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View Full Version : What do you think of the 100K Club ?


Shahed
09-04-06, 09:19 AM
At UBI there is a club called the 100k club, there is also one for 200k and for 300k (IIRC) tonnage sunk in one patrol. Willhelm is in charge of running the roster.

I wonder of this will work here.

I wanted to get a view on what people here think of this.
Have a look here for reference:

http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/9191010914

My view is as follows. We need a higher standard for this kind of competitive club, if we want this kind of club.

100k does'nt mean anything at all unless it's exactly the same realism conditions and exactly the same game/mod for all involved.

As you can't police people's mods, you can never be sure of cheating or simple doctoring. Some of the logs I've seen at ubi, are quite dubious. It is probable that some of the logs at Ubi are fixed in one way or another. Even more so because most have not disclosed how they have achieved the results. this is not an accusation, but a broad statement. No offence is intended.

When I look at this forum it seems better off without the 100k club.
It seems more mature and has far lesser petty discussions/arguments than Ubi. This seems like the place for the hardcore, seperating the boys from the men (and the girls from the women as the casae may be). I also see a lot less conmen in this forum than at ubi, people claiming things that are'nt, claiming to be things that they are'nt.

I would suggest the following standard for the 100k club, if people want to have that:

GW or NYGM. How can we even consider that 100k in stock SH3 is an achievement ?
100% Realism. Even on 72% it's far too easy to make 100k. Or at least more than 70-80% realism.
Basic.cfg & sim.cfg files have to posted. Now here is the biggest work. You have to check the person's files to ensure that his are not different form the rest. This is a time consuming and IMO waste of time, but without this check the 100k really does'nt mean much becasue there is no certification to it's autheticity.Having said all that I'll repost my logs if this is something that people want to do here as well.

Just to get the ball rolling in a democratic direction...

:rock:

CB..
09-04-06, 09:30 AM
sadly personaly for me it's like fingers down a blackboard..
now if it was the 10K club and the 20k club and the 30k club we'd be some-where near the genuine situation required for realistic gameplay...

a significant number of kaleuns never sank anything at all..

so for me 100k club or a 200k club becomes fantasy land even if in the game it is perfectly achievable...it's rather like boasting that you have scratched your head.. or had a piece of toast..
so those players who are returning with realistic tonnage results are going to be those players who are not eligible for membership of such "hallowed" groups lol

fingers down the blackboard

if you want to start a "club" with some sort of meaning.....have it based on the number of patrols survived AND the amount of tonnage sunk..
still a contradiction in terms tho

Pants
09-04-06, 09:37 AM
I really dont mind HOW a player plays SH3 / mods aslong as you enjoy the game :up:
Thats what keeps us modders interested in the game..aslong as it's still enjoyable to play, we will keep modding it ;)

WilhelmSchulz.
09-04-06, 09:43 AM
http://forums.ubi.com/images/smilies/sadeyes.gif

I have to say the 100K club is no form of argumnets in UBI. I was 1 member who biched about swaticas.

CB..
09-04-06, 09:51 AM
sorry Wil'

it needs a little more than just 100k tonnage in one patrol to have any genuine depth..try 100k every patrol for ten patrols with nil hull damage loss of personal or damage accrued..and you'll be where you want to be..

the game doesn't really allow for realistic tonnage results ....so realistic "heroics" regarding results are going to be very wide of the mark..

Shahed
09-04-06, 09:57 AM
That is a good point too CB. Eventually 100k on 100% is nothing as well, once you've played long enough. Now that I got the hang of it, I'm doing 100k every patrol, so far on 72%.

Pants, I agree with you too. I don't care how people play, but if there is a competitive club then I think there should be some standard, the same one for all. Otherwise you can also just have it for fun, but then CB's point comes in, does it mean anything other than a big fat brag ?

Will, the comment I made about maturity in this forum, in my initial post is not related to the 100k club but rather to the forum.

:rock:

CB..
09-04-06, 10:03 AM
i think folks would get far greater satisfaction from joining one of the on-line campaign groups around...it does the same thing but it is much more involving and balanced...i think the competitive angle is a red herring..me if i get 30k in a patrol i head for base...any more than that and it turns the game into space invaders in slow motion lol
me i approach the game from a survival horror point of view not a score board view which IMO is coser to the truth than it first sounds..

Shahed
09-04-06, 10:06 AM
I had alook at the WaW (http://wolvesatwar.org) last night, again. Looks incredible.

CB..
09-04-06, 10:09 AM
I had alook at the WaW (http://wolvesatwar.org) last night, again. Looks incredible.

yup im not a member but i was a member of an SH2 online campaign for a while and it delivers verything you could possibly want from an RPG gameplay and realism point of view...highly reccomended:up:

Pants
09-04-06, 10:13 AM
W@W is fun, I also love the On-line mini " W@W " We go off and play online for days at a time hunting on our own, we set up a grid for rendevous, then all 8 of us get together, form a wolf pack and hunt as a group :up:
We have unlimted torps off, we really dont play for tonnage..just enjoy meeting up and forming wolfpacks.

It's great :D

Lovro
09-04-06, 10:15 AM
There is a diffrence betwen real life and a sim (no matter how realistic it is). If I was a real life kaleun on my first patrol I dont know if I would even engage a large convoy while beeing it was beeing protected with escorts- probably I would just be stalking some lone ships the first few patrols. The fact that any mistake will cost you your life and lives of other 70 sailors that depend on your judgement makes a man think not twice but three times before he attacks.

In SHIII I sank 80t in my first patrol (hit the same convoy 4 times and dodged DCs 3 times each time for over 2h of game time- In RL if I was going to raid a convoy and after that get nastly DCed I would just turn away home... Not go in for more revenge:arrgh!: )

Gromit
09-04-06, 10:16 AM
If I wanted to have a competitive club of some sort, I'd go join a clan and play Unreal Tournament.

I'm here to enjoy myself in the middle of the North Atlantic while I wait for some unsuspecting supply convoy, thank you very much. :)

Nothing more. If I don't sink an ounce of shipping on a patrol, then so be it. The thrill is in the hunt, not how much I bagged. Just this landlubber's $.02...

_Seth_
09-04-06, 01:16 PM
I play this for the realism. Its not about how many you sink, its about how you sink them. Strategy & sneaking into a harbour for the one big "sniper" shot is my thrill. I could make my sub invincible, and hammer torpedos on every floating thing, just to get 100K, 200K, or 1000K, but thats not realistic. But: Everybody must play this game as they want, realistic or not. :D:D

Jimbuna
09-04-06, 01:38 PM
If I wanted to have a competitive club of some sort, I'd go join a clan and play Unreal Tournament.

I'm here to enjoy myself in the middle of the North Atlantic while I wait for some unsuspecting supply convoy, thank you very much. :)

Nothing more. If I don't sink an ounce of shipping on a patrol, then so be it. The thrill is in the hunt, not how much I bagged. Just this landlubber's $.02...

my sentiments exactly...especially if I come across the odd tanker :arrgh!:

kiwi_2005
09-04-06, 05:08 PM
I must admitt, after a reinstall of windows and sh3 before i added all my mods to the game i decided i did have one patrol in the stock game- without mods but patch to 1.4. I loaded her up started a new campaign VIIB in 1939 and left kiel to GridBF17 took the long way around instead of the channel. What struck me first was the loud sound of the diesel engines running when on deck, i forgot they were so loud in the stock game and looking at the rust on the conning tower was an eyesore i so much prefer skin mods!:D
Just before BF17, somewhere in the AM grid forget now, i came across a convoy- daytime, conditions were calm and their was only one escort leading her. I took out the escort with one torp, then surface and totally sunk all but the neutrel ships with torps and deckgun - i had a field day out their. With GW or RUB i probably never would of had a day like that - the escort would of zigged his way towards me and tried to make life very difficult - a possiblity i would of died on my first mission. But with the stock game it was a piece of cake! I sunk 11 ships out of 15 :D And i hadn't even reached my ordered patrol grid yet!:rotfl:

To easy but fun all the same.:arrgh!:

Kingcobra24
09-04-06, 07:12 PM
I "play" for the authenticity of the simulation. I could care less if I sink one ship, 100 ships or no ships in a patrol. To me, a 100k club or 200k club merely turns this into a gigantic pinball game. The ones with the highest scores get to have their names on the pinball "hall of fame".

There's really no way, I don't believe, that you can make the "rules" the same for everyone. You could say that you have to get 100k in one patrol with your realism at 100%, but how do you verify that? You can have the log to show the 100k, but what about the realism level? I could get 100k in a patrol, prove it with the log, and claim I did it at 100% when it was really only 25%. I merely make the patrol at 25%, rack up my high game score, then take a screenshot of the realism screen AFTER I've reset everything to 100%.

But, to each his/her own. If high tonnage scores are what it's all about to you, knock yourself out. :rock:

spork542
09-04-06, 08:04 PM
If I wanted to have a competitive club of some sort, I'd go join a clan and play Unreal Tournament.

I'm here to enjoy myself in the middle of the North Atlantic while I wait for some unsuspecting supply convoy, thank you very much. :)

Nothing more. If I don't sink an ounce of shipping on a patrol, then so be it. The thrill is in the hunt, not how much I bagged. Just this landlubber's $.02...

Same with me. :)

Eichenlaub
09-05-06, 05:33 AM
I wouldn't object to such a club, but it would only be feasible if we agreed on several things first:

-type of game you play (stock, NYGM, GW, RUB)
-no tweaks to config files (levelling the playing field for all participants)
-100% realism and DID (otherwise the save/load option will ruin it)

Those are the absolute minima. However, no one can verify whether cheating, reloading or tweaking has occurred. Therefore I find the whole system too prone to rigging, and consequently of little added value. I just don't see this happening in an encompassing and fair manner. What does it really mean anyway?

I have a lot more respect for the kaleuns who sail their Type IX's or VII's in GW and return alive with 20,000-50,000 tons at 100% DID.

P.S.: depending on the era, commanders did sometimes accumulate 50,000 to 80,000 tons. Of course those missions were usually carried out by Type IX's hunting in distant waters where few convoys were organized, and ASW was lacking.

Kind regards,

Eichenlaub

SteamWake
09-05-06, 09:02 AM
Curious how this topic rears its head from time to time. Its almost cycylical :hmm: It popped up almost immediatly after release then just about every 4 to 6 weeks thereafter.

Anyhow enjoy the game as you wish.

Have fun and enjoy the club if you want. Personally I feel it would detract from my game experience and cause me to play in ... ummm.... un natural manners. :-?

Hylander_1314
09-05-06, 09:50 AM
If it turns some folks cranks, let them have their fun. I haven't come anywhere near that ammount myself as there seem to be too many duds, and I limit myself to 60 days at sea maximum time, as food stocks would be depleted by then. Unless I can find a milkcow of course, but since most of the torps are steam powered, I don't care to use them much. Especially later in the war when a steamwake will give your position away.