and lower C and upper X, and input the following: GGQFYUUOZERQSRUFOIRBCCLEXLZRLGDHUTMEUCWZGQBXMWFQYA VMTQIUSIBUFTXUFSLDGB
Nice, I'm going to start IM'ing my friends with this :lol:
XMBTMXOQAUOCIMBQBHVFSXLSKROLRINVCOCWVZLEGRCFJZVEXO MDSTN
let's start an enigma thread everything you post has to be in enigma.
:rock::rock::rock::rock:
KLEMHNDTMVMOLVVCMZGYMQLWRKYEXEJYEZBXMTDLYM
:rotfl: :rotfl: :rotfl: :rotfl:
SteamWake
09-25-06, 02:35 PM
Bebvapnilonabmsptaezixhin
Bebvapnilonabmsptaezixhin
:rotfl::rotfl:
LZ_Baker
09-25-06, 05:06 PM
Tqbvorvdfobndctxakojrbtiswxxfjthzdzaamnekxy
Kltgknqxgalhxwygcoopusbzrgwzhzthzh
Torvald Von Mansee
09-25-06, 07:19 PM
Tqbvorvdfobndctxakojrbtiswxxfjthzdzaamnekxy
Kltgknqxgalhxwygcoopusbzrgwzhzthzh
HZTQCOHVLABERNYVZAGQMXGAJMYFIXZUTKKZVANEKUTCCSNTRV I
HZYMLIFIWTTDJQOHERBTYURZMVGAXMANYQXGSBNHXECM
No no no...it's:
SMQUEUWQRO
EDIT: btw, I once got this little booklet from the National Cryptologic Museum (next to the NSA campus at Ft. Meade, MD) which explained the mathematical implications of the Enigma machine. They really had to whip out the scientific notation for THAT!!!!
I also got a vivid NSA tye-dye, which I just thought was too cool in a number of ways.
FURTHER EDIT: oh, you can reset the virtual wheels and plugs just like in real life.
YET A FURTHER EDIT: click first rotor counter clockwise once, 2nd clockwise twice, and third counterclockwise three times. Match low A plug w/upper Z plug, lower B w/upper Y, and lower C and upper X, and input the following: GGQFYUUOZERQSRUFOIRBCCLEXLZRLGDHUTMEUCWZGQBXMWFQYA VMTQIUSIBUFTXUFSLDGB
-Match low A plug w/upper Z plug, lower B w/upper Y, and lower C and upper X-
How do I do that?I don't understand the upper or low plug, I only can move one plug or part.
By the thread, I have a program very cool installed, its a Enigma machime - and we can do every thing, like this one,but there see the machine and interact with it.
I did everything you said, but I came out with gobbledygook: YZXXSEFBOWWALVBHXBWNLJFXHTEFAQTWZHKANFBLBYXOOFESGE DYPWDNABRZJAKFSEAQPZ
Torvald Von Mansee
09-25-06, 09:11 PM
Er...I'm not actually sure about the key, now, myself...my own instructions don't work!!
Anyway, I think I said something like "I wish I had written my thesis on cryptology rather than ancient Roman political violence"
mookiemookie
09-25-06, 09:16 PM
I did everything you said, but I came out with gobbledygook: YZXXSEFBOWWALVBHXBWNLJFXHTEFAQTWZHKANFBLBYXOOFESGE DYPWDNABRZJAKFSEAQPZ
Welcome to Bletchley Park, circa 1940 ;)
Torvald Von Mansee
09-25-06, 09:26 PM
Actually, it would seem there is only one way to actually do the plugs. There is no "upper" or "lower." I guess one could say I'm an idiot!!! :D:rotfl:
Here is a page where you can find probably the best Enigma simulation:
http://users.telenet.be/d.rijmenants/
There is also a lot of documentation on this page on how the machine was handled, a tool to create the keybooks and about the history of the Enigma. I wish we could use it within SH3.
Here is a page where you can find probably the best Enigma simulation:
http://users.telenet.be/d.rijmenants/
There is also a lot of documentation on this page on how the machine was handled, a tool to create the keybooks and about the history of the Enigma. I wish we could use it within SH3.
That's what I was talking about, the enigma simulator,it's very great and all that,ehehe :rock: :up:
Here is a page where you can find probably the best Enigma simulation:
http://users.telenet.be/d.rijmenants/
There is also a lot of documentation on this page on how the machine was handled, a tool to create the keybooks and about the history of the Enigma. I wish we could use it within SH3.
That's what I was talking about, the enigma simulator,it's very great and all that,ehehe :rock: :up:
Is this possible to integrate in SHIII?
I think it may be impossible, since its a a program, and to interact with it, SH3 have to be all redone. For me, the only way is to one create a mod that the radio messages came cryptograph with only one enigma setting, the ones use by the kriegsmarine and then, the player has to minimize the game e run the progmam.
The moders have a better ideia or opinion on this. But it would be great :lol:
I think it may be impossible, since its a a program, and to interact with it, SH3 have to be all redone. For me, the only way is to one create a mod that the radio messages came cryptograph with only one enigma setting, the ones use by the kriegsmarine and then, the player has to minimize the game e run the progmam.
The moders have a better ideia or opinion on this. But it would be great :lol:
Sounds good enough for me!!! I would welcome that! Makes it more realistic!:up:
Lurchi & Thorvald Von Mansee: Couldnt you post this in the mods thread, and see if some genious could make something out of this?
I think it may be impossible, since its a a program, and to interact with it, SH3 have to be all redone. For me, the only way is to one create a mod that the radio messages came cryptograph with only one enigma setting, the ones use by the kriegsmarine and then, the player has to minimize the game e run the progmam.
The moders have a better ideia or opinion on this. But it would be great :lol:
good for me too.:rock::rock::rock:
Thank You guys, its just a thought. Even cooler was if, throught the war, the settings of the machine was changed has in reallity, but its to ask much. Hope the moders read this thread.
Torvald Von Mansee
09-26-06, 08:36 PM
I think it may be impossible, since its a a program, and to interact with it, SH3 have to be all redone. For me, the only way is to one create a mod that the radio messages came cryptograph with only one enigma setting, the ones use by the kriegsmarine and then, the player has to minimize the game e run the progmam.
The moders have a better ideia or opinion on this. But it would be great :lol:
Sounds good enough for me!!! I would welcome that! Makes it more realistic!:up:
Lurchi & Thorvald Von Mansee: Couldnt you post this in the mods thread, and see if some genious could make something out of this?
Well...I could always put up a link to this thread.
A codebreaking sim would have a VERY narrow audience, methinks, but it would have one of the most dedicated fanbases imaginable, I'd think.
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