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alp300
08-31-06, 09:37 PM
I am on my first mission in 1939 in a Type IIA. I reached my patrol zone, and suddenly my CE is responding to my power commands with "Cannot comply". :damn:

My boat is dead in the water, cant go anywhere. I can dive and surface, but thats it. The weather is overcast and my watch crew is in foul weather gear, but I should still be able to move around shouldnt I???

I have moved my engine crew between compartments, etc. Nothing seems to work. I even set my time compression high and reeled off a day or so, and still nothing. My realism is set to 0%.

bigboywooly
08-31-06, 10:12 PM
I am on my first mission in 1939 in a Type IIA. I reached my patrol zone, and suddenly my CE is responding to my power commands with "Cannot comply". :damn:

My boat is dead in the water, cant go anywhere. I can dive and surface, but thats it. The weather is overcast and my watch crew is in foul weather gear, but I should still be able to move around shouldnt I???

I have moved my engine crew between compartments, etc. Nothing seems to work. I even set my time compression high and reeled off a day or so, and still nothing. My realism is set to 0%.

Hi and welcome to Subsim

Sounds like your crew are tired
High T\C wont refresh them - needs to be under 256 IIRC
Put them all in the rest bays for a bit and let them recharge
Crew fatigue can be a nightmare
I use SH3commander and set my fatigue to none
That way I dont have to babysit the crew


Hope that helps

Shahed
08-31-06, 10:44 PM
Wooly, I've seen a couple of people with that sig and I absoluetly love it.

Do you mind if I use that sig as well ? it is shareware right ? How do I make it clickable ?
I want to promote my favorite mod

:rock: :rock: :rock:

bigboywooly
08-31-06, 11:20 PM
Wooly, I've seen a couple of people with that sig and I absoluetly love it.

Do you mind if I use that sig as well ? it is shareware right ? How do I make it clickable ?
I want to promote my favorite mod

:rock: :rock: :rock:

Unfortunately it belongs to members of the dev team only :yep:

Jmack
08-31-06, 11:41 PM
i get that cannot comply when i start a campaing with the XXI ...

crew is rested , it wont moove from harbor ... nothing, i put them to rest go to TC and spend intire days in that , and still nothing happens

svenks
09-01-06, 02:44 AM
High T\C wont refresh them - needs to be under 256 IIRC

Wrong. You need to be under TC=64 for the fatigue/recover thing to work.
So if your crew is too tired to move the ship, get them into the bunks and set TC to 32. And don't forget the officers - they also need rest. In fact, I'l bet that your CE is way to tired to even order: "All ahead slow"!

In the future, you need to swap crew and officers around BEFORE they get to tired - or- do a search for "fatigue" and "vitamins". That will show you how to mod the game, so your crew won't get tired, or at least, not so fast!

HTH
Sven

U-104
09-01-06, 06:52 AM
i get that cannot comply when i start a campaing with the XXI ...

crew is rested , it wont moove from harbor ... nothing, i put them to rest go to TC and spend intire days in that , and still nothing happens

Try back slow then ahead slow.

Jmack
09-01-06, 08:41 AM
doenst work mate ... the boat just wont moove. even reloading the game ...

Shahed
09-01-06, 08:49 AM
Wooly, I've seen a couple of people with that sig and I absoluetly love it.

Do you mind if I use that sig as well ? it is shareware right ? How do I make it clickable ?
I want to promote my favorite mod

:rock: :rock: :rock:

Unfortunately it belongs to members of the dev team only :yep:

Ok Cool. Are there any other GW sigs which are shareware ?

alp300
09-01-06, 08:54 AM
I have already modified the basic.cfg and set each crewmember type to a maximum fatigue of 20 (from .5 or .6 original value). None of the crew have a exclamation point over them. I will try resting them, but none of them are showing signs of fatigue.

planecrazydale
09-01-06, 11:05 AM
same thing was happening to me. it turned out that i didn't have the correct crew members in the engine room. :damn: with my situation, i had to have an officer and 2 machinists (the guys with the little gear symbol) plus the rest of the spots filled.

(and they all had to be rested)

as soon as i got those gearheads in the room my props started up again and all was well.

hope that helps,

dj

_Seth_
09-02-06, 10:18 AM
Hmpfff........ they are all rested, all clear to leave port.... BUT NO MACHINES!!!

What could be wrong? tried to search here, but couldnt find anything....:-?

http://img374.imageshack.us/img374/2760/sh32006090217134801jc4.png

alp300
09-03-06, 08:47 PM
Well, turns out my problem was fatigue.

How can I turn fatigue off completely?

Kingcobra24
09-03-06, 10:19 PM
Well, turns out my problem was fatigue.

How can I turn fatigue off completely?

You could try downloading & installing SH3 Commander. Among other things, it has the option of selecting "no fatigue". I would go with either version 2.4 or 2.5, because I've had a few problems with 2.6 working properly. I've heard that others have also had similar problems with 2.6, but the earlier versions worked fine.:hmm:

svenks
09-04-06, 03:02 AM
Hmpfff........ they are all rested, all clear to leave port.... BUT NO MACHINES!!!

Hi Seth,
Looking at your screen, I can see 1 strange thing: With a full engine room, including both machinists and a qualified officer, your 'bar' should read full green!
Since it doesn't do that, I can only think that the problem is: No drudges! I think you need some enlisted men there - I guess the petty officers won't do the gread n' oil stuff:o

HTH
Sven