View Full Version : SH4 ... what you think ?
your opinion people ... based on the interview and on the photos/trailer
Safe-Keeper
08-23-06, 12:13 PM
No Jap subs? Dang:cry:...
But then again, I suppose they can be added by modding!
What I really like is the enhanced radio system and the special missions. Let's get some commandos deployed, shall we:arrgh!:?
The terrain's looking sweet, too, and I'm curious to learn more about the "new editing options".
no air battles mentioned ... and they where pretty big on pacific ...
i'd love to see planes engaging each others in raging air battles .
aircraft carriers lauching CAP before enemy get there ... etc etc ...
Still to early. :know:
Agreed. :yep:
But I think we can start "polite" pushing for Japanese subs in the game, at least computer subs. Some American subs sank several Japanese subs in one patrol, and some American subs were lost to IJN subs, so I say to the dev team, come on guys, here's that last little feature. At least we not asking for a dynamic career!!:arrgh!:
at least the big ones ... I-400
UglyMowgli
08-23-06, 12:50 PM
No destroyer to handle juste subs (too bad)
Remember the beautiful trailer of SH3 (the U boat in the iceberg) and what did you get when the soft was released :cry:
At this time Ubi Soft seem to ignore one more time the french community :damn:, the 'official' SH4 website in french is , well where it is? :down: .
Still too early to say.
Like the screenies of the early style US subs, though! :up:
Mike.:cool:
for what i understand it will be possible to control destroyers in multiplayer ... no ?
hell i dont need a destroyer lol give me a Flower and ill go hunt for submarines ... OH i forgot there will be no jap submarines to hunt ...
Safe-Keeper
08-23-06, 12:59 PM
for what i understand it will be possible to control destroyers in multiplayer ... no ?
Yup. Looking forward to it.
At this time Ubi Soft seem to ignore one more time the french community :damn:, the 'official' SH4 website in french is , well where it is? :down: .Learn English, Frenchies:p!
UglyMowgli
08-23-06, 01:39 PM
[quote]Learn English, Frenchies:p!
You work for Ubi$oft,
Ubi$oft prefer to wait for a free translation done by the french naval community (tripartite and MS), they have nothing to do and get all the $$$ for the sales in france, Belguim, Swiss, Canada, some west african countries, ....
I hope SH 4 will be release only in Japanesse and russian, you will enjoy to play it :-?
french being left out ... you dont want to be portuguese in gaming world ...
Sldghammer
08-23-06, 01:56 PM
Yup, still too early.
I would like to get more details on the multiplayer aspect.
What does "escort’s commander vs. player wolf pack" mean?
SH3's multilplayer was IMO lousy.
If this means player controlled escorts a la DC2 but wrapped up in a single game then yahoo!
Where do I place my order?
Nightmare
08-23-06, 03:00 PM
Still to early. :know:
Agreed. :yep:
But I think we can start "polite" pushing for Japanese subs in the game, at least computer subs. Some American subs sank several Japanese subs in one patrol, and some American subs were lost to IJN subs, so I say to the dev team, come on guys, here's that last little feature. At least we not asking for a dynamic career!!:arrgh!:
I'm for having IJN subs as computer controlled. I'm Clear the Bridge by O'Kane there was some concern about enemy subs and getting torpedoed. It would put an even more need on your watch crew on spotting incoming torpedos. It would also be fun to actually try to sink a Japanese sub before they dive.
The idea that the SH4 engine is based on the SH3-engine but allows for support of extensions and updates interests me. I hope that everything they promise will reach the final DVD as we have been disappointed the first time we play the game. I'm looking forward to 2007 Q1! :p
fredbass
08-23-06, 03:24 PM
Q1 2007 .... That is just around the corner.... Sounds rushed to me.
Many games are taking a few years to complete, but I guess we'll just have to wait and see.
Q1 2007 .... That is just around the corner.... Sounds rushed to me.
Many games are taking a few years to complete, but I guess we'll just have to wait and see.
Rushed???
Not really considering the base of the game is already there with SH3...which is the game engine they are using.
To be honest I will wait till it gets released and a few reviews come out before I rush in.Its really way to early to make any decisions yet based on a few cinematic/edited screenshots and a small trailer.
We were fooled once already with SH3 and all the hype/interviews and such that came before its release,and what did we get..a half finished product missing alot of what was said to be in and also one that needed the modding community to tear the game apart to fix alot of it themselves.
So I am not going to get over enthusiastic over this one until Ubi proves they are not just blowing smoke up our rear-ends and I see whether or not they actually deliver the goods this time.
TDK1044
08-23-06, 03:45 PM
I think those, like me, who were happy with SH111 with a few mods and patched to 1.4 will be happy with SH1V, because that's where I think SH4 will be at release. Those who were unhappy with SH111 will also be disappointed in SH1V. I think the Devs learned some lessons from SH111 that will find their way into SH1V, such as increased radio traffic etc.
THE_MASK
08-23-06, 04:08 PM
CWORTH Said QUOTE "To be honest I will wait till it gets released and a few reviews come out before I rush in." Sure you will wait:rotfl:
Sailor Steve
08-23-06, 04:51 PM
no air battles mentioned ... and they where pretty big on pacific ...
i'd love to see planes engaging each others in raging air battles .
aircraft carriers lauching CAP before enemy get there ... etc etc ...
The trailer had a quick shot of a plane in the air, and they said in the interview that major battles would be represented. That should include Coral Sea and Midway, and that means air battles; so you're wrong, they were mentioned.
well ... i didnt heard or read " air battles " ... and i saw no planes engaging each others but i must be wrong and SH4 must be perfect
the question that subsim made refered to "large scale naval battles" and in the reply the word " aircraft " doesnt appear ...
but i must be wrong and i really hope you are the owner of the supreme truth about this game
Sailor Steve
08-23-06, 05:56 PM
You're right, they don't mention 'air battles', but the trailer does show a plane being shot down. As I said, Midway is purely an air battle, and it's the most important battle of the war, so they should show it.
No need to get testy, and certainly no need to call me names (though I probably deserve it for other reasons).
no air battles mentioned ... and they where pretty big on pacific ...
i'd love to see planes engaging each others in raging air battles .
aircraft carriers lauching CAP before enemy get there ... etc etc ...
So....you want as a US Sub Skipper to be sitting on your bridge, observing a major Air Battle? Watching carrier planes take off and land? Awesome Air Duels and Dogfights? While sipping coffee maybe?
Would a real US WWII Sub Skipper be watching all of that???
You need to get a Flight Sim......
i know my english is not perfect guys ... but i dint say i wanted to fly the damn planes !!!!
i just wanted them to fight each others since they are there so we could have a backround enviroment to complete the feeling of watching or participating in one of those .... AHH I GIVE UP ... what would i expect anyway ...
Crash Dive
08-23-06, 06:13 PM
I enjoyed playing SH3 it wasn't perfect but who cares. I will buy SH4, I'm sure it will be a good game, as with SH3 I won't be expecting it to be perfect but I am looking forward for lifeguard duties off Truk and hope to see the planes being shot down and then picking up the downed aviators.:rock:
I like the fact that they will not be modeling other compartments of the Sub for the player to visit. That would just slow down development, and a skipper would spend most of his time in the command areas and his cabin anyway.
what the hell ???? why are you people so angry about ?????
for all it matters its a game and yes i would like to see a major battle in game with planes flying around and shooting at each others is it a sin ??? or something ????
and yes i hope everyone is right about SH4 and it will be the best ever and america rules !!!
everyone happy now ??? jesus !!!
To early to tell from a small vid and a few screenies
I'll wait till they release a propper ingame vid and few of the new options discribed in more detail..if that fails i'll wait till some of you guys have got it and posted your review of the game rather than reading a review in a pc mag..as you guys KNOW what you are talking about :up:
If the game falls way short i think i'll be modding it with GW ( if still interested ) or getting another game out roughly the same time as SH4's release... BattleStation: Midway
Charlie901
08-24-06, 12:52 AM
No Japanese Subs....
No additional internal sub compartments added....
No concrete evidence of "Living" Ports....
Only a "Possibility" of Wolfpacks making it in....
:damn:
So is this SHIII all over again but with prettier graphics to tax my already overtaxed PC?
Aren't these Dev's even listening to the community????
Gizzmoe
08-24-06, 01:07 AM
So is this SHIII all over again but with prettier graphics to tax my already overtaxed PC?
SH4 also gets an improved campaign engine, special missions, improved crew management, constant interaction with COMSUBPAC and better multiplayer. Sounds very good so far!
bookworm_020
08-24-06, 01:30 AM
Let's not jump to any conclusions at this point, as it is still just getting started. I wished many other things as well but I know that not all I wish for can, or will, be done in the time given.:hmm: If it's a step up from SH3 and is easier for Modders to work with, all the better.
If they created a game with everything we wanted, few of use would be able to play it due to the computing requirements..:roll:
I'm just thinking how I can fix a supercharger on my graphics card and memory so it can cope with SH7...
Safe-Keeper
08-24-06, 01:31 AM
What does "escorts commander vs. player wolf pack" mean?It means players can command a group of escort ships.
Q1 2007 .... That is just around the corner.... Sounds rushed to me.Me too.
No concrete evidence of "Living" Ports....They said they'll try to make them "alive". And even if they don't, Heck, let's just mod it in. Minor obstacle.
So is this SHIII all over again but with prettier graphics to tax my already overtaxed PC?Read my "Introducing..."-thread. There are tonnes of new features.
Gizzmoe
08-24-06, 01:44 AM
Q1 2007 .... That is just around the corner.... Sounds rushed to me.Me too.
Well, itīs not like they have to reinvent the wheel! Most of the code will be reused, some will be added, some rewritten/improved, and the new models, sounds, textures and campaign files will be created by other people in parallel.
Q1 2007 .... That is just around the corner.... Sounds rushed to me.Me too.
Well, itīs not like they have to reinvent the wheel! Most of the code will be reused, some will be added, some rewritten/improved, and the new models, sounds, textures and campaign files will be created by other people in parallel. Thats my take on it too.
The engine was allready there most of it just needed tweaking - some did require rework.
Most of the time would be used on creating the battleground and models.
Its very complex to create a game engine, so with that basicly out of the way it will cut down significantly on the time needed to develop a game.
Safe-Keeper
08-24-06, 05:43 AM
Q1: First quarter, or the first three months of a year.
Stolen from the Wish-List thread:
(...) The developers are seemingly ignoring the clamour from the whole community for more and better realism INSIDE the submarine and movement within the hull. This is a BIG DISSAPOINTMENT.That's an excaggeration. Many community members did not want more interiors if it meant other features had to be left out. Already Japanese (and probably British, Dutch, and so on) subs have been sacrificed, and to completely model the interior of, say, the Gato, would probably mean that several of the US subs would have to be sacrificed, too.
Because the whole ethos of submarine warfare revolves around being "trapped inside your sub in the midst of battle" so the whole game actually focusses on the sub's interior in combat and on long voyages. Think of Das Boot - we all became intimately familiar with that U Boat and the program makers knew that this was so crucial that they built a whole WW2 submarine and filmed live on board. This was absurdly difficult and expensive but it made the difference between another run-of-the-mill war series and a great all-time classic, possibly THE all time classic of the submarine genre.Well, in Silent Hunter III you'll not only be trapped in your sub, but trapped so that you can't even more freely within it! Sounds claustrophobic to me:p!
So developers - PLEASE PLEASE PLEASE heed the community's many many many requests for this aspect of the simulation to be enhanced. Restricted motion on board and those badly drawn and unconvincing AI avatars are just not good enough.Seeing how many or most players spend very little time in those 3D compartments, I think it'll do nicely.
Think about it - most time is spent at the Bridge, the Navigation Map, the UZO/Periscopes, the "Attack Map", and the Guns (Cannon and AA). I use the 3D compartments about 1% of the time.
We humans are more sensitive to the human face than any other image in our world, so the interior realism of the sub, motion within it and the convincing "look" of the AI crew are CRUCIAL to the realism of a submarine simulator.Again, I disagree here. The faces don't really bother me one bit, and I spend most of my time elsewhere anyway. I love the 3D compartments, but I don't use them after having played the game for a long time.
Otherwise SH4 will just be seen as a glorified add-on or "SH3 mark 2" and you will lose half your sales because the majority will see it as "more of the same" with a few cosmetic changes, however unfair that is.You really consider it such a make-or-break feature?
My personal dream is a multi-crewed submarine online which I could crew with my buddies, just as multi-crewed online aircraft have become possible in the combat flight sim world. A submarine and a B-17 are just not the same thing. In a B-17, every player has something to do that is exciting (manning a gun or flying the plane). But in a sub, it'd be boring to just sit there at the hydrophone and call out contacts throughout the whole mission.
Sailor Steve
08-24-06, 10:40 AM
Jmack and I have had a nice discussion privately. I over-read his original post, and thought he felt there would be no air battles at all. I'm still hoping that Coral Sea and Midway will be represented, but there is really no disagreement here, just a misunderstanding.
We all want the best possible sim, but just from reading different posts we obviously don't all agree on what that means. I just hope it will be as fun as SHIII, because in spite of all the flaws I still think it's the best so far.:rock:
cappy70
08-24-06, 10:50 AM
Well,,see now, when was the game officially announced?:hmm:
I say; to early to say,,soooo much can change on the "drawing board" and a debate about plane battles taking place or not might be a little premature.
I also say liklely;? yes,,Midway that battle is about planes and any WW2 scenario with no planes?:hmm: ,,,,well here logic must come into play:D :D :arrgh!:
Jmack and I have had a nice discussion privately. I over-read his original post, and thought he felt there would be no air battles at all. I'm still hoping that Coral Sea and Midway will be represented, but there is really no disagreement here, just a misunderstanding.
Good going Steve and Jmack!
Personally I would have prefered to have only one sub to operate in the game that was well modeled over having several subs that are only partially modeled.
I'm concerened about the mentioning of simplifying the interface as well. THis leads me to think the game is drifting away from simulation and more towards arcade.
Having lots of differnt subs is only really eye candy. Being able to go into all the compartments and take over control of all the different systems would be leaning more towards making a better simulation.
The novelty of jumping into a different types of subs wears off quick as opposed to having more things to see and control even if it's just in one type of sub.
Sailor Steve
08-24-06, 05:19 PM
I completely disagree. Having played SHI for years I love being able to run anything from an S-Boat to the giant Narwhal class; and that game used one control room shot for everything. I would rather have the same limitations as SHIII-getting to look at the engine room or torpedo rooms would be fun...once.
Give me as many variants as possible.
PeriscopeDepth
08-24-06, 05:29 PM
Me too Steve. I'd rather have S-Boats and Narwhals modeled then be able to watch crew dine in the mess. I do however share the concern of SHIV being too "arcadey".
PD
Don't forget the loo, toilet, john, carsi, craphouse, bog, washroom. :p
But that may be abit to much. :o
Sailor Steve
08-24-06, 06:10 PM
Steed, you silly person, you; you completely forgot crawling into the battery compartment.
And the laundry and ice cream machine.
THE_MASK
08-24-06, 06:44 PM
Will definately upgrade my comp specs from 2.4gig .
Maybe buy a 19 inch LCD .
SH4 sounds and looks great overall from the little info so far .
Still to early. :know:
Agreed. :yep:
But I think we can start "polite" pushing for Japanese subs in the game, at least computer subs. Some American subs sank several Japanese subs in one patrol, and some American subs were lost to IJN subs, so I say to the dev team, come on guys, here's that last little feature. At least we not asking for a dynamic career!!:arrgh!:
Air raides on Jap. ports & occupied harbors,to preclude pilot rescue orders
Sea Demon
08-24-06, 08:48 PM
I haven't been as excited about a subsim like this since Dangerous Waters. :cool:
I'm extremely happy we'll be the skipper of a U.S. submarine out in the Pacific. And so far, from the interview, everything sounds great. I'd like to know more about the radio broadcasts from Washington, Moscow, and Tokyo and how they will tie into the game.
Looking forward to sinking those Japanese warships. :up:
Zero Niner
08-24-06, 09:42 PM
I voted for "too early to tell". While the features as mentioned in the interview look great (and I'll be very pleased if if all makes it into the game), history has shown that a number of planned features don't make it into the final product for various reasons.
If they could improve what we already have in SH3 I'll be satisfied. For instance, a crew management system that allows the player, as the captain of the sub, make key decisions and allow the computer-controlled XO manage the details - ie no more babysitting to make sure Hans in the forward torpedo compartment goes to bed on time. :down:
I'm of the view that while having a fully 3-D rendered sub interior would be cool, it's utility would be extremely limited in the game. It would be a novelty to walk from bow to stern but after a few times, I'd say that most players would not do it anymore. What's the point? You wouldn't do such a thing during General Quarters; you need your full attention on plotting your attack or escape. If on patrol, you'd either be busy at the navigation station, or time compressing to reach your patrol station. In other words, it would be boring after a while. I never bother to walk around in SH3, it serves no purpose. I'd much rather the developers spend their precious time and resources on getting the essentials right.
I couldn't care less if there were no air battles rendered, although I believe there will be some air activity based on what SH3 already has. But not on a massive scale to portray say, the Battle of Midway, or the Marianas Turkey Shoot. Again, it's a question of priority. I believe that instances of such air battles were relatively rare for a submariner to watch. So why bother coding for such a rare event? I'd much rather have them spend their effort on improving AI air ASW patrols and attacks, so that the enemy does not send out a whole Wing of flying boats like the way SH3 sent out Swordfish when I was on patrol north of Scotland - it's just not realistic and the experience was certainly jarring.
What I want in essence, is a realistic portrayal of a US sub in the Pacific in WW2. That means mainly hunting and sinking merchant ships, or capital ships if I ever come across one. Evading escorts, and enemy air patrols. Special missions should come by only occasionally. If the devs could port over the game play of the original SH, I'll be happy.
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