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View Full Version : Will we have Thermal Layers Modelled ?


Redwine
08-25-06, 07:19 AM
Reading the SH4 Interview, specially the response to Henk WissinK question, into the response thermal layers are not mentioned as a parameter affecting the effectivity of pasive or active sonars.

USA subs has BatyThermoGraphs, it was on SH1, will we have them and thermal layers modelled ?


>>>>>>>>>>>>>>>>>>>>>
Henk Wissink, 62, Nederlands: How is the escort sonar degraded in case of speed, convoy noise level, and depth charge explosions?

SH4 Dev Team: We already made some escort sensors alteration in SH3. Here you have a short list with parameters that are took in consideration by various sensors:
Radar:

Range
Wave height
Exposed surface of the searched unitVisual sensors:

Range
Fog
Light (positions of light and searched unit)
Wave height
Exposed surface of the searched unit
Speed of the searcherHydrophone:

Range
Wave height
Noise level of the searched unit
Speed of the searcher ASDIC:

Range
Wave Heights
Exposed surface of the searched unit
Speed of the searcher

Wilko
08-26-06, 06:00 PM
Good question, hope it is included

Steeltrap
08-27-06, 09:32 PM
Yes, and no mention of bearing to target by searching unit (can't exatly hear much 15-20 degrees either side of your screws) nor effect of depth charges.

This stuff is simulation 1.01 as far as I'm concerned - get it right or give up!

Charlie901
08-27-06, 10:41 PM
I think the Devs are more concerned with spending the remaining development time perfecting a "Quake" style of Multiplay at this point.

It all boils down to $$$

Stary Wuj
08-28-06, 04:28 AM
Multiplayer ? Waste of time until next Destroyer Command will be released.

And YES - we need THERMAL LAYERS - please.........

Stary Wuj

Camaero
08-28-06, 05:08 AM
Why do I have a bad feeling about SH4?:cry:

missleman01
08-28-06, 07:30 AM
Yeah, im gettin the same bad vibe too. All im really after is an updated SH1 and ALL the realism that was included in that. Why do I feel like were going to lose it.

Stary Wuj
08-28-06, 07:47 AM
Silent Hunter 3 is GREAT game (after few patches and mods), I really hope
Silent Hunter 4 will be NOT WORSE (if not better).
Too many stupid shooters around, for kids only.

DEVS - please, SIMULATION, not ARCADE :-)

And of course THERMAL LAYERS if possible.

Stary Wuj

John Channing
08-28-06, 04:24 PM
Ah.... the panties are getting firmly twisted in knots and we are....what... still 7 months out from the earliest release date.

I am soooooo glad this forum ain't on my beat. The Moderators of this forum are showing much more maturity and restraint that I might have. Good on 'em.

Some people here should be glad about that, too.

JCC

Stary Wuj
08-29-06, 06:55 AM
Yeah, 7 months, I hope is not to late to talk
about THERMAL LAYERS :-)

I remember "battle of Silent Hunter 2 Dynamic Campaign", we loose,
but now Dynamic Campaign is out of discussion, good :-)

Best Regards

Stary Wuj

TDK1044
08-29-06, 07:09 AM
I must admit that I liked the "passing through thermal layer, Sir" announcement in the earlier version of Silent Hunter.

Safe-Keeper
08-29-06, 08:18 AM
They didn't say that the things on that list would be all the features, nor did they say that was the final list. "We've already made some alterations" sounds to me like they're not nearly done.

This stuff is simulation 1.01 as far as I'm concerned - get it right or give up!If Silent Hunter IV was my project, that one would really have gotten on my nerves.

How about some tactfulness here?

rls669
08-30-06, 03:09 PM
If SH4 was my project, the fans wouldn't be asking if such basic sim elements were being included.:p

Payoff
08-30-06, 06:20 PM
If the Subsim community had kept silent when the SHIII Dev team announced that the campaign would be made up of scripted missions, then that is exactly what we would have now. I think we should continue to let our opinions be heard in a tactful and professional manner. After all we are ultimately the paying customer.

Just my two cents.

Onkel Neal
08-30-06, 07:22 PM
Why do I have a bad feeling about SH4?:cry:

I don't know... it seems to be the typical feeling people seem to have about games in development.

Steeltrap
08-31-06, 11:13 PM
They didn't say that the things on that list would be all the features, nor did they say that was the final list. "We've already made some alterations" sounds to me like they're not nearly done.

This stuff is simulation 1.01 as far as I'm concerned - get it right or give up!If Silent Hunter IV was my project, that one would really have gotten on my nerves.

How about some tactfulness here?

Quite right, SafeKeeper, they haven't said their list is exhaustive, so I am guilty of not reading carefully what is written. I dislike others sounding off like that, so apologise for doing it myself. I also appreciate your pointing it out (not being sarcastic, btw!). :rock:

As for tact, I'm happy to apologise to the developers if such a comment caused any discomfort. My point, if not expressed especially delicately, was that the effects of speed of escort, bearing to sub, sea state, depth, sea bottom (if shallow) type, disturbed water following DCs etc. are all well studied and known factors, so there should be little need to state a desire that they be considered. The fact that the list doesn't cover these is what caused me to comment on their fundamental nature when simulating an escort's ability to dectect a submerged sub.

So, not wishing to offend anyone, but also not wishing to pass on the fact that some of these things really shouldn't need to be asked about.

Cheers

:sunny: