View Full Version : A glitch or extreme unluckiness?
davidaspy
08-25-06, 01:12 PM
Hi
Ive recently (and finally) installed GW and am loving it but in the last 3 patrols in the worst possible weather condittions ive had 3 destroyers find, shoot and ram me even before i knew what was happening. Now normally id put this down to radar but its only early 1940. Its always happened when im alone and have been for a while (traveling via TC) so radio cant be to blame and my watch crew never see whats going on so my first indication is when the first shell hits. Im not sure if any of this is supposed to happen but it seems a bit odd. In my last patrol this proved fatal and it was a bad way to die after i had succesfully sunk a carrier in the middle of a task force and snuck in and out of scarpa flow without any real difficulties.
Firebird
08-25-06, 01:20 PM
I'm not a very experienced player, but what I noticed so far is that your watch crew sucks at high TC. They couldn't spot Titanic if it was 5m away and about to ram your boat. And that's in good weather. Have you tried at 256x TC?
SteamWake
08-25-06, 01:27 PM
Dont put Bernard on your watch crew, he brings down everyones moral.
Skubber
08-25-06, 01:28 PM
I've had some surprises with GW at higher time compressions. Generally I only use the higher time compression when I'm in fairly safe conditions.
Known warship patrol lanes are a bad place to use high TC.
I'm in the late war now, and I'm not using anything higher than 256x when I'm in any air patrol zone.
Now, after saying all that, I also think you've had some bad luck.
Redwine
08-25-06, 02:07 PM
It is normal when you are in early war times and having bad weather, and your sub is not equiped with radar warning system.
Then the only defense you have is your sonar and your crew eyes.
When you sail in bad weather, with very low visibility, do not use high time compression, check weather often, you can know there is a bad weather when you run at high time compression at the map, because you can see the depth gauge needle flickering between 3 and 6 meters instead to be steady at 5 meters.
In this condition, you must to dive to periscope depth very often, to listen if an enemy is near, if not.... when your crew spot the enemy in the fog, it is too later, because it is too near, and sure you will be shoot by many rounds of shells before you can dive.
Engel der Vernichtung
08-25-06, 11:43 PM
Yes, but if I'm blind, aren't they as well? I mean, stumbling across the one 300m<sup>2</sup> area containing a submarine, seeing it, and reacting in time before the sub simply disappears... has got to be the lottery winner's dream. Three times in a row? WTF?
Yep, the chances of them spotting you in that weather is very remote, just unrealistic.
HunterICX
08-26-06, 05:16 AM
:hmm: Not really...when ur surfaced going Medium - full speed then they bloody hear you.
I use the stealth indicator still.
when i,m in bad weather surfaced running diesels medium till fast it is turning Orange and red. if that sh!t happens I,m in an range of 5 - 8 km. of the Target.
also when In bad weather around the coast of england I submerge and go slow...till the wheater is cleared.
THE_MASK
08-26-06, 05:25 AM
When i play with NYGM 16klm horizon this never happens to me . With Grey Wolves 8klm horizon only happens a couple of times . I usually travel submerged as much as possible in fog . Take a hydro check every half hour .
Redwine
08-26-06, 07:16 AM
Yes, but if I'm blind, aren't they as well? I mean, stumbling across the one 300m<sup>2</sup> area containing a submarine, seeing it, and reacting in time before the sub simply disappears... has got to be the lottery winner's dream. Three times in a row? WTF?
The matter is if you are using time compression, many times we are pressing and presing the key to maintain the time compression so quiclky.
In this situation, in very heavy fog, when your crew spot the enemy, it may be at 600m or nearest, if you press another time or many more times the key to maintain time compression.... you are done.
Even when you react at the first alert or reduction, if the enemy is too near as in example 500 meters, you need near to 40 seconds to dive. With an enemy sailing at 30 or more knots, the enmy can ram you before you can reach a safe depth, even when you can dive under 10 meters and be safe the enemy can not ram your conning tower, you will be depth charged sure...
The best way is as mentioned above by Sober, you need to submerge often, frecuently, and be sure the sea around you is free of enemies almost in the hydrophone range.
Engel der Vernichtung
08-26-06, 02:15 PM
Yes, but if I'm blind, aren't they as well? I mean, stumbling across the one 300m<sup>2</sup> area containing a submarine, seeing it, and reacting in time before the sub simply disappears... has got to be the lottery winner's dream. Three times in a row? WTF?
The matter is if you are using time compression, many times we are pressing and presing the key to maintain the time compression so quiclky.
In this situation, in very heavy fog, when your crew spot the enemy, it may be at 600m or nearest, if you press another time or many more times the key to maintain time compression.... you are done.
Even when you react at the first alert or reduction, if the enemy is too near as in example 500 meters, you need near to 40 seconds to dive. With an enemy sailing at 30 or more knots, the enmy can ram you before you can reach a safe depth, even when you can dive under 10 meters and be safe the enemy can not ram your conning tower, you will be depth charged sure...
The best way is as mentioned above by Sober, you need to submerge often, frecuently, and be sure the sea around you is free of enemies almost in the hydrophone range.
I can understand that, that if discovered, the range is too short to be able to evade effectively. My beef, is the encounter in the first place. The odds of simply "chancing" upon such an encounter, in blinding rain, 40-foot swells, should be just about astronomical. Three times now?:damn:
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